lol. I just spent a little time with her, Nice flyer btw, thank you. Anyway, here is my set-up utilizing shockwave lights and nicks propdust all edited by hand. If you use the engine locations above the dust might be a bit off. I'll check it out tomorrow to see if there is any effect. I set this up in the Proto model.
Add to VC 01:
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
gauge17=nn-gauges!MultiPropDustFXcontrol.xml, 0,0
Lights section:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 1.95, -20.41, 1.10, fx_shockwave_navred
light.1 = 3, 1.95, 20.41, 1.10, fx_shockwave_navgre
light.2 = 3, -21.58, 0, 2.25, fx_shockwave_navwhi
light.3 = 2, -13.55, 0, 3, fx_shockwave_strobe
light.4 = 4, -3.91, 0, 2.64, fx_shockwave_vclight
light.5=8, -10.80, -8.15, -6.00, fx_nickspropdust_dirt_s // Engine 1 dirt, dry mud, clay surface types prop dust
light.6=8, -10.80, 8.15, -6.00, fx_nickspropdust_dirt_s // Engine 2 dirt, dry mud, clay surface types prop dust
light.7=9, -10.80, -8.15, -6.00, fx_nickspropdust_gravsnd_s // Engine 1 gravel, sand and short grass surface types prop dust
light.8=9, -10.80, 8.15, -6.00, fx_nickspropdust_gravsnd_s // Engine 2 gravel, sand and short grass surface types prop dust
light.9=6, -10.80, -8.15, -6.00, fx_nickspropdust_watrsno_s // Engine 1 water, snow and ice surface conditions prop mist
light.10=6, -10.80, 8.15, -6.00, fx_nickspropdust_watrsno_s // Engine 2 water, snow and ice surface conditions prop mist
light.11 = 5, 2.80, -12.20, 0.00, fx_shockwave_landing_light_tail_old
light.12 = 5, 2.80, -12.20, 0.00, fx_shockwave_landing_light_light
Effects section (I utilized some payware here so you may want to use Obio's)
[effects]
wake = fx_wake
water = fx_nicks_tchwater
dirt = fx_nicks_tchdirt
concrete = fx_sparks
touchdown = fx_ALPHA_HD_Td
windshield_rain_effect_available = 1
startup= fx_R4D_Cranky_Old_Bird_2
Smoke section:
[smokesystem]
//z,y,x
smoke.0= -6.00, -10.80, -8.15, fx_nicks_watrsnoland_s // Engine 1 water, snow and ice surface types prop dust
smoke.1= -6.00, -10.80, 8.15, fx_nicks_watrsnoland_s // Engine 2 water, snow and ice surface types prop dust
Have fun, she was a nice find.
LouP