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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

T-38A Is OUT!

Repaint - Work in Progress

Here is a screenshot of my first T-38A repaint. Difficult to know which textures are mapped to which parts of the airplane, but getting there slowly.

Wonderful model with a really good (if a little confusing) paint kit.

Orca01-1.jpg
 
Ok I think I'm getting the hang of this beastie. I'm still not getting the speed/AOA correct on approach. Here I am landing at Fresno. In the first pic I'm going slower than the book said I'm supposed to be at this point, but still my AOA says “fast”. I'm still coming too steep too, looks like. By the time I got to the runway it was looking a bit better, and the attitude at touch down looks more like the book says.


The problem is you energy state.
In the first pic you are slightly low according to the papi (3 red) and slightly fast (increase AoA up chevron).
In the second pic you are even lower (4 red) AND the speed decreases (green doughnut) further.
That means that your power setting is too low as you are getting low and slow which is a definite no-no in the T-38 (and also in heavies like the 767) and you are already constantly loosing the kinetic energy needed for a flare.
If you keep the speed/AoA from the first pic OR from the second pic all the way from e.g. 500ft to the threshold and you don't drop below your chosen glideslope you will arrive at the threshold with a higher energy state and hence she will not loose the speed as fast after the thrust reduction ;)
 
Here is a screenshot of my first T-38A repaint. Difficult to know which textures are mapped to which parts of the airplane, but getting there slowly.

Wonderful model with a really good (if a little confusing) paint kit.

Orca01-1.jpg

Feel free to put up a few more shots.
 
The problem is you energy state.
In the first pic you are slightly low according to the papi (3 red) and slightly fast (increase AoA up chevron).
In the second pic you are even lower (4 red) AND the speed decreases (green doughnut) further.
That means that your power setting is too low as you are getting low and slow which is a definite no-no in the T-38 (and also in heavies like the 767) and you are already constantly loosing the kinetic energy needed for a flare.
If you keep the speed/AoA from the first pic OR from the second pic all the way from e.g. 500ft to the threshold and you don't drop below your chosen glideslope you will arrive at the threshold with a higher energy state and hence she will not loose the speed as fast after the thrust reduction ;)

This brings up a good point. If the T-38 is meant to be landed at a 2.5 degree glide slope, and the PAPI lights are "tuned" to a steeper slope, would not a correct approach angle (for the T-38) result in more red lights on the PAPI indicator? When I compare my screen shots to the ones in the manual that are showing me correct "site picture" on approach, mine still looks a bit steep, even with all the red lights showing on the PAPI.

More practice... I was still starting to shake and rumble at the point of touchdown, confirming your observation that I am loosing speed and energy during the approach. Will check approach speeds at various weights with the charts in the book.

Good stuff!
 
This brings up a good point. If the T-38 is meant to be landed at a 2.5 degree glide slope, and the PAPI lights are "tuned" to a steeper slope, would not a correct approach angle (for the T-38) result in more red lights on the PAPI indicator?

Correct! PAPI/VASI G/S is normally 3deg. So you would need to go from let's say 3 white far out to 2 white just before the threshold.
 
unless i'm flying tubes, i personally never pay attention to the papi/vasi/whatever. I dont have the T-38 ( yet ) but The P-61's operator manual calls for two different landing configurations ( power on and off ) and two seperate glide paths ( high with flaps and power/ low with no flaps and no power ). Seems to me that as long as your doing it by the real book, your doing fine.
 
Yes, the AoA vane is animated using the computed AoA for the gauge.

1. Considered and rejected. Too many issues with the reflective glass to mention them all, but given the lighting system I created for this cockpit, reflective glass turns opaque whenever the lights are on. That would make it rather difficult to use at night, eh?

2. Good suggestion! I've added it to my update bucket list.

3. Considered and rejected. Inclusion of those features bring the framerate to a crawl. The minimum acceptable target for this release was 25-29 fps on a mid-range system. When developing the final specifications, performance costs of features are weighed carefully.

