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Solomon Sea, Milne Bay, & Buna-Dobodura by UT released!

Thanks John. Very impressive. Looking forward to your westward expansion. If you get to the Gulf of Papua it would be good to see the Bulldog Road.
 
Outstanding...as usual!

Can't wait. These additions to Rhumba's install are really great. Don't suppose that you have any plans for updating the middle Solomon's.
 
I know Maskrider was working on some Solomons scenery a few years ago, I guess Real Life stepped in.

TBH I'm not sure I will ever get to it, everything just takes so long, having to hand-draw in G2K.

For instance the rivers drawn in G2K to match the mesh, DON'T give the best appearance - I then have to hand-fly most of the highlands & adjust so they sit closer to the base of any valley. I started on this expansion straight after releasing Milne Bay, & I spend some time on it most days. The hours just stack up against doing any wide-scale areas quickly I'm afraid.

That said, it was my aim to showcase Rhumbas new mesh, & I chose my areas to compliment anyone following the US advance north from Guadacanal.

Using New Ireland, New Britain, Solomon Sea & Milne Bay sceneries, this latest expansion would get you to the door of Port Moresby. With a revamp of the Port Moresby area you could then recreate the 1942 Defence of Australia, Milne Bay, Bismark Sea & through to 1943/44 Operation Cartwheel ops against Rabaul. Both US & RAAF units were in play, so it should give our mission writers plenty of food for thought... :victorious:

Having said that, the Carolines Scenery never really resulted in it being used in any US missions/campaigns until many years after it's release, so why would this be any different? :sorrow:
 
I'm still moving mud on this project. Some screengrabs of Buna airstrip (pre-battle & advance of Aussie/US ground troops) ...
 

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Dododura WIP

The mud-moving continues - in amongst the Dobodura complex, redoing them to match the mesh. The pic shows Girua & Horanda strips, which were linked by a taxi-runway. Now Girua sits at 100ft higher altitude than the runways at Horanda:dizzy:, so I had to develop a sloping taxiway VTP poly & position it on a special staircase of A16N polygons so you could use it. It sort of works as a taxiway, but I don't think this method can be refined enough to give us true sloping runways. :sorrow:
 

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Beautiful work John! Would building a wide road with Ground2k work for a sloping runway? :applause:
.

Kev,

The real issue is the requirement for a smooth surface. I think that means developing a localised (high-LOD?) mesh to sit under the sloping runway - the LOD 8 mesh is just too coarse, you'd never find anywhere "smooth" enough to make a take-off run (or landing) on.

I used a stairway of A16N flattens, using FSSC, & then drew a VTP poly in G2K in the same location. Creating a custome line to edge it & feather the transition into the surrounding terrain completes the job (see screengrab)
 

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Progress report

GSL work completed for Buna. I did 2 versions, one as an operational airbase for Japanese use (mid-42), the other for the period after their planes left (OCT '42 onwards).
 

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Regarding the sloping taxiway that's very clever John!

Thanks for the two versions of Buna - they look fabulous. I'm warming up the Beau's engines ready for attack.
 
I'm also finished with the gsl work for Dobodura & Oro Bay, now working my way back along the coast to meet up with the Milne Bay scenery ... :dizzy::p87:
 

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Oh Wow!

Super, just super. Thanks for all your sceneries. Waiting patiently,....maybe not so patiently, but anyway.....waiting for the new adds. Great pics.
 
Whilst the Aussies pressed the Japs during their withdrawal towards Buna during the autumn of 1942, the US redeployed several units by air from Port Moresby, creating several "landing grounds". These were short & unpaved, & most were only used for a short while. A few were used as emergency landing strips during Operation Cartwheel, but fell out of use soon as better choices became available.
 

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Buna-Dobodura Scenery UT

183116236006587383.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons

Description: Buna-Dobodura Scenery for CFS2 by UncleTgt


This is a reworking of the stock sceneries for the Buna-Dobodura area at the SE end of PNG. It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous Solomon Sea & Milne Bay sceneries, but it should work as a stand-alone scenery as well.


Contents:
New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery


The sceneries are as developed during mid-1943, & the gsl reflects this. I have provided an earlier gsl gob for those wishing to depict Buna as a Japanese operational airbase, you need to install this gob last of all if that's what you want.


As the Japanese only operated aircraft there for a short time (between May & October 1942), I imagine most people will want the scenery as per mid-'43, which is after the US/Australians had battled across the airstrip - the Allies built the Dobodura complex of airfields for operations instead of fixing up the Buna strip(s).


Known conflicts:


Installing this scenery pack will require the archiving of some the airbases from Maskrider's Papua New Guinea scenery.


Maskriders Dobodura complex was built as a single airbase with multiple runways. As such all the runways had to be modelled at a single altitude - a necessary compromise at the time. Dobodura underwent many changes during it's active life, & Maskrider's layout seems to be from the latter half of 1943 & into 1944.


I decided to model each runway separately, & went for a more spartan mid to fall of '43 appearance, mainly to keep the object count manageable! The advantage of this approach is I could put each runway at an altitude to match the mesh better.


PNG-Dobodura_Horanda_Embi_GSL - replaced by Raways(1), Dobo(2), Horanda(4), Borio(10/11/15) & Nth Embi(12)
PNG_Dobodura_Popondetta_GSL - replaced by Girua(7) & Popondetta
PNG_Dobodura_Soputa_GSL - I struggled to find any reference other than it's use for air-dropping supplies during the advance towards Buna. I downgraded it to a small grass landing ground


PNG_Cape_Rodney_GSL - All the references I found suggested this was only built in 1945, so I did not depict an airstrip at this location.


Kokoda_Track_Set_3 - these are small sceneries depicting Buna Mission & the Japanese perimeter west of Buna. Some of the GSL scenery gobs included here supercede this bgl.


Credits
Thanks to:
Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass programme, making large scale land/ water class adjustments possible
Christian Fumey for his excl8 & Ground2K programmes, making the creation of completely new scenery possible for CFS2.


UncleTgt
MAY 2021

To check it out, rate it or add comments, visit Buna-Dobodura Scenery UT
The comments you make there will appear in the posts below.
 
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