@lewis
You mean that shine won't show up in xp and the water doesn't have shine also?
if it's about shine, you can try this
turn off the reflections in game menu option and quit
then edit shader.xml to this :
(find this line and copy paste all the line below):
<ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"
Lighting="True" SpecularEnable="False"
SrcBlend="SrcAlpha" DestBlend="InvSrcAlpha"
ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="False"
AlphaBlendEnable="[AlphaFlag]" AlphaTestEnable="[AlphaFlag]" AlphaRef="8" MultiSample="True"
ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
AlphaArg10="Texture" AlphaOp0="Modulate" AlphaArg20="Diffuse"
Texture0="0"
ColorArg11="Texture" ColorOp1="BlendFactorAlpha" ColorArg21="Current"
AlphaArg11="Current" AlphaOp1="SelectArg1" AlphaArg21="Current"
Texture1="1" TexTransformFlags1="[EnvMap]"
/>
<ModelSpecularGloss Desc="Vertex lighting w/ Specular modulated by Gloss map"
Lighting="True" SpecularEnable="True"
SrcBlend="One" DestBlend="Zero"
ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="False"
AlphaBlendEnable="true" AlphaTestEnable="true" AlphaRef="8" MultiSample="True"
ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
AlphaArg10="Texture" AlphaOp0="SelectArg1" AlphaArg20="Current"
Texture0="0"
ColorArg01="Current" ColorArg11="Specular" ColorOp1="MultiplyAdd" ColorArg21="Texture"
AlphaArg11="Current" AlphaOp1="Modulate" AlphaArg21="TFactor"
Texture1="3" TexCoordIndex="0"
/>
hope that's help sir
@FOO Fighter
i really wish to have all of those skins & plane sir