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SU3 launched, but...

Yeah, there seem to be much more anomalies due to the photogrammetry since SU3. As it is an algorithm that depends on its interpretation of the available data, I assume there's little we as users can do to fix it. Deleting the rolling cache and scenery indexes doesn't help: I did this already right after SU3 installed (including deleting the shader cache). ATM, SU3 seems like a step back to me when compared to SU2.
 
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Yeah, I had deleted the rolling cache and scenery indexes with no effect too. I agree with you, Lawman, as my experience with SU3 has shown it to be a step back too. I haven't noticed any improvements, only several new issues that hadn't been present before.
 
Yeah, I had deleted the rolling cache and scenery indexes with no effect too. I agree with you, Lawman, as my experience with SU3 has shown it to be a step back too. I haven't noticed any improvements, only several new issues that hadn't been present before.
I agree with you completely.
 
As long as it took to get this update out, I'm certainly not very impressed. I had some positive hopes when there was mention of work with the AI traffic. After I had the update installed, I wanted to give the AI traffic "improvements" a try. I reversed the menu items needed to make Simbrief & BeyondATC work best. Fired it up and what do we have now??? Still airlines with nonsensical factory paint schemes, blank aircraft, and the worst is now there are multiples of the same GA aircraft sitting around with reg numbers like "AS-Beech & AS-Cessna", and others with the blank white patch where a reg number should be.

Needless to say, I'm back to the Simbrief/BeyondATC/FSLTL combo. It's not perfect having no GA traffic, but at least what shows up makes sense.


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