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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

section 8 Sabre help..

FSX Exhaust

You can add the effects back by going into the aircraft.cfg and activating lights number 8,9, and 10 under the [lights] section.

Make sure that you have the effects Fx_SF86_TotalXaust_max_Orange, fx_SF86_TotalXaust_max_Blue_B, and fx_SF86_TotalXaust_low_Orange in your FSX Effects folder. Should be there from the install, but if you don't end up with engine smoke, you can go hunting for those.



Any guesses from Jan as to when we might see an update on the Sabre? Hope all is going well with MAAMSIM!


Good day and thank you for your response.

Can you explain what you mean by "activating" the lights ? As you can see I've included the Light section below to help with your explanation.

Cheers.


[lights]
//#1=beacon #2=strobe #3=nav #4=cockpit #5=landing
//#6=taxi #7=recog #8=wing #9=logo #10=cabin
//index,type, long, lat, vert, fx_filename
//-------------------------------------------------
light.0= 3, -12.43, 18.7, -0.82, fx_SF86_steadyg
light.1= 3, -25.55, 0.10, 1.81, fx_SF86_steadyw
light.2= 3, -12.43, -18.7, -0.82, fx_SF86_steadyr
light.3= 2, -12.43, 18.7, -0.82, fx_SF86_flashg
light.4= 2, -25.55, 0.10, 1.81, fx_SF86_flashw
light.5= 2, -12.43, -18.7, -0.82, fx_SF86_flashr
light.6= 5, 8.60, -0.55, -2.10, fx_SF86_landing
light.7= 5, 8.60, 0.55, -2.10, fx_SF86_landing
//light.8= 4, 1.92, -0.07, 1.48, fx_vclight
//-----------------------------------------------------------------------------------
//---------Choose one set (lights 9, 10, 11) by adding "//" at start of other lines--
//---------First set has stages of flame w/smoke, second set has flame at max only---
//-----------------------------------------------------------------------------------
//---------Light "type" must match the number at end of the effect filename----------
//-----------------------------------------------------------------------------------
light.8= 4, 1.92, -0.07, 1.48, fx_FSX_SF86_VC_Aqua_4 //optional tint
//light.9= 6, -18.00, 0.067, -0.02, fx_FSX_SF86_FlameSmoke_6 // 60% N2
//light.10=8, -18.00, 0.067, -0.02, fx_FSX_SF86_FlameSmoke_8 // 77% N2
//light.11=9, -18.00, 0.067, -0.02, fx_FSX_SF86_FlameSmoke_9 // 90% N2

//light.9= 6, -18.00, 0.067, -0.02, fx_FSX_SF86_HeatSmoke_6 // 60% N2
//light.10=8, -18.00, 0.067, -0.02, fx_FSX_SF86_GraySmoke_8 // 77% N2
//light.11=9, -18.00, 0.067, -0.02, fx_FSX_SF86_FlameSmokeCurl_9 // 90% N2
light.12=1, 0.60, 0.00, 0.00, fx_FSX_SF86_HotBlanks_1 // gunflashes
//light.13=7, -15.0, -18.40, -1.00, fx_FSX_SF86_Tip_Thick_7 // wing vortices
//light.14=7, -15.0, 18.40, -1.00, fx_FSX_SF86_Tip_Thin_7 // wing vortices
//light.15=10, -4.50, 0.00, -0.50, fx_FSX_SF86_WingClouds_10 // wing clouds



Aircanuck
 
Is one able to install the exhaust effect back into this plane for added realism , and if so how can we make this happen ?

Beware: The exhaust effects are severely harming performance.

To activate = To remove the "//"s.
 
I think it's worth removing the "//" in front of the exhaust effects in the aircraft.cfg and testing out the frame impact on your machine. I used to have terrible frame-lag from those effects, but once I upgraded my graphics card and processor I can look at 4 F-86s blazing smoke with no frame-lag. I keep my frames locked at 28FPS.

Cheers,


Chris
 
Another possibility would be just to replace the original engine smoke effect by another one, one that would be less FPS-hungry...
 
AIRCANUCK,

I previously wrote that you could activate the smoke by removing the "//" in front of lights 8,9, and 10. I must have a different aircraft.cfg than you do. Looking at yours, you want to remove the "//" in front of lights 9,10, and 11.
 
