• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Sea Venon diaplay problem-help?

Status
Not open for further replies.

lazarus

Charter Member
View attachment 68263Okay, I'm stumped. I get this with the native MiG25PD as well. I've re-loaded the file a few times, coppied the shared textures to each folders, messed with the texture config, no soap. It will show just fine in the pre-view except for the rudders, but looks like this in sim. Any ideas?
 
Its a missing file for sure, I've had it a few times on various aircraft, never this one though. Reinstalling the aircraft has worked everytime time for me.
 
A missing texture is what I thought as well. I re-downloaded and re-installed a number of times, looked the texture assignments over in MDLX, and can find nothing missing. Its a poser allright!
 
Just a random thought, are you deleting the entire folder and reinstalling? maybe it has a extra thing sitting there interfering with the standard install.
 
Clean re-install each time. Shared textures copied to each folder, texture config ammended, or removed. No change. :isadizzy: So far, it has defeated resolution.
Sea Venon? Why the keys are so close together , I'll never know. I need a mechanic finger sized keyboard!
 
The other thing to try maybe is try turning on and off AA and Ansio and see if that does anything, do you run inspector? maybe reset that
 
Maybe you can post screenshots of the 2 Suez paints, are the tail booms the same dark colour, the shot you posted seem to have the texture but either that has been messed up colourwise or the tailboom bump has been messed up.

If it was lack of SP2 or Accel I would have expected missing textures but everything seems to be there.

Try it with boom_L_R_bump.dds disabled
 
Thanks for the replies, Gentlemen. So. I'm running sp2 accel on a nvida 6150se, I don't use inspector. Other wise , its an average EMachines box (great pooter for the price,BTY) win7/64. All the V2 Seavenoms display the same way, dark booms and rudders. All the textures seem to be there. The V1 seaVenom, Vamps, Venoms all work fine. An odd datum is that the preview in aircraft selection menu displays normally, the dark texture bits only manifest in sim. Q: whats AA and Ansio? A wee bit odd. Its like a missing spec map or something, but a list of textures in MDLX editor shows all present and accounted for. I know it must be a bug on my end as I have not seen any other reports of the issue. I'll disable boom_L_R_DDS and see what that does. I'll also try some different texture file formats and see where that goes(DXT3,DXT5,mips/nomips, BMP ect) Oh. Duh. Anisotropic filtering and anti-alaising. Dont use em, per the jesus tweeks setup, but I`ve not tried those from the GC control panel, so now I will. Off to try that out. Thanks Gents. I shall keep you all apprised.
 
Unless you have messed up boom_L_R.dds your problem is possibly here unless you messed up somewhere with MDLX editor

Try it with boom_L_R_bump.dds disabled this dds is used in all Venom models

boom_L_R_DDS is individual models

Preview I think is the thumbnail.jpg
 
View attachment 68430 No love there. This is the preveiw, the booms show ok, but the rudders are dark. In sim, the whole boom map is dark. Tried without boom_dds, with boom as a bit map, in DXT3, 5, BMP, 888bit, tried the boom dds from the first release. With shared tex folder. without shared tex folder and the tex config removed with shared tex's in each texture folder. AA and A.F in the nvida panel off and on. Resolution changes, default settings, tex max load up and down. No autogen in case I'm out of memory(unlikely-8GB RAM) Change alpha to white(flat) Tried with alpha channel removed. Put each individual model in it own separate aitcraft folder. Lights on-lights off(in case its a light map) with and with out bump map. No change. It seems to be in the model-all of them. Very odd. I guess she goes in the boneyard; as I'm supposing its a angry computer sprite thing with my box.
Thanks Gents! I'll chip away at it, perhaps drop Rob a line and see if he has any thoughts or has run across this before. ITMT, the V.1 works just fine, though is tough to repaint. At least I can do an Aquillon! Maybe get back to that RN Sea Lightning skin (have you seen the size of the hook on that thing. How could you resist not deck landing it!) A digression- Is that a Gannet AEW3 on Robs sites headder? Ho-ho-ho. Christmas might be early this year!
 
I will drop out of this, whatever problem you have is self inflicted, Another one of your fantasies gone wrong ?

There is a black bit on the tail vertical fin with a white J in it HMS Eagle

Sea Lightning ????????

There is nothing wrong with the models of any version, if as you said you have done removed the offending models and replaced them with new you should have new non problem models.
 
Rich, I'm locking this down. Regardless of the reasons, personal abuse is against all we stand for here.
 
Status
Not open for further replies.
Back
Top