TAF German FlaK PaK 2

Static Ground objects Always go to ground level. Unfortunatly you can't stack them like building blocks.

Feel free to try but I'm going to stay focused on creating new stuff. With the list of new builds I have and bringing 3 new installs up to date I can't get side tracked right now.

We been 10 years without them, what's a couple of months?

Ok. What a shame CFS2 objects can´t be combined.

I wasn´t trying to hurry you, increase or steal your scope of work. On the contrarie, I was trying to increase the variables we have for our sceneries, building upon the work shared by the gifted ones, and thus reducing the increadibly huge amount of excelent work they already do.

Thanks, Discus
 
Howdy Discus;

I know and I wasn't trying to be a jerk, just to the point. No worries.

Objects can be combined but it's a matter of doing something like putting a tall tower "into" a short building. Both are sitting on the ground just one is much taller than the other so it looks like the tower is standing on the roof of the building.

A lot of people spent a lot of time on this several years ago trying to get static aircraft to sit on flight decks and trying to add trucks, tanks and jeeps as payloads to LST's. Unfortunately the Sim Engine just wasn't up to the task, and really we were trying to do things that it wasn't designed to do.

I was digging around and found someone had made one of the Wooden FlaK Towers for CFS3. I don't know if you can convert them but it's something you might want to look into in the interim.
 
Thank you!

Wonderful objects, Pen!
:applause: :jump: :applause: :jump: :applause:

Although I am starting to get tired of being shot out of the sky.........damn', this flak is accurate!

I need Italian Air Force Tornado ECRs with their AA countermeasures........eheheheheheh!

Cheers!
KH
:ernae:
 
KH;

If you think those little 20mm's are nasty wait until you get a taste of this....

The ultimate "Erector Set" AA Gun, the 3.7cm FlaK 37 .... and I thought the FlaK 38 was nasty piece of engineering.... silly me.
 
Hello Pen

Looking diabolically awesome !!!!!!!!! :ernae:
Hope you are getting some sleep in amoungst all of these add-ons as well as setting up CFS2 for dog-fighting and ground-pounding. :kilroy:
 
Magnificent! No other words!! You are getting into such details that one would think that you will give it different sets of sights. Will you make a spare tool box too?

Bravo!!:jump::jump::jump:
 
My God Man that is some awesome work, detail's are wonderful :salute:

So you telling me there is; "MAY-be" it could be done maybe being the key word :wiggle:
I'll give it a go :wiggle:

Skipsan :kilroy:
 
Thanks Guys;

It's almost a shame to add the shields to it...LOL.

Discus,

Unless I totally misunderstood what you're saying. This is a different sight from the 20mm FlaK 38's. The only part of it that is not new is the "Rifle Scope" portion which was only used to engage ground targets. The 3.7 FlaK 36 used the sight you see on the 20mm FlaK 38's (Flakvisier 35 or 36) and Early Version of the Flakvierling 38. This is a FlaK 37 thus the later Flakvisier 37. It's not as good looking as the earlier Flakvisier 35/36 but it is the right one.

No tool box, but I think if I look in the back I've got a Spare Barrel Box!!! LOL:ernae:
 
A few more from the days work. I did something a little different with the AG/Loader and gave him a Range Finder. At this point I'm not sure if I want to add the big front shields. I've mostly seen them on vehicle mounts. Maybe I'll do both. Undicided at this point. Any who, here's more fun with FlaK.
 
A few more from the days work. I did something a little different with the AG/Loader and gave him a Range Finder. At this point I'm not sure if I want to add the big front shields. I've mostly seen them on vehicle mounts. Maybe I'll do both. Undicided at this point. Any who, here's more fun with FlaK.
View attachment 34312
I´d vote for no shield. Lesser triangles, more FPS, more ingeneering beauty to see. Althoug if you see it close enough to see the magnificent details you are probably in big troubles!

Thanks again for this work.
 
Thanks D;

and thanks for posting that picture. I don't think I've seen that one before.

I'm taking my time enjoying this one, it's easy on the eyes. Now that I've had some sleep I'm thinking both for Early and Late War and only without shields for DAK as I've never seen one in the MTO with them. Of course they will all have my standard 5 LOD's so they'll all be good on the FPS. I can take a 7500 Poly object in LOD 100 and have it down to 11-1500 by LOD 10 and that all happen in well under a Klick (1000M).

The next one I have to do is quite the opposite of the FlaK 37 and is probably one of the ugliest objects I've ever even thought about working on, the FlaK 43. That hardest part about that one will be staying interested.... BUT, it was a huge part of the Germans Later War AA Defenses and despite its grotesque looks was quite effective and easy to produce.
 
Thanks Gents;

The video is one I haven't seen, very good stuff.

CK, I saved that whole series.

Just got back in town, got a ton to do, just didn't want you to think I didn't see this.

Thanks Again!!
 
Reply...

Pen32Win,

I hate to be the bearer of bad tidings, but I am having a problem with installing these second batch of flak guns. When the .bgl is included in the VEH folder, I get a CTD error which will not allow me to open up mission builder. This only occurs with the second pack of guns, not the first, and I double-checked just to be sure.

I'm at a loss as to what it is...should I remove the old model files for the DAK flak guns since you have a model update for them in this package? Could that be the problem? :isadizzy:
 
Rami;

It sure is the problem. I had a sequencing problem with the bgl ID numbers. That's why I included the updated BGL's. Two BGL's with the same ID is Bad Mojo. I didn't catch it right away because I run three different installs, thus I've never had ALL of them in the same Veh/Scenedb folder. Just drop the new ones in and overwrite the old. I swear I'm getting Old Timers...
 
Reply...

Rami;

It sure is the problem. I had a sequencing problem with the bgl ID numbers. That's why I included the updated BGL's. Two BGL's with the same ID is Bad Mojo. I didn't catch it right away because I run three different installs, thus I've never had ALL of them in the same Veh/Scenedb folder. Just drop the new ones in and overwrite the old. I swear I'm getting Old Timers...

Pen32Win,

I have close to 1,550 objects in my objects_dp folder, so I had to cherry-pick to make a little room. It wasn't you, it was me.
 
AH, yes, I remember it well, it just a few weeks ago I ran smack dab into the very wall myself.

But you really should put the new ones in to prevent the duplicate ID issue from tossing you a fit.
 
Back
Top