Short Stirling

Steven, a tutorial on damage profiles for CFS, but that works too for CFS2, can be found here:


Some points can be debated, as the damage dices values for AI gunners, that were fixed by the community with values giving 100% efficacity for the gunners, all the gunners present on our AI planes are skilled snipers that never miss their target, changing this damage dice could modify this fact, bringing some random efficiency in the planes reactions, but it's an other story...

Cheers
Martin
 
Mav, the spoiler command is used for the single landing light which retracts under the port wing .

The canopy command slides the pilot's side window open or shut.

Martin, thanks for fixing the bomb doors. I'll have to amend the DP, as the bombs being mounted too high in the fuselage, cannot be seen when the doors are open.

A couple of small things - sometime the landing light is on, even in the retracted position, other times no light a all. The aircraft is now much larger in the FF preview panel and when starting FF. The scale appears correct but the default view is very close.

Cheers,
Kevin
 
There are presently US 500 and 2000 pound bombs which do not fit into the three longitudinal compartments. As well as adjusting their positions, I would like to replace them with British bombs used during the first half of the war.

Can anyone tell me which British bombs in our collection would be the most suitable?
 
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