Any guesses from Jan as to when we might see an update on the Sabre? Hope all is going well with MAAMSIM!

Thanks, Chris, working hard on our first native FSX puppy. Actually first TWO native FSX puppies... :mixedsmi:

The significant Sabre update is nearly finished (see screenie in my post #16) but sadly got (very much) delayed. Mainly FSX is to blame ( see above ) but also Rob is very busy with other things so the slightly altered hardwing FD is quite overdue.

With a bit of luck we might still be able to release it.

cheers,
jan
 
Hey Wooood,



You mean these two mentioned dds files are not in your texture.shared folder ??....

cheers,
jan

no Jan - after checking the shared textures folder I can see that I do infact have those two files
 
here is the gunsite image in the original download from yesterday
2010-7-8_19-34-19-984.jpg



here it is with the .bmp replacement file you posted here today
2010-7-8_19-30-58-328.jpg



it looks better - but the yellow image looks like a solid 'painted' gunsite reticle...rather than an opaque, illumination of the glass
 
FSX Exhaust

AIRCANUCK,

I previously wrote that you could activate the smoke by removing the "//" in front of lights 8,9, and 10. I must have a different aircraft.cfg than you do. Looking at yours, you want to remove the "//" in front of lights 9,10, and 11.


I checked the effects file ..... all ok !

Removed "//" in front of lights 9 , 10 , 11 ........ still no exhaust !

Where have I goofed ?


Aircanuck
 
Jan,

Screenshot in post #16 looks great. The hard-winged model looks fantastic, I like the wing-fences. The glass also looks better. Will there be a new texture set with this as well? It would be hard to beat the textures you have on there already.

Chris
 
it looks better - but the yellow image looks like a solid 'painted' gunsite reticle...rather than an opaque, illumination of the glass

Ok! Atleast we know that the original dds texture doesn't seem to work for you.... Remarkable.. :confused:

Please download and install the file again, Heywood, it should be transparent now.

cheers,
jan
 
Odd Mike Wilson's RCAF paint is missing from the Avsim link
[FONT=Verdana, Arial, Helvetica, sans-serif]Canadair Sabre Mk 6 (#23455) assigned to No.444 "Cobra" Sqdn at RCAF Station Baden-Soellingen, Germany.

Anyone have this paint please?
[/FONT]
 
I checked the effects file ..... all ok !Removed "//" in front of lights 9 , 10 , 11 ........ still no exhaust !Where have I goofed ?Aircanuck

I can't check FSX myself at the moment. FS9 has a slider with which you can set the amount of light effects. Check if it's still there in FSX ?.. ( i actually don't think so.... ? )

Also there are two sets of '9,10,11' light effects. Did you try them both ?

Been quite a while, i can't exactly remember what these particular exhaust effects look like.... We tried a LOT of 'em ! There's various sorts of smoke, thick or thin, 3 sorts of exhaust 'glow' depending on 3 stages of rpm, plus exhaust 'heat shimmering' effects. What exactly are you looking for ? Did you use the model in FS9 ?

cheers,
jan
 
Jan,Screenshot in post #16 looks great. The hard-winged model looks fantastic, I like the wing-fences. The glass also looks better. Will there be a new texture set with this as well?

Yessir, new external texture sets down to the last pixel. All handpaint this time. Comes with repaint kit in psd format, lots of seperate layers for rivets, panellining, weathering (all light and/or dark), legends, paint chips, smoke, oil stains, dirt, etc and what not. Next to hard wing ( with removable inner wing root tip to allow armament door/step to be opened ) a.o. redesigned nose section with wider air inlet and more pronounced 'lip' and 3D radio stack in VC. Also optional 1950/60's RAF pilot figure. Here's a couple more piccies although getting bit long in the tooth because of temporary suspension of finishing up the update.

rafplt00.jpg


rafplt6.jpg


cn3.jpg


hardwing14.jpg


hardwing10.jpg


hardwing11.jpg


And still very much WIP :

airspray01.jpg


priv.jpg


Really want to finish up and release this update but i have to wait for Rob to deliver the altered FD for the hardwing ( bit more difficult to land a.o. )

Fingers crossed

cheers,
Jan
 
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