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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Ok I think I'm getting the hang of this beastie. I'm still not getting the speed/AOA correct on approach. Here I am landing at Fresno. In the first pic I'm going slower than the book said I'm supposed to be at this point, but still my AOA says “fast”. I'm still coming too steep too, looks like. By the time I got to the runway it was looking a bit better, and the attitude at touch down looks more like the book says.
Here is a screenshot of my first T-38A repaint. Difficult to know which textures are mapped to which parts of the airplane, but getting there slowly.
Wonderful model with a really good (if a little confusing) paint kit.
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The problem is you energy state.
In the first pic you are slightly low according to the papi (3 red) and slightly fast (increase AoA up chevron).
In the second pic you are even lower (4 red) AND the speed decreases (green doughnut) further.
That means that your power setting is too low as you are getting low and slow which is a definite no-no in the T-38 (and also in heavies like the 767) and you are already constantly loosing the kinetic energy needed for a flare.
If you keep the speed/AoA from the first pic OR from the second pic all the way from e.g. 500ft to the threshold and you don't drop below your chosen glideslope you will arrive at the threshold with a higher energy state and hence she will not loose the speed as fast after the thrust reduction![]()
This brings up a good point. If the T-38 is meant to be landed at a 2.5 degree glide slope, and the PAPI lights are "tuned" to a steeper slope, would not a correct approach angle (for the T-38) result in more red lights on the PAPI indicator?
Thank you!:salute:Yes, the AoA vane is animated using the computed AoA for the gauge.
1. Considered and rejected. Too many issues with the reflective glass to mention them all, but given the lighting system I created for this cockpit, reflective glass turns opaque whenever the lights are on. That would make it rather difficult to use at night, eh?
2. Good suggestion! I've added it to my update bucket list.
3. Considered and rejected. Inclusion of those features bring the framerate to a crawl. The minimum acceptable target for this release was 25-29 fps on a mid-range system. When developing the final specifications, performance costs of features are weighed carefully.
4. Nosewheel steering is already inhibited whenever main gear break ground. I'll investigate whether it would be practical to condition the steering inhibit based on ground speed.
unless i'm flying tubes, i personally never pay attention to the papi/vasi/whatever
Here is a screenshot of my first T-38A repaint. Difficult to know which textures are mapped to which parts of the airplane, but getting there slowly.
Wonderful model with a really good (if a little confusing) paint kit.
![]()
It seems that this model cannot be used on a multiplayer session.
Model simply does not work, flooding FSX mp server.
Other players just see it steady.
Someone has suggestion or does not has experienced such flaw ?
<meta http-equiv="content-type" content="text/html; charset=utf-8">All support questions are only answered in our forums. Please take it there and have your purchase info handy.
Thanks.
Paul:
Glad you are taking the time to master this plane, definitly a worthwhile accomplishment. Rather amazing how much the speed varies with the fuel load, for such a small aircraft. Lighter weights are easier as at the heavy weights it is easy to get behind the power curve.
Certainly an aircraft that require much more precision and planning much further ahead than any WWII fighter or medium bomber type, just the nature of jets, fly the wing. Bernt's advice to learn what is standard first is very good and allows you to immediatly spot what's not.
This one teaches about weight, speeds and envelopes.
Cheers: T