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SimWorks Studios F-4B Phantom II

The only thing that responds (works) with the mouse is the Pilot/Rio boxes - Each time I click on them, I get a pilot/RIO with different helmet. The Top banner will start the plane.

I have about 10 versions of MS V C++ installed and from my browsing on this I read it not a good idea to delete any of them as they may of been needed by another program.




Is tacpac required to use/configure/load the plane? ? I don't have TACPAC. I followed directions and nothing was loaded.
I clicked on stores and then clicked on yellow circle area (nothing happened) then on green arrow - same results.


Payload.jpg
 
Wow, haven't even ventured to a carrier yet. :adoration:

I guess we all have same/similar issues, nice not being alone on this but then I am interested in a cure to this conundrum with the load manager. :adoration:

Exactly same experience here Grey Eagle. Also CTL-U/CTL-I don't facilitate cat launch.

Matt
 
Is tacpac required to use/configure/load the plane? ? I don't have TACPAC. I followed directions and nothing was loaded.
I clicked on stores and then clicked on yellow circle area (nothing happened) then on green arrow - same results.


Payload.jpg
I added the center line tank by clicking on the circled 5, but I have TacPack, so maybe it is required to add weapons and tanks.
 
I uninstalled/installed the SW F-4B with my AV on park (off) upon completion of installing, I get this message and wonder if that is preventing me from loading
or external configuration? ^

problem.jpg



Edit: if MSV C++ 2010 has been detected, then why do I get the resolve problem message?

MS offers MSV 2013/2015 as well....would it help if I got latest version?

I have all the versions dated 2006 through 2015 including 2010 and I got the same message, but I don't think it has caused a problem yet.

I think that the newer versions that I have are required by other FSX aircraft that I have, so I can't uninstall them.
 
Its a great looking model but I will be very disappointed if non tacpac users can only have a clean configuration to fly.

Matt
 
I got this info from the SMW Forum:

First go to Control Panel/Programs and Features. Find if you have any newer version of the Visual Studio installed than the Visual C++2010 x86. Uninstall every newer version. Then install the SimWorks F4. After that install again all the newer versions of the VC++ you had.

The link for the VC++201 x86 is correct, but the SWS F-4 installer will do it automatically.

I did all that and managed to get rid of this screen:

problem.jpg



As far as the payload manager goes, the only thing that works is the Pilot/Rio other then that I get nothing.

I have all the versions dated 2006 through 2015 and I got the same message, but I don't think it has caused a problem yet.

I think that the newer versions that I have are required by other FSX aircraft that I have, so I can't uninstall them.
 
Ok, this was a mispost that didn't happen on facebook but missed it here. The manager works with tacpack only in this version. To get stores without it you need to add weights in fsx payload manager currently. That will change in later versions though.

For Vc2010, if it is installed already it is good to go, you can ignore the message.

Finally, before the installer exits, you are getting a pop up that installs XMLTools. If you did not install it, you can find it under FSX root\SimWorks Studios\XML Tools. You will be prompted by FSX to run it as with all gauges when first loading the plane.

We're working on an upgrade for these and will deliver as soon as possible.
 
Thanks Alex for the info. What values do I use and what stations are what?

I like that F-4 Load manager, as I can visually tell what is going where. With the FSX load manager it seems like a walk in the dark.
i.e., If I wanted to load the center line fuel tank what station and weight do I use. Same for other available ordnance and weights.

Thanks :adoration:



Ok, this was a mispost that didn't happen on facebook but missed it here. The manager works with tacpack only in this version. To get stores without it you need to add weights in fsx payload manager currently. That will change in later versions though.
 
Managed to load stuff using weights so that's good... but it will be a lot easier if you can make that possible via the payload manager.

Still not managing to get the traditional way of getting a cat launch to work or getting the front leg to jack up... anything I'm missing here?

I am enjoying the model so please don't take the above as criticism... just want to get the most out of it.

Matt
 
Okay folks, I figured out how to get the payloads to show up manually in the FSX Payload Manager (as Sir_Ripper has noted). Below is a partial example of how to set it up with the weights in bold numbers which you will enter into the FSX Payload Manager windows. It's a little tricky as you will need to make sure that when you load the wing stations that you add the pylons and proper sub-pylons/rails/TER/MER in successive order on each station before adding the weapon weight (this applies wing station weapons, centerline MER, not AIM-7 weapons or wing/centerline tanks). It's a little time consuming and tricky but it can be done. From the way that the following Air to Air Loadout is set up, you can easily figure out how to add bombs, etc.

