SOH/Eagle Rotorcraft Simulations presents: The G7 S2F3 Tracker

Bob,

Ah yes, tested in the original release and verified that the engine 2 mixture is not clickable. Apparently a gauge issue. I checked the xml gauge and the animation code and tooltip is there and looks good. My question to Scott Thomas who developed the panel and gauges is about the width of the dummy bmp upon which the 2D pedastal is displayed. It is less wide than the code calls for. I am thinking that is the issue but will not know until after work today.

I hope we can get this corrected and share a fix for you.

I have a fix for the mixture lever issue. It was as suspected the bmp size.

I will post an ST_Tracker.CAB update when I receive it from Scott. This fix corrects only the 2D overhead ecu popup engine 2 mixture lever.
 
Hi being enjoying this plane but the speed brake . spoiler does not appear to slow the plane down. It activartes when seeing from external view, but I see no speed bleed off. Must find a french repaint for the clemencau.

Thanks
 
I have a fix for the mixture lever issue. It was as suspected the bmp size.

I will post an ST_Tracker.CAB update when I receive it from Scott. This fix corrects only the 2D overhead ecu popup engine 2 mixture lever.

Hi Milton. Thanks. I'll be looking for it. Will it be posted here? Regards, bob.
 
ROYAL CANADIAN NAVY

Wow !!! very nice Tracker ....love that sound.Brings back memories of Conair droning overhead during the summer months on their way to a fire.

Any painters out there interested in a Canadian Navy repaint ??? or maybe a Conair firecat repaint ?


Here's dreamin !! :jump:
 
I'd happily take on the firecat... was hoping to wait for the native tanker model, but suppose I can work on the fs9 one, in lieu till then as long as the mapping remains the same?
 
I'd happily take on the firecat... was hoping to wait for the native tanker model, but suppose I can work on the fs9 one, in lieu till then as long as the mapping remains the same?

The mapping is not being changed for the FSX native versions.
 
Texture mapping/assignments for all FSX native G7 series aircraft remain the same as the FS9 native models. This way users can create and use paints for both FS9 and FSX models of the aircraft using the same paintkit.
 
View attachment 70396View attachment 70392Disaster! On installation an old mystery bug cropped up. Nooo! Not the Stooff! I've had this on a few models with no cause found yet, and no fix. Dang. So; I poked at it, looked at image maps and settings, updated drivers; swabo. Hmmm. Seems to be related to the spec maps somhow. Fired up modelx converter and read off texture assignments, the wing and tail not displaying. BING! The spec map name according to the model assignments are 'wing-s2f3_spec' and 'tail-s2f3_spec'; while the textures in the installer version were named 'wing-s2f_spec' and 'tail_s2f_spec', omitting the '3' from the spec map titles. I do not know how or why. Some where on my hard drive is a file full of missing letters and numbers, though. Fixed!, and a few other 'troubled displayers' repaired, Rob's Seavenom next.
What a nice model! Thankyou all! Its like seeing an old friend you've not seen in a while.
The various FS9 paints work bonzer with some grinding and hammering- renaming and specmaps, ect. Oh, cat points!!
cut and paste.
[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50View attachment 70393View attachment 70394View attachment 70395
 
Concerning "The Grumman "Seven" for FSX - NATIVE S2F-3 (Conversion by Eagle Rotorcraft Simulations)"

Thanks to everyone involved for this wonderful plane. Perhaps it's a nonsensical question, but do I want to wait for more DDS format skins? Is there an advantage to DDS skins over BMP skins?

Thanks again.
 
Concerning "The Grumman "Seven" for FSX - NATIVE S2F-3 (Conversion by Eagle Rotorcraft Simulations)"

Thanks to everyone involved for this wonderful plane. Perhaps it's a nonsensical question, but do I want to wait for more DDS format skins? Is there an advantage to DDS skins over BMP skins?

Thanks again.

The DDS format only allows for quicker processing of textures. The graphics engine can render the textures much quicker when using this format. Its not required that the liveries are in this format, but for slower computers, they can be quite helpful.
 
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