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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Sim Skunk Works F104 3.2 for FSX..WIP...but almost on final!

Pluto12

Charter Member
Hi Guys,
just to let you know that our "Zipper" is on the way and the painters have almost done their job. The external model is totally new, and we are working on the retroillumination of the cockpit instruments......I have uploaded new photos with some detail of the model, others photos with the new fuselage with texturing will come soon....
The model will be FPS friendly as the "old" one, but with many more details...:icon_lol:
enjoy

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How about some shots of the general fuselage and no just gear and speed brakes ?
 
How about some shots of the general fuselage and no just gear and speed brakes ?

Hi Dag,
the reason is that the texturing of the fuselage is not yet complete, we are adding details to the texture, so as bumps (minimal....the Zipper had a very smooth surface)...and spec....The pictures will come soon...
Best regards

Emanuele
 
Sorry guys for delay in external pics,(real) flying of these last days is driving (or flying?) me crazy.

So..

How do you prefer?

Just pulled off from paint factory?

-2012-feb-23-004.jpg


-2012-feb-23-006.jpg


Or just stolen from flightline?

-2012-feb-23-015.jpg


-2012-feb-23-011.jpg


Ok,the texturing is 90% complete,there are some adjustments to do but we are in short final....See you soon!
 
Splitter plates on the intakes should be more conformal to the fuselage, possibly. More round and less visible from head on, maybe ?
 
Luce, this comparison picture is really interesting, and in my opinion it also shows that your team has done quite a good job with the 3D model !
I have two remarks:
- I hope the canopy of this F-104 will look as good as the one from the Harrier (I think the glass material with reflections is extremely realistic on that one)
- don't you think the textures in the engine intakes should be darker ? It's almost black in the real picture (because of shadows/lack of light) and it's very clear on the 3D model.

Cheers.
 
Luce, this comparison picture is really interesting, and in my opinion it also shows that your team has done quite a good job with the 3D model !
I have two remarks:
- I hope the canopy of this F-104 will look as good as the one from the Harrier (I think the glass material with reflections is extremely realistic on that one)
- don't you think the textures in the engine intakes should be darker ? It's almost black in the real picture (because of shadows/lack of light) and it's very clear on the 3D model.

Cheers.
- Cannot assure two canopy will look exactly the same since modeler are different person with their own "tastes", you know.
- Yes materilas are "flashing" since still with no specular map so materials reflect at maximum. Specular maps will render it realistically.
cheers
/Mario
 
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