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Sorting out full height carrier launches here

it works, if your fast and get Motor coordination .....,of hitting the "p' fly and stright off deck fast well ,,,,, one i need to be in invisable on takeoff the swordfish , its not lined up well for not hitting something on takeoff off ship , but works ,,,,,


and the wildcat one , super fast and point to the heavens and works ,,,,


send you pics mine wont post , form my computer says not large enough or something now , use triple screen, and one is 1980x something ////


point it up and youll be a hobbit

I will adjust the swordfish mission and correct this one for ya.. Thanks for trying these my Friend..:applause:
Glad you now know How to do this..BRAVO!!:applause:
 
Oru private Little Secret !!

Hey HouseHobbitt:

Check you P/M box for more communications.
Regards,
John Turek
SPQR33
:ernae:



Hey HouseHobbit::salute:

When you get this all figured out, please send it to me, or just the links will be fine.
Glad to "Test Pilot" this for you on this effort, since you have Test FLown many of my missions sets.

I think I know how this is accomplished, and why you say to Hit "Pause" Immediately upon the mission's running.
This is not at all confusing, once some thought is given to this situation with the limits of CFS3.

You are not actually "Taking-Off" from a Full Height Carrier.
You've simply Flown (at 50 feet above the water, or whatever), at a "couple inches" above the Full Height Carrier's Deck.
When the Pause button is hit again to Resume, you are actually still "flying" (at full speed, I hope) above the Full-Height carrier's deck with the Gear Down (I assume).
You are not actually "Launched" from the Deck; you are simply "flying" very close to the deck as a Simulation of a Catapault Launch.
That is why you stated to Pull-Up very soon after resuming the mission, or you Will Crach into the Deck, for sure.

I've made many Carrier Take-Off Missions, but using the Reduced Deck-Height Carriers as the primary platform.
And from doing this so often, I can very much appreciate all the Mental Effort it takes to Edit / Hack the mission's .xml file for the correct coordinates, positions, speeds, heights, vectors, etc.
Especially coordinating the Carrier's speed, position, and vector, in relation to the plane(s) I wanted to Take-Off from the Carrier.,
In single plane launch, or multiple plane's launch, if the planes have the Auto Take-Off capabilities.
And Very Much Especially Difficult when the Carrier is moving, even at 2 to 3 Kts.

Man, you must have spent un-countable hours getting this stuff done.
And the innumerable amount of Replays you must have flown !!!!!

So, exactly where can I find this Full Height Carrier Take-Off mission set?
Please say I can find it for MAW, or PTO.... as my Load of ETO v1.40 is one cranky and unresponsive pile of Crap.

Regards and good luck.
SPQR33
:ernae:
 
your da man ...


you will earn your cross


View attachment 68507

BRAVO, Joshua..
Here is the screenshot from you..

I have adjusted the Swordfish in the so it will work better for you will send to ya..
Yea I agree the F4F is really like a catapult shot when you release Her.. Too much fun..
I can adjust the release speed as to improve these if need also..
Thanks for the screenshot..:applause:
 
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