Sim skunk works tf-104 g released

Absolutely agree with Pluto....looks so doggone real. Great capture and great skin. Thank you for sharing.

I will be getting this once I get my Monstertech chair and the HOTAS setup. Looking forward to seeing how well I can fly her.
 
Absolutely agree with Pluto....looks so doggone real. Great capture and great skin. Thank you for sharing.

I will be getting this once I get my Monstertech chair and the HOTAS setup. Looking forward to seeing how well I can fly her.


Why wait? Keep that RPM at or above 80% for BLC (it's 83% minimum in the real world), and pop the speed brakes JUST before crossing the theshhold, and you WON'T be disappointed...

I'm STUNNED that I don't have more unsuccessful landings than I do, but follow the book, and 90% of the time, you will be GOLDEN.

...Truth in advertising: I LOVE ZIPPERs....can't wait for the single seat version....

Have fun....

Kent
 
I've done some texturing of the DCS F-104G mod and hope to put my own flair to the SSW mod. I just reinstalled MSFS last night specifically for the TF-104! The beauty is that DCS/MSFS share the same work flow for texturing so there's nothing new to relearn! I'm hoping to get a look like the below (or better) on the SSW version. Which is FAR more detailed in it's development than this simple mod, from what I can tell so far from all the posts here. Way more friendly paint setup from what I've seen posted already. Nice job SSW!


DCS_2021-11-12_23-02-32.png
 
Could anybody remind me what will be the pricing "policy" for the single seater F-104 ?
For example, if I buy this two seater, will there be any price reduction to buy the single seater later on ?
Or are these going to be two completely independent models/products ?

The reason I ask is that I'm mostly interested in the single seater. I enjoyed that plane quite a lot back in my P3D days, and I'm really looking forward to buy it in MSFS.
 
A STAR IS BORN
SIM SKUNK WORKS LOCKHEED MARTIN TF-104 G available at
simmarket.com
soon available also at:
justflght.com
aerosoft.com
orbxdirect.com
View attachment 85237

one issue i'm seeing is that at night, some light source (flashlight?) causes the ejector seat texture to blink.

very good looking model, wish list
1) collimated reticle or period incorrect HUD to make it useful (recycle asobo's Fa18e HUD), not used for weapons
2) radar data for north america
3) pilot figures: allow use of asobo's fa18e figures

one thing i also noticed in VR is that the pilot figures are not quite sized correctly wrt cockpit (or world scale is a bit off?).
 
one thing i also noticed in VR is that the pilot figures are not quite sized correctly wrt cockpit (or world scale is a bit off?).

Agreed. We have seen it many times, too small pilot figures making the aircraft model itself look too big. Not that bad in this case but the pilot figures still could be a tad bigger. The F-104 is not really a big aircraft and the cockpit looks to be pretty tight. Also jet helmets are pretty big as is the flightgear that jetfighter pilots have to wear.

Check it out: compared to normal sized crewmember the embarking pilot looks like bear ;-) :

Image5.jpg



With the Martin Baker MBIQ7A ejectionseat and the pilots gear and helmet there's not much room left underneath the canopy:

f104p5.jpg


Comparison SSW TF-104G pilots (top) and RW TF-104G pilots:

comptf104g.jpg


Ok, the Martin Baker e-seat versus the Lockheed C-2 seat used in the model does make a difference. (wouldn't mind an SSW Staf with the Martin Baker seat fitted... ;-)

Another view of how tight an F-104 office is :

Pilote-bord-d-un-Lockheed-F-104-Starfighter-de-l-arm-e-ouest-allemande-circa-1980-Allemagne-Photo-by.jpg


The helmet is a French Gueneau 316 as used by German Air Force during 'Cold War' times.

This photo also shows how much room seats/pilots/flightgear/helmets take up underneath that canopy. They have to be careful not to bump their helmets and scratch it..

f1047.jpg


Hopefully the SSW pilot model consists of one group/part, then just a matter of select/scale/shove a millimeter or two... ;-)
 
Thanks for the hints,we are close to release the first patch and corrections,including this.
For the Q7 I think in a month or so on we will be ready, for the single seater,as soon as the TF's is ok (and have patched G-91 with some minor bugs) we are ready to start.
Stay tuned for the TF's upgrade. Especially on engine envelope there has been a nice jump ahead.
Cheers

jp1.pngthk.png
 
For the Q7 I think in a month or so on we will be ready, for the single seater,as soon as the TF's is ok (and have patched G-91 with some minor bugs) we are ready to start.
Stay tuned for the TF's upgrade. Especially on engine envelope there has been a nice jump ahead.
Cheers

Are you saying that the single seater will be available in about a month, or that you will start working the single seater in a about a month?

All upgrades are welcome news!

Thanks,

Kent
 
For this exceptional occasion I have to reverse my personal tastes :D
the TF is a beautiful Lady, but I'm waiting a lot for the Single bad boy :D :D
 
Are you saying that the single seater will be available in about a month, or that you will start working the single seater in a about a month?

All upgrades are welcome news!

Thanks,

Kent

The plan is to finish the Q7 seat in about 1 month from now (more or less) . Meanwhile we follow the troubleshooting on TF's.
While working on Q7 we also make some work on our G-91.
After finishing these three items ,we can start the single seater (Maybe the project will start on January,if all goes as it will)

/Ale
 
You should be so kind to stop posting real pictures,I'm a bit confused...;)

Copy Pluto !

Pluto, I would like to customize the pilots' helmets for a texture that I created. Is it possible ?
I found in the "texture.external.common" folder (SimObjects > Airplanes > simskunworks-aircraft-tf104g > texture.external.common) two files: TF_PILOT_FRONT.PNG and TF_PILOT_REAR.PNG
If I use these files to customize the helmets, do I then have to place them in the texture I created?
Thank you for your assistance.
Regards,
Richard

Note about your "texture.FC06" : The Belgian TF104/F104 in Vietnam camouflage do not have national insigna under the wings.

 
Copy Pluto !

Pluto, I would like to customize the pilots' helmets for a texture that I created. Is it possible ?
I found in the "texture.external.common" folder (SimObjects > Airplanes > simskunworks-aircraft-tf104g > texture.external.common) two files: TF_PILOT_FRONT.PNG and TF_PILOT_REAR.PNG
If I use these files to customize the helmets, do I then have to place them in the texture I created?
Thank you for your assistance.
Regards,
Richard

Note about your "texture.FC06" : The Belgian TF104/F104 in Vietnam camouflage do not have national insigna under the wings.


That's correct,copy the two textures inside yor custom livery and they will replace the default ones.
Thanks for the FC 06!! I missed this detail,and I will correct it before next release.
Cheers,
Alessandro
 
That's correct,copy the two textures inside yor custom livery and they will replace the default ones.
Thanks for the FC 06!! I missed this detail,and I will correct it before next release.
Cheers,
Alessandro

Thank you very much for your quick reaction Alessandro.
Richard
 
Is there a rough timeline for when the first patch may be out? I'm going to buy this, but I'm holding off until the first round of issues get fixed.
 
t7vr7q1

if not already on the list, there's a gap in front of the vc between glare shield and glass, VR users will quickly find.
t7vr7q1



dWgDJpN.jpeg

t7vr7q1
 
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