WEAPON LOADINGS IN LBS


AIM-7E BODY MOUNTED: 455 STA: 6/4 - 7/3
AIM-7E WING MOUNTED: STA: 8/2 (LOAD IN FOLLOWING ORDER): LAU-17A -150, MWA -24, AIM-7E -455

AIM-9B WING MOUNTED: 155 STA 2/8
(LOAD IN FOLLOWING ORDER): LAU-17A -150, LAU-7/A-3 -87, AIM-9B -155

600 GAL CENTERLINE TANK: -300 STA:5

370 GAL WING TANK: -340 STA: 1/9

Hope this helps.
 
Still not managing to get the traditional way of getting a cat launch to work or getting the front leg to jack up... anything I'm missing here?

I ran into the same issue, make sure the Generator Switches are on (cycle them). They are located on the right side panel (forward).
 
Awesome! That's a big help! Thanks :encouragement:

Okay folks, I figured out how to get the payloads to show up manually in the FSX Payload Manager (as Sir_Ripper has noted). Below is a partial example of how to set it up with the weights in bold numbers which you will enter into the FSX Payload Manager windows. It's a little tricky as you will need to make sure that when you load the wing stations that you add the pylons and proper sub-pylons/rails/TER/MER in successive order on each station before adding the weapon weight (this applies wing station weapons, centerline MER, not AIM-7 weapons or wing/centerline tanks). It's a little time consuming and tricky but it can be done. From the way that the following Air to Air Loadout is set up, you can easily figure out how to add bombs, etc.

WEAPON LOADINGS IN LBS


AIM-7E BODY MOUNTED: 455 STA: 6/4 - 7/3
AIM-7E WING MOUNTED: STA: 8/2 (LOAD IN FOLLOWING ORDER): LAU-17A -150, MWA -24, AIM-7E -455

AIM-9B WING MOUNTED: 155 STA 2/8
(LOAD IN FOLLOWING ORDER): LAU-17A -150, LAU-7/A-3 -87, AIM-9B -155

600 GAL CENTERLINE TANK: -300 STA:5

370 GAL WING TANK: -340 STA: 1/9

Hope this helps.
 
I forgot to mention in my above post, of course users can get all the weight data off the F-4B Load Manager and just add them to a notepad text to keep handy for copy & paste over into the FSX Load Manager.
 
External light issues

When I first installed theF4B the wing lights and other exterior light would work. But after reinstalling it a few times the external lights will not come on.

I noticed that there is no lights section in the aircraft.cfg so I am guessing the the light are in the MDL perhaps. In the right lower side console in the pilots cockpit
I tried to actuate the light toggles and some would flip or move and some would not. Hummmm.......

I know that I could just hit the "L" Key and the exterior light would come on, now when I do that nothing is one except for a taxi light on the nose gear.
 
When I first installed theF4B the wing lights and other exterior light would work. But after reinstalling it a few times the external lights will not come on.

I noticed that there is no lights section in the aircraft.cfg so I am guessing the the light are in the MDL perhaps. In the right lower side console in the pilots cockpit
I tried to actuate the light toggles and some would flip or move and some would not. Hummmm.......

I know that I could just hit the "L" Key and the exterior light would come on, now when I do that nothing is one except for a taxi light on the nose gear.

All lights are hardcoded in the model. Are your generator switches set to ON and engines running, or EXT?

If not, exterior lights will not work. A cheat is to click the banner of the payload manager and it will quickstart the plane.
 
I have no joystick aileron, elevator, rudder, or nosewheel steering control after the plane loads in FSX. Other aircraft work OK. Am I missing something?
 
Managed to load stuff using weights so that's good... but it will be a lot easier if you can make that possible via the payload manager.

Still not managing to get the traditional way of getting a cat launch to work or getting the front leg to jack up... anything I'm missing here?

I am enjoying the model so please don't take the above as criticism... just want to get the most out of it.

Matt

For the F-4 to hook up to the catapult, the procedure is as follows:

Make sure both generators are ON and engines running.
Taxi until the nosewheel is just past the cat shuttle.
Hit Shift+U to extend the nosegear.
Hit Shift+I to connect to the catapult.

The nosegear "deflates" by turning off both generators or after the left gear leg decompresses. Hitting Shift+U to compress again will not work intentionally, as the proccess in the rear F-4 was to cycle the generators to off.

Constructive criticism is welcome, some paid for it, others are judging and we have worked 3 years on it. There are things that have definitely escaped our attention. :)
 
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