Solomon 1943 in P3Dv4 (no taxiway)

Thanks, this is really helpful. It was a pretty fast deal in the end, because I used the mass editing in the list function.

You guys might be delighted to read that I updated all the Solomon airfields now to P3D V4 standards and that a new release will come out real soon. If the world doesn't come to an end today :)

The new version will also include Sunlight field on the Russell Islands, with a photoreal background and a load of new scenery objects.




Hang on,
Mark
 
WIP shot for sunlight Field, Russell Islands. Now that's a taxiy way, isn't it :) :

sunlight-field-mv-corsair.jpg
 
Hello,
I made this guide on the FTX forums ....

Ok, installed and checked.
Looks ok, taxiway is present now (I did test on Emirau Island ERU 1944 from SOH library) in P3Dv4 (Thank You!). Notice only no objects (like static aircrafts, sand stains ect).



But when I compiled I have this:


QLMkv5t.jpg


Wizzard (in P3Dv4 no Shp2Vec so I showed way to SDK FSX, for BglComp way to P3Dv4):

hhPebsd.jpg


Maybe this?
 
Hello Yoyo,

The path to Shp2Vec.exe is Lockheed Martin\Prepar3D v4 SDK 4.0.23.21468\World\Terrain.

Also, you must make sure that the file name is exactly the same as the file you are editing.

It should not matter about the black box items, you should click on "Yes".
 
Ok, installed and checked.
Looks ok, taxiway is present now (I did test on Emirau Island ERU 1944 from SOH library) in P3Dv4 (Thank You!). Notice only no objects (like static aircrafts, sand stains ect).

You can point the object library manager directly to the folder where the object libraries of the scenery reside. It will read the entire content and there will be no more black boxes, and the proper OBX bgl will be generated.


Cheers,
Mark
 
It should not matter about the black box items, you should click on "Yes".

Nick,
Mark has right, only when I added folders to Lib. Object Manager I see objects also after when I compiled it for P3Dv4, so it's a necessity :wavey:.
TY!

 
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Hello Yoyo,

whatever works for you.

ADE will compile the objects whether they are in its library or they are not.
The black boxes simply mean that ADE does not know what they are, not
that it cannot compile the file unless it does.

If you add the libraries that contain these objects to the ADE library, then
you will see them for what they are and be able to work with them if you wish.

However, if the only purpose of the exercise is to make the taxiways visible, there
is absolutely no need to add the libraries to the ADE library.
You will still have any objects that are referenced in the file and if there is a seperate
objects file, you will not even have opened it.
 
I think Nick is technically right, but compiling a whole new version with all scenery elements is not the worst idea either.

If it works in P3D V4, it would be a good idea to contact Klaus. Maybe his other sceneries could be updated too, either by himself or someone who is willing to help out.


Cheers,
Mark
 
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Yoyo, that Lakunai airfield is not mine. I stopped doing AFCAD fields a long time ago. It must be part of another scenery, maybe as you suggested.
Lakunai is not and certainly wasn't a palm paradise back then. It was barren, bombed out and under constant ash fall out from the Tavurvur volcano. The airfield also had a dirt (or should I say ash...) runway.

If you check the area in the sim map you can identify the ICAO code of it and find it in the scenery folders, and deactivate it by changing the file suffix from bgl to deac or something like that.

Rabaul is a very heavy scenery because of the dense object population and numerous effects. I included two versions of rabaul in the scenery, a heavy and a light one which has less effects going off all the time. Both are in the landscape scenery directory. So if you have performance problems even with the rogue Lakunai field disbled, you can grab the lighter version. You can identify the files by their names and switch them by renaming their suffixes, as I described above.

HTH
Mark
 
Mark,
ok, solved, I removed

AYRB_ADEX_ADE.bgl and AYRB_ADEX_ADE_CVX.bgl

of Klaus scenery and it looks like this (I had 2 kind of sceneries on the same place):



but... it isnt Yours??? Part of Salomon for example? FPS here are ok again.
 
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The photoreal / hand painted scenery is by me! It's part of the Solomons. By the way, of you head beyond Rabaul on a western heading you'll run into a japanese supply convoy and even a japanese aircraft carrier convoy with a lot of flak, if I recall right.

Glad you're back in the greens with the fps. The heavy version (by 2010 standards) shouldn't affect our hardware these days, expecially not running P3D V4.


Cheers,
Mark
 
Thx Mark,

Can I have next question? ;) I work also on Klaus scenery "Green Island" to work better in P3Dv4. Added taxiway (as it was in NCooper manual) looks ok. I deleted in ADE many 3D palms here (fps=60 from now, was 20-30 here, was the same problem, too much objects). Maybe it dosent looks spectacular but it's quite ok I think (I will experimenting with this even):





but I thinking about this more sand texture over airstrips, in P3Dv4 is green. How can I change it? Picture from Klaus's FSX:

 
Thx Mark,

Can I have next question? ;) I work also on Klaus scenery "Green Island" to work better in P3Dv4. Added taxiway (as it was in NCooper manual) looks ok. I deleted in ADE many 3D palms here (fps=60 from now, was 20-30 here, was the same problem, too much objects). Maybe it dosent looks spectacular but it's quite ok I think (I will experimenting with this even):


but I thinking about this more sand texture over airstrips, in P3Dv4 is green. How can I change it? Picture from Klaus's FSX:

I think the green grassy background is in the vector (CVX) file, and that, as I seem to remember, cannot be decompiled from a BGL and be edited. You only can do that with non vector / non resampled BGLs. To change CVX you need the original ADE files.

The palms that were used here are high poly versions that were meant to be used as foreground objects, close to the eye of the onlooker. If I'm not mistaken I also made low poly versions of those that could be scattered around by the hundreds.

The reason why I left out Green Island (also called Nissan Island) as well as the forward US airfields on Bougainville is because I centered the timeline for the scenery on around August 1943, where the most forward airfield of the US was Barakoma on Vella Lavella. During that time, there only was a small japanese outpost on Nissan and the air war against Bougainville / Rabaul was in full gear.

Cheers,
Mark
 
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The palms that were used here are high poly versions that were meant as foreground objects, close to the eye of the onlooker. If I'm not mistaken I also made low poly versions of those that could be scattered around by the hundreds.

I found this one, no fps hit:



Changed near all on Green Island, no fps hit and looks ok still:





Thx!
 
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Glad you found them! I have a third version, which is much better, and which I used extensively on the new Sunlight field. But it has not been released yet.


Cheers,
Mark
 
ADE taxiway question ?

Mark, the issue of taxiways is solved by just adding a tick in the checkbox "draw surface" in ADE. This checkbox did not exist earlier in ADE. Then you can compile in ADE using the FSX SDK. This way you ensure compatibility with both platforms.

After I hit the checkbox then compiled the file , I saved the file with a bgl extention . Where is this file placed ? In my cases I was trying to correct the no taxiways in the Vietnam War Project at VVDN Danang . Is it placed back into the Vietnam War Project / scenery folder or (?) into the P3Dv4.1 / World/Scenery or where ??

Rich
 
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