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The Staff of SOH
I've not noticed something like that yet, even when I ran it on my old system with a Intel Q6600 / NV GTX 460 a month ago, so it can't be a real performance issue.
Is this accompanied by hard disk accesses (LED blinking)?
Cheers,
Mark
Finally got time to go back and look at this. No, not HDD access timing. But I pulled all the sliders down to the mid point and it went away.
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@ Bruce: interesting note about the weapons pack. Does it work with the scenery?
Hi roger-wilco-66,
Have tried guns and rockets so far, they rockets explode when they hit the ground scenery
or anything else but you won't see ships or boats sinking as a result. The guns are the same,
you can see splashes in the water or impact on land. I think you will be able to shoot down
A1 aircraft with guns, rockets as you can in default FSX.
I will try a few more flights and let you know how it goes.
@ Bruce: interesting note about the weapons pack. Does it work with the scenery?
Hi roger-wilco-66,
Have tried guns and rockets so far, they rockets explode when they hit the ground scenery
or anything else but you won't see ships or boats sinking as a result. The guns are the same,
you can see splashes in the water or impact on land. I think you will be able to shoot down
A1 aircraft with guns, rockets as you can in default FSX.
I will try a few more flights and let you know how it goes.
I think I'll have a look into that. Sounds interesting. Can you see land scenery objects explode when you hit them, like houses or vehicles? Does CS-WP have dumb bombs and torpedos?
Technically, static scenery like ships or others could be difficult to alter in sceneries, because the weapon application must change the scenery on the fly. In order to show weapon effects on scenery objects they must be exchanged. That's why many of the scenery objects in Solomon 1943 have damaged counterparts in the libraries. I left that possibility open for future developments.
AI is something else, another layer in the system and dynamic by nature.
Interesting question, though.
Cheers,
Mark
I think I'll have a look into that. Sounds interesting. Can you see land scenery objects explode when you hit them, like houses or vehicles? Does CS-WP have dump bombs and torpedos?
Technically, static scenery like ships or others could be difficult to alter in sceneries, because the weapon application must change the scenery on the fly. In order to show weapon effects on scenery objects they must be exchanged. That's why many of the scenery objects in Solomon 1943 have damaged counterparts in the libraries. I left that possibility open for future developments.
AI is something else, another layer in the system and dynamic by nature.
Interesting question, though.
Cheers,
Mark
Mark you see the explosion but buildings and scenery are not affected. A1 aircraft explode and vanish which looks great.
Bruce.
They all show up for me in the select airport list:Mark, love your scenery and thanks for your work in putting this together I am still not able to access all the 1943 Solomon airfields in "select airport" box in FSX. Never had this problem in V.1. Seems like 1st half of your airport list is not showing up in box eg. Munda, Henderson, Rennell, Segi, Buka, Ballale etc. Even typing in airport name or ID does not work.
Any ideas any one?
Thanks
Sam