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The Staff of SOH
Bob,
Ah yes, tested in the original release and verified that the engine 2 mixture is not clickable. Apparently a gauge issue. I checked the xml gauge and the animation code and tooltip is there and looks good. My question to Scott Thomas who developed the panel and gauges is about the width of the dummy bmp upon which the 2D pedastal is displayed. It is less wide than the code calls for. I am thinking that is the issue but will not know until after work today.
I hope we can get this corrected and share a fix for you.
I have a fix for the mixture lever issue. It was as suspected the bmp size.
I will post an ST_Tracker.CAB update when I receive it from Scott. This fix corrects only the 2D overhead ecu popup engine 2 mixture lever.
I'd happily take on the firecat... was hoping to wait for the native tanker model, but suppose I can work on the fs9 one, in lieu till then as long as the mapping remains the same?
Concerning "The Grumman "Seven" for FSX - NATIVE S2F-3 (Conversion by Eagle Rotorcraft Simulations)"
Thanks to everyone involved for this wonderful plane. Perhaps it's a nonsensical question, but do I want to wait for more DDS format skins? Is there an advantage to DDS skins over BMP skins?
Thanks again.