Yeah, there seem to be much more anomalies due to the photogrammetry since SU3. As it is an algorithm that depends on its interpretation of the available data, I assume there's little we as users can do to fix it. Deleting the rolling cache and scenery indexes doesn't help: I did this already right after SU3 installed (including deleting the shader cache). ATM, SU3 seems like a step back to me when compared to SU2.
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