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SOH Team Project - Grumman Tracker, Trader, Tracer

Milton, was the CDF S2T going to come out with the navy version or after?

The CDF version was created especially for CDF, configured that way. It will be released once the gauges are done with only the paint schemes that Tankerguy72 produced.

Tom has the FM done now so I just need to finalize the gauges.
 
The CDF version was created especially for CDF, configured that way. It will be released once the gauges are done with only the paint schemes that Tankerguy72 produced.

Tom has the FM done now so I just need to finalize the gauges.

Thanks Milton, looking forward to flying them all.
:icon29::icon29:
 
The CDF version was created especially for CDF, configured that way. It will be released once the gauges are done with only the paint schemes that Tankerguy72 produced.

Tom has the FM done now so I just need to finalize the gauges.
I'd be happy to do some cdf paints too if you wish Milton?
 
WIP Turbo Tracker Aramada Argentina

Guys,

Got the prototype fairly squared away and started on the only operational user of the current S-2T model. Lot of work to do yet!
 
2D Panel Pop-up ECU Fix

Someone found an issue with the mixture handle for engine 2 as not being clickable.

That is now corrected.

Attached is the replacement ST_Tracker.cab file to correct the problem.

Simple Copy Paste Installation instructions included.

For all radial engine based aircraft in the series.

Optional fix for those who do not use the 2D panel popups.
 
The Taiwanese use them too don't they as the G-121?

Re-posting Dave's explanation of the S2T variants for a refresher:

"I've been researching information and pics of the turbo prop variants for awhile. There appear to be basically three main turboprop variants.

1. The Marsh/IAI version Milton has done, which was used by the Argentine Navy. (the only military user of this variant) This version retained the vibration damper on the left horizontal stab and was converted from the long fuselage and long stabilizer S-2E/G Tracker. In my previous post, I included a pic of the prototype in USN markings still.

2. The Marsh tanker conversion used by the CDF, most of which appear to be converted S-2E/G Trackers. Notably, the CDF birds do not have the vibration damper on the left stab. This would be a de-militarized version of Milton's bird with a more pointy nose cap and pointy chromed spinners. Marsh also converted a few S-2A's to Turbo Tracker configuration as tankers, which retained the S-2A stabilizers.

3. The Grumman conversion used by the Taiwanese forces, which used the same engine (Garrett) as the Marsh conversions but had a 4 bladed prop and different exhausts. The nacelle is similar to the Marsh conversion. Notably, these didn't retain the searchlight.

4. The Conair conversions which used the PT-6 engines with 5 bladed props. This engine has exhausts on both side of the nacelle near the front (due to the PT6 being a reverse flow engine, inlet at the aft end and exhaust at the front). These were conversions of CS2F's and S-2A's with short fuselages and stabilisers. These appear to have retained the vibration dampers on the stabilizer. These also have the more pointed nose cap.

Just putting this out there to help clarify versions and available color schemes, especially for the version Milton has produced. Information is good!

Dave"
 
Ah that makes a lot of sense... Thanks :)


Btw, saw a few of you talking about viewing programs, have you tried model converter x? it works with 04 models and x, and allows 3d preview, and animation cycle plus a host of features I've yet to get into really... I use it all the time painting... its very very simple.
 
Popping in to add some stuff if of any use. Previously Maarten asked if there was any Voice-packs for these. This was a separate thread, and being inquisitive about how it's done, I went ahead and tried to create them. I attached them to the other thread, but in case some who might be interested may have missed them I'll attach them here. I've just cleaned out my attachments so they are gone from the original thread.

They require Editvoicepack to activate and the correct entry in the cfg.

Jamie

View attachment 70688
View attachment 70689
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View attachment 70691
View attachment 70692
 
Ah that makes a lot of sense... Thanks :)


Btw, saw a few of you talking about viewing programs, have you tried model converter x? it works with 04 models and x, and allows 3d preview, and animation cycle plus a host of features I've yet to get into really... I use it all the time painting... its very very simple.


Thanks Firekitten. Just installed this and it's great for what I need to do! Thanks also to Matt Wynn and Dave Wooster for their assistance and advice. The great thing about this forum is that there is such a wealth of experience and infomation that is so freely shared!

Dave
 
Popping in to add some stuff if of any use. Previously Maarten asked if there was any Voice-packs for these. This was a separate thread, and being inquisitive about how it's done, I went ahead and tried to create them. I attached them to the other thread, but in case some who might be interested may have missed them I'll attach them here. I've just cleaned out my attachments so they are gone from the original thread.

They require Editvoicepack to activate and the correct entry in the cfg.

Jamie

View attachment 70688
View attachment 70689
View attachment 70690
View attachment 70691
View attachment 70692

Thanks Jamie; greatly appreciated.

How are these installed?
 
Ah that makes a lot of sense... Thanks :)


Btw, saw a few of you talking about viewing programs, have you tried model converter x? it works with 04 models and x, and allows 3d preview, and animation cycle plus a host of features I've yet to get into really... I use it all the time painting... its very very simple.

Thanks Firekitten. I will try this.
 
CONAIR Turbo Firecat WIP

Some have asked, and now it is well along. Lots of time trying to get the PT-6 nacelles shaped correctly but finally making headway. Should have the exterior done by Monday so that mapping for textures can begin.
 
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