• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

SOH Team Project - Grumman Tracker, Trader, Tracer

A shame it was not in the game plan for the MS fltsim geeks to include the object attachment capability from CFS2 in FS9. All this stuff like torpedoes, drop tanks, cargo pallets, skydivers, etc. would have been so much easier instead of having to use animation tricks. :banghead:
 
... By that I mean if you launch them at the recommended 1,500 foot height, they release from the aircraft (as a pair) then race ahead of the aircraft in a downward arc, entering the water a good half-mile in front of the aircraft. Lowering the release altitude to about 150 feet helps a lot...

Oops! We must've had a typo in the recommended release altitude! In fact the aerial version of the Mk.14 torpedo had to be launched at around 100 feet, not much higher, or it wouldn't survive the drop!

Of course, if you launched it properly and hit the target it typically wouldn't explode anyway, but the Navy didn't figure that out until well into WW2.

Anyway, the idea with the T4M was that if you launched at around 100 or 150 feet, the torpedo would drop below the surface of the water and disappear. We never thought about or tested at higher altitudes, so never noticed how the fish swings way forward of the plane. We did, in fact, make a point of being sure that from the proper height it would hit the water below and slightly behind the plane. And we avoided the temptation to have a wake and a visible explosion ahead of the plane, since an airplane, even a clunker like the T4M, is faster than a torpedo.
 
No sweat. You know more about it than I, but I suspect we may be talking about two different torps here. The KBT torp, for use w/the P-3, is a modern airborne torpedo, grey in color, that sometimes launches singly, and sometimes in pairs (unpredictable); it comes out so incredibly fast it's hard to make out details except for the color. I can tell you it points straight down, not at an angle. It does fly (fast!) in a forward arc in front of the aircraft - nose down - to the water. The KBT torp's recommended launch height is indeed 1,500 feet (also described as the standard patrol altitude for the P-3), which I don't understand; that's a terrifically high altitude at which to launch a torpedo, you'd think you'd launch it while you're down low following your last MAD pass. For this thing to take off at the speed it does after dropping from 1500, it must be rocket-assisted.

PS - I know those jets - they're Canberras - I've got them in the hangar.
 
If I'm not mistaken, and I'm sure someone with more knowledge will correct this if I am, modern torpedoes are equipped with small parachutes to slow and stabilize them as they drop. You can see this when the Soviets drop one in the movie "Hunt For Red October".
 
You know, you're right - I recall that clip, and though it's dropped from an SH-60, which is slower, it still had a braking 'chute. That jogged my memory to recall seeing up close and personal some inert AF munitions once when I was at an AFB, one of them being an air-dropped mine - and it also had a 'chute or ballute on its back end. You want to be as gentle as possible with air-dropped munitions for obvious reasons, so a chute and a (relatively) slow descent to the water are very much in order.
 
EDIT: Dang, so many aircraft models and contributors, it is taxing my memory ... what little I have left. :)

Dave is working on the S2T textures and when real life permits, I am sure we will see the fruits of his efforts.
 
Aircraft viewer?

Hi all,

I'm back working on the S2T textures, but I have to keep checking my work and opening FS9 each time is a drag. I think I've seen some sort of a utility program that allows you to view a FS model and textures as it is in the sim. Does anyone know of this? Any help is much appreciated!:salute:

Dave
 
Hi all,

I'm back working on the S2T textures, but I have to keep checking my work and opening FS9 each time is a drag. I think I've seen some sort of a utility program that allows you to view a FS model and textures as it is in the sim. Does anyone know of this? Any help is much appreciated!:salute:

Dave

Dave, do you mean Abacus' FSRepaint?

Cheers,
Maarten
 
Dave, do you mean Abacus' FSRepaint?

Cheers,
Maarten


Maarten,

I'll check that out. I faintly rmember, in my FS travels, seeing a utility that, useing the aircraft model and textures, allowed 360 degree viewing without opening FS. I never got it at the time, but my FS9 has gotten huge and takes a while to load up. Now I can't remember where it was or was named. I hate having CRS! (Can't Remember Stuff)

Dave
 
Dave, that's the one I mean. Mind you, it is not a photoshop kind of programme. It is purely a repaint programme. I have it for years now and have done (virtually) all of my civvie repaints with it. As long as you save your work in 32-888 format while your project is still on, you won't have loss of quality and, indeed you can see from all angles what the result is while working on the textures.
By the way, it is payware stuff but I think it is worth the money. You'll find it here: http://www.abacuspub.com/shop/index.php?main_page=product_info&cPath=1&products_id=19

Cheers,
Maarten
 
Dave,

The requested changes have been made and tested, and a new model, 2048 template and FS texture has been emailed to you.

Thanks
 
Dave, that's the one I mean. Mind you, it is not a photoshop kind of programme. It is purely a repaint programme. I have it for years now and have done (virtually) all of my civvie repaints with it. As long as you save your work in 32-888 format while your project is still on, you won't have loss of quality and, indeed you can see from all angles what the result is while working on the textures.
By the way, it is payware stuff but I think it is worth the money. You'll find it here: http://www.abacuspub.com/shop/index.php?main_page=product_info&cPath=1&products_id=19

Cheers,
Maarten

Tahnks Maarten! And Thanks Milton for the adjusstments!
 
WIP Turbo Tracker Prototype

Guys,

A first draft, still a lot of adjustments and additions to do.... But I've got it goin' on!!!
 
Back
Top