4. Nosewheel steering is already inhibited whenever main gear break ground. I'll investigate whether it would be practical to condition the steering inhibit based on ground speed.
Thank you!:salute:
 
unless i'm flying tubes, i personally never pay attention to the papi/vasi/whatever

Generally it's a good habit trying to fly a 2.5-3.5deg glideslope.
If you constantly aim for that you learn to accurately visualize an approximate 3deg glidepath from any position around the airfield and you immediately know if you are too high or too low from any point in the pattern
 
Here is a screenshot of my first T-38A repaint. Difficult to know which textures are mapped to which parts of the airplane, but getting there slowly.

Wonderful model with a really good (if a little confusing) paint kit.

Orca01-1.jpg


Excellent work keatles!
The paintkit is rather complex. I did a layer clean up to the original kit, but it still remains complex.

The «white» color can easily be changed by adding a light grey tint to the base color layer of each template..
 
MilViz T-38 unable to fly on multiplayer environment

It seems that this model cannot be used on a multiplayer session.
Model simply does not work, flooding FSX mp server.
Other players just see it steady.
Someone has suggestion or does not has experienced such flaw ?
 
Paul:

Glad you are taking the time to master this plane, definitly a worthwhile accomplishment. Rather amazing how much the speed varies with the fuel load, for such a small aircraft. Lighter weights are easier as at the heavy weights it is easy to get behind the power curve.

Certainly an aircraft that require much more precision and planning much further ahead than any WWII fighter or medium bomber type, just the nature of jets, fly the wing. Bernt's advice to learn what is standard first is very good and allows you to immediatly spot what's not.

This one teaches about weight, speeds and envelopes.

Cheers: T
 
It seems that this model cannot be used on a multiplayer session.
Model simply does not work, flooding FSX mp server.
Other players just see it steady.
Someone has suggestion or does not has experienced such flaw ?

All support questions are only answered in our forums. Please take it there and have your purchase info handy.

Thanks.
 
Ummmmm.. Colin or Steve?? Umm hate to sound dense as a brick, but, went to your forum and cant find the register button so I can sign up.. What am I missing???
Pam
 
All support questions are only answered in our forums. Please take it there and have your purchase info handy.
Thanks.
<meta http-equiv="content-type" content="text/html; charset=utf-8">
Mine is not
a support request,I have not bought the model yet, I'm just considering whether to purchase it. What I wonder is whether the Milviz claims that the T-38 is usable and works flawlessly in multiplayer or not in both multiplayer environments that FSX permits: GameSpy and LAN.
Someone of us have bought it and they report that the model does not work in multiplayer, players hang, most of the animations do not works, FSX server hangs, etc.. simpy two T-38 in the same session do not work at all, i just wanted to get confirmation of this.
I think the Milviz can answer a question like that even outside their own forums.
cheers

 
We are looking into those issues as we speak. I have asked that we make sure that MP works properly. If not now, then in the SP.
 
Paul:

Glad you are taking the time to master this plane, definitly a worthwhile accomplishment. Rather amazing how much the speed varies with the fuel load, for such a small aircraft. Lighter weights are easier as at the heavy weights it is easy to get behind the power curve.

Certainly an aircraft that require much more precision and planning much further ahead than any WWII fighter or medium bomber type, just the nature of jets, fly the wing. Bernt's advice to learn what is standard first is very good and allows you to immediatly spot what's not.

This one teaches about weight, speeds and envelopes.

Cheers: T

This is a fun airplane. Quite challenging to land well!

Book says approach speed = 155 knots + 1 knot for every 100 lbs over 1000 lbs of fuel. So, I was at 50% fuel, which was 1900 lbs = 9 knots + 155 = 164. Alternatively, I suppose one could just drop the gear and flaps (60%) and find the speed at whch the AOA needle is where it's supposed to be. If you don't like no arithmetic, that is...

In this sequence of pics, I seem to be doing fine at around 170 knots. I'm still loosing too much speed in the final seconds, but I'm getting better. I just need to be closer to the ground before I close the throttle to idle... :icon_lol: This plane is so very unforgiving of being off the glide slope. You just can't salvage an ok landing after a crappy approach like I can in my P-38!

The VC in this plane is beautiful, by the way!
 
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