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SOH Team Project - Grumman Tracker, Trader, Tracer

Milton, not a big deal, but this EC-1A had the same cabin windows as the C-1.

View attachment 66084

Cheers, :salute:
Hank

Cool :) Nice picture too. If I attempt to change the model to do those windows, then of course the mapping will be affected and the E-1B paint kit will no longer apply. Now we are looking at some work that at this point I would rather not get into.
 
Well you can leave it as it is?? Besides, there has only been ONE such plane ever converted.
More interesting, paint like wise, is to take old E-1B airframes, remove the radome, and throw them on the civilian market as cargo haulers. :icon_lol:
That would give a lot of repaints.

I always wondered, both the Tracker and Trader found a way on the civi market, why didn't the Tracers??
A lot of them are still stored.......

Cheers,
Hank
 
Hank,

Yes, I will leave as is. Mapping changes really complicate matters and I do not want to invest the time (with the Harpoon, Dash 7, and Avia 57 proojects in progress) to divert 1-2 weeks for that change. Plus you would need another paint kit.
 
Thanks Milton, as that is the most logical solution, one that makes perfectly sense ! :salute:

Cheers,
Hank
 
Replacement texture for VS-23 S-2E

Hey Guys,
While researching for another repaint I found a better picture of the lower nose area of the VS-23 S-2E that I had painted, I didn't carry the stripes far enough on the bottom. This texture fixes that. Sorry for any inconvenience.

Dave
 
E-1B Shaking with brakes on

Anyone have a fix for the E-1B shaking with the parking brakes set? The EC-1A does this also. The S2F-3 doesn't do this at all!

Dave
 
Anyone have a fix for the E-1B shaking with the parking brakes set? The EC-1A does this also. The S2F-3 doesn't do this at all!

Dave

Actually there is nothing wrong here. Let me demonstrate.

Stand here in front of me.
Now I hang 2 900 lb engines, one on each arm.
Each engine has 1820 cubic inches and the 9 pistons in each engine develop 169.4 HP.
Now let's start those engines.
With 18 cylinders hanging there developing 3050 supercharged horse power,
Let me know when you start shaking. :)


In all seriousness, I would be surprised if the aircraft do not shake abit with both engines running; probably more realistic.
But, the way I have the suspension setup with 75% of the available compression used sitting static, this causes a bit of that, especially if throttles are not at idle with brakes on.
This causes the sim to think that the suspension is well compressed (which it is) because I believe in lots of hanging gear on approach (as in the RW).
It also varies with scenery or type of runway.
It can also be caused by a low yaw MOI but that is not necessarily the case here.
Another cause can be CoG is way off; not the case here as both are well within the aircrafts' limits (actual CoG is 23% and 26% for these two models).
Another possible cause could be the rear bumper gear is a liitle lower on one than the other.

At any rate, it is barely noticeable here, but I like it that way.

If it's dancing for you or causing a crash, then that is a problem.
 
Anyone have a fix for the E-1B shaking with the parking brakes set? The EC-1A does this also. The S2F-3 doesn't do this at all!

Dave

Like Milton says, lots of stuff going on under the hood! Heck, I start shaking when those twin rads get fired up. My S2s and E-1s all shake just enough so you could tell. Once they both smooth out and I release brakes at ground idle the shaking stops.
 
How does this look (apologies to Duckie for temporarily using his textures).

This is the E-1B without the radome and with C-1A antenna rigging added.

Now, anyone volunteer a paint scheme?

Hi Milton,

I haven't painted in some time, but this gets me itchy! Can you please send it to me too? I would like to try my hand at a fictional cargo hauler ...:jeep0a:
 
First go at Cecil the Sea Sick Serpent

Been playin' in the paintshop again. Not too pleased with the sea serpent, but there are no decent pics of it. I had to guess a lot. Let me know what you think...

Dave
 
Playing in the paintshop! One question Milton, What texture are the engine scoops mapped to? Thanks!

Dave

Dave, the engine scoop atop the nacelle/cowl is on the miscellaneous texture. The scoop shape is on the top row 2nd object from the left.

Cheers,
Steve
 
E-1b Greyhound

How does this look (apologies to Duckie for temporarily using his textures).

This is the E-1B without the radome and with C-1A antenna rigging added.

Now, anyone volunteer a paint scheme?

I flew the greyhound while in the rag for the E-1b and from what I see you have it down pat! How about a Kearsarge VAW-111, Det 33 fudd? We had a ring of stars on a blue ribbon around the nose and Upper and lower ribbons on the the Rudders.
 
Thanks Sascha66; you bet :) Check your PMs.

I was going for a naked aluminium look for a fictional cargo hauler but when i try to apply alpha channels to get a proper reflective finish the textures turn transparent on me. Is there some work-around to avoid this?

I can do without alpha but the metal finish will not be as good!:salute:

Best,
Sascha
 
I flew the greyhound while in the rag for the E-1b and from what I see you have it down pat! How about a Kearsarge VAW-111, Det 33 fudd? We had a ring of stars on a blue ribbon around the nose and Upper and lower ribbons on the the Rudders.

Got any pictures or more info(Buno's, nose numbers, Tail codes, etc)? I could do it with more info, or preferably a picture.

Dave
 
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