• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

Seafire Released! (see post #13)

Maybe im missing something, but im not sure why texture size should cause CTD's, are you sure thats the culprit. 30MB texture's unzipped ( around 8-10 zipped ) are pretty standard these days.
 
Maybe im missing something, but im not sure why texture size should cause CTD's, are you sure thats the culprit. 30MB texture's unzipped ( around 8-10 zipped ) are pretty standard these days.

Yeah, I don't understand it either. When I first tried the original texture and after highlighting the aircraft and selecting "details: the aircraft appears kind of a green non-textured aircraft then ctds.I'll post a screenshot.

It looks like it appears in just a primer coat of paint...then about 5 seconds later it CTDs.

seafire.jpg
 
I'm not really sure about it but could be linked to a limitation with your video card ?
A 30 Mb repaint might weight a bit more once uncompressed and stored in the video memory... but it's just a guess.
Technically, the same should happen with any other HD repaint for any plane.
Anyways, green or faulty textures on the screen could indicate a memory problem. The CTD might be a consequence of the video card running out of memory.
Which video card do you use, and what is your video driver version?
 
I'm not really sure about it but could be linked to a limitation with your video card ?
A 30 Mb repaint might weight a bit more once uncompressed and stored in the video memory... but it's just a guess.
Technically, the same should happen with any other HD repaint for any plane.
Anyways, green or faulty textures on the screen could indicate a memory problem. The CTD might be a consequence of the video card running out of memory.
Which video card do you use, and what is your video driver version?

NVidia Ge Force 6100 and whatever the latest driver is from a few years ago. It is definitely my computer and not the fault of the paint or aircraft.

I also tried turning settings way down to minimum , as I did with Rob's Cougar, with no luck. I was just looking at the F-9 Cougar and the texture(s) I have for it are 54MB in size but Rob's original dark blue paint was 140MB.
 
Hey Mr. Zippy,

What you're describing does sound like a memory issue with your Video card. What I've done in situations like that in the past is to simply re-scale all the images down to a size my card would find more manageable. To do that, I've used a freeware application named "Orenador texture converter" - it was made by a fan of an FPS game (can't recall which one) but it works fine for anything. The nice part, is you can batch convert the contents of an entire texture folder to the settings you want in one go - instead of having to open every single texture in DXTBMP or something like that. I can't remember where I found it - but a quick google should do the trick.
 
Just been having a bit of fun with my Reno Racer! I do not intend to release this unless anyone asks for it.
dhoWKk8.jpg

Jdn9Cw6.jpg

6gs5fJ7.jpg


:ernaehrung004: Peter W
 
One can never have too many Spitfires or Seafires in their hangar. And this one looks like it'll be on the front row.
 
How big is the texture file? Nice paint!:wavey:

Hi there. The texture file is 31MB. Most of my texture files are about 30MB. The issue is that the main texture file size is 4096 x 4096 and I always save as DXT5 otherwise the file size shoots up to 80MB plus. The only other way is to reduce the texture size(and quality!) to 2048 x 2048! Hopefully you can get hold of the program "Orenador texture converter".

Peter W
 
Strange "error" sound on arrested carrier landing

Hello,

First, a big thanks to PW for a fantastic bunch of paints. The RCN one is just delightful, and likely the one that gets the most flying time, with VP441 close behind.

A small question. Every time I land the Seafire on any carrier, whether a correct period Laz's HMS Ocean, or more modern Flying Station Vics, I get a single-tone "ding" sound, the default MS windows "error" / "warning" sound.

I've tried different sound sets (I was using the RealAir Spit pack), even tried it silent ("Q") and it still does it. I've never seen any plane do this before.

Any ideas?

thx,
 
Hello Rob

-a big thank you for this beautiful Seafire!:applause:
One question though: Is there a way to permanently remove the rockets and their supports? I do not like these weapons!
Thank you


Alain
-
 
Hello Alain,
Just edit out or remove these highlighted sections in the aircraft cfg.file
There are in fact two visible rockets for each entry making up the eight rockets visible in sim.

45397743395_778d3e5eeb_z.jpg


RobR
 
hello Rob,

Thank you for your reply!
However I had already tried this deletion in the aircraft file, but there is still the rocket supports as soon as the lights start!
Is it possible to make them disappear?



Thanks for your help


Alain
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Alain, you will just have to use the switches on the panel, for now, to control visibility of rockets and tanks.
I'll change that when I next update the aircraft.
 
hello Rob,

Thank you for your reply!
Yes, I am also using switches!
But for me, these rockets denature the beauty of the plane!
I will wait with pleasure your update!
Thank you for that!


Alain
 
That sound comes with the RFN gauge, I assume you have that installed.

Thanks Rob - I forgot about the RFN gauge. When I began my latest reinstall of FSX and its attendant tools, I had issues with the RFN gauge and never finished implementing it in the various suitable aircraft. You "preinstalled it", which was awesome. For now, I'm disabling RFN until I get it sorted, so I just removed those sections from the panel.cfg, and now things are sorted for my setup. I'll add those sections back when I get RFN sorted.

BTW, I'm glad you did the weapons/tank options. Simple switches to toggle them, doesn't get much easier than that, so nothing to complain about from me on that score. Tanks are always on, and whenever I want an armed setup, I have that option, with the ability to return to the boat having "expended" the ordnance at the flick of another switch. Works for me! :)

Last question - I'm not going any contrails - I've tried a few different MET conditions, no contrails - maybe I'm not in the right conditions?

Nevertheless, I'm happy as a clam with a proper carrierborne bubble-canopy, FR.47. Will likely fly it for longer than the real ones did ... lol.

thanks,

dl
 
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