Stampe SV-4 Restauravia available !

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Stampe SV-4 Restauravia available !
For fans of head-to-wind flight, aerobatics and thrills, our Stampe is available HERE.
14 real and two fictitious liveries!
Thanks to André, Jean-Michel, myself and the whole team for their support!
Good fun !
Marc













 
I'm having a problem: when I try tp start a flight with the Stampe, within half a second of loading at the airport, I get the
message that the aircraft is overstressed and asking whether I want to restart the flight or go back to the main menu. This
happens whether I choose to start cold and dark at a parking space or ready for takeoff on the runway. All other aircraft load
fine. I've downloaded twice, tried with different liveries and different airports.

For the half second I can see the vc before the error message comes up, it looks nice.
 
same here - something is triggering the crash detection in MSFS from the time you select the aircraft in the hangar - load a flight and within 10 seconds you get the crash detection fade to black
 
Always one of my favourites in P3D

Look forward to enjoying her some more in MSFS.

Think I need to spend some time flying around France.
 
Sounds like one of those small bugs that can so easily get past the beta testers.

Thanks for the heads up, I loved this plane in past sims, but will wait till I hear of a fix!

August
 
the plane can be flown in MSFS by turning off all the crash detection stuff - just FYI and until the developer or some outstanding community member can sus it out.
Thank you to Restauravia for creating this model for us to use and enjoy. Much appreciated
 
Quite pity about this crash. Strange that it didnt noticed during tests. Developer know about this issue already?

This is MSFS problem in global. I have detection of crashes/overstressed ON also , so the same as it was in my FS9, FSX, P3D 1-5. In MSFS even if you open window you can recive it! It's fun how Asobo detects crashes :biggrin-new:.
 
Just downloaded it and what an awesome aircraft! Flight modelling is among the best I've come across either freeware or payware. I'm lucky enough to have a couple of hours flying time in a Stampe and it feels very convincing. Even things like the way the tail comes up right at the start of the takeoff roll. I'm sold!
 
I normally fly with damage turned off so didn't see this at first but I turned it on to see what everyone was talking about and sure enough I got the the crash popup.

I did a little digging and I think I found the problem.

In the flight_model.cfg under [AIRPLANE_GEOMETRY]

positive_g_limit_flaps_up =
positive_g_limit_flaps_down =
negative_g_limit_flaps_up =
negative_g_limit_flaps_down =

Are all set to 0. I don't know what the number should be but I tried the ones out of the P3D version which are all set to 8 and I don't get the popup any more.

I also have a theory on why it was missed. If you have Developer Mode enabled the crash detection options are ignored.

One other thing I would like to see fixed is IMO the windscreens are a bit too opaque and hard to see though.
I know that how the textures are handled in MSFS is totally different to how they where in FSX/P3D so I'm not sure how to fix it to my liking, anyone have ant ideas?
 
Question: does this also containt the model with the canopy like used in the Belgian AF?

Cheers,

Priller
 
I normally fly with damage turned off so didn't see this at first but I turned it on to see what everyone was talking about and sure enough I got the the crash popup.

I did a little digging and I think I found the problem.

In the flight_model.cfg under [AIRPLANE_GEOMETRY]

positive_g_limit_flaps_up =
positive_g_limit_flaps_down =
negative_g_limit_flaps_up =
negative_g_limit_flaps_down =

Are all set to 0. I don't know what the number should be but I tried the ones out of the P3D version which are all set to 8 and I don't get the popup any more.

I also have a theory on why it was missed. If you have Developer Mode enabled the crash detection options are ignored.

One other thing I would like to see fixed is IMO the windscreens are a bit too opaque and hard to see though.
I know that how the textures are handled in MSFS is totally different to how they where in FSX/P3D so I'm not sure how to fix it to my liking, anyone have ant ideas?

Excellent catch, Beans. The actual G limits for the Stampe are 6.0 for positive, -6.0 for negative (make sure to include the minus sign). I will download and try it out tonight!

http://stampe-busse.de/daten44.htm

August
 
Great input Beans ´n´August. Thanks, works like a charm now.

Dearly missed since FSX days.

You gotta love it:
MSFS_175.jpg

MSFS_176.jpg

Another big plus: no "sporty" inside:applause:

Alex
 
It doesn't include a definition for the VR view so here's mine for anyone that wants it.
Just add it to the bottom of the cameras.cfg
Restauravia are welcome to use it for an update if they want to.

[CAMERADEFINITION.2]
Title="PilotVR"
Guid="{B9AC873B-4051-4073-B2D6-231ECFC51EEC}"
UITitle="TT:GAME.PANEL_CAMERA_PILOT_VFR"
Description=""
Origin="Virtual Cockpit"
Track="None"
TargetCategory="None"
ClipMode="Normal"
SnapPbhAdjust="Swivel"
PanPbhAdjust="Swivel"
XyzAdjust=1
ShowAxis="NO"
AllowZoom=1
InitialZoom=0.35
SmoothZoomTime=2
BoundingBoxRadius=0.1
ShowWeather=1
CycleHidden=0
CycleHideRadius=0
ShowPanel=0
MomentumEffect=1
ShowLensFlare=0
PanPbhReturn=0
SnapPbhReturn=0
InstancedBased=0
NoSortTitle=0
NodesToHide=""
Transition=0
PitchPanRate=20
HeadingPanRate=60
PanAcceleratorTime=5
XYZRate=0.25
XYZAcceleratorTime=0
ZoomPanScalar=1
Category="Cockpit"
SubCategory="Pilot"
SubCategoryItem="PilotVR"
InitialXyz= 0.00, 0.15, 0.00 ; -l/+r -d/+u -b/+f
InitialPbh= 0, 0, 0
 
I normally fly with damage turned off so didn't see this at first but I turned it on to see what everyone was talking about and sure enough I got the the crash popup.

I did a little digging and I think I found the problem.

In the flight_model.cfg under [AIRPLANE_GEOMETRY]

positive_g_limit_flaps_up =
positive_g_limit_flaps_down =
negative_g_limit_flaps_up =
negative_g_limit_flaps_down =

Are all set to 0. I don't know what the number should be but I tried the ones out of the P3D version which are all set to 8 and I don't get the popup any more.

I also have a theory on why it was missed. If you have Developer Mode enabled the crash detection options are ignored.

One other thing I would like to see fixed is IMO the windscreens are a bit too opaque and hard to see though.
I know that how the textures are handled in MSFS is totally different to how they where in FSX/P3D so I'm not sure how to fix it to my liking, anyone have ant ideas?

Thank you very much for this !
 
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