Texan Joyriding

Thank you,CBris that you are working on paints for this outstanding airplane!:icon29:
I fly her often and she really deserves more liveries.
Michael
 
Looking pretty nice so far!

It looks like you have the mega-scenery Reno installed. Have you experienced any conflicts? I had to remove it, because added a double set of lesser quality pylons, which were set to match the satellite imagery. The Runways also were moved. Am curious, if you had to disable the default stead scenery?


Keep us updated!

Joseph
 
Well, there are doubled up pylons, but hey - every little helps. As for conflicts - I guess the extra trees at the far end of the course are a hindrance because they tend to make spotting the pylons more difficult.
 
Yes, I found it just virtually unusable on the Unlimited course. (There ain't no trees out there, 'least not like that!)

I wonder if the Reno/Stead area within megascenery could be disabled, without messing with the rest of the add-on?

Joseph
 
Yes... a simple autogen exclude poly should do the trick - create a small scenery called "Reno Lumberjacks"...
 
Hey guys, just found this model, downloaded and can't believe that I missed this great sim. I assume by the total thread that additional paints are in progress? Anway great job on this one, having a blast flying around PNW.

dvj
 
Flight Model

UPDATED FLIGHT MODEL for the Wozza T-6
Progress Report:

In cooperation with Mr. Chris Brisland, and his forthcoming 4096 textures, I am putting together a modified .cfg/.air(s) to match the T-6's that compete at the Reno Circuit. It's a 5.0693 Mile oval course, and is very easily manageable with the Texan. As has been mentioned, the original flight dynamics are much too sluggish, even at 36 in. of manifold pressure, and mixtures set accordingly, I could only muster laps in the high 180's, and topping off at one lap of just over 195mph. For the last several years, the majority of the field has qualified faster than that. So, some editing was due. (In fact, I found it hard to approach the level flight speed of 205, as is listed for the T-6)

Here's what I've done so far:
Brought the empty weight down to 4,000lbs, which is the minimum allowed for racing. (less about 200lbs from stock)
Added 20hp, to simulate tuned racing engine, though the PW-1340 is essentially to remain stock.
Cleaned, smoothed, and polished panel lines and rivets, bringing the overall aerodynamics into something a little more workable.

I have the option of using simultaneously, a couple different .air files, within one folder, so that depending on the livery depicted, the aircraft could be very slick, mostly stock, or anywhere in between. It may broaden the field just enough. Am testing with 55gal of fuel on board, 50 is the minimum required at Reno.

With the stocker version, I'm running high 190's. This might still be a bit slow for today's standards.
With the semi-clean version, am near 215mph lap speeds, which is well into the mid-field range at Reno.
With the very clean version, Mid 220's, and approaching 230mph.

The course record is 244.539mph, and speeds in the mid 230's are not very uncommon. So, I may tune the aerodynamics just a bit more yet.

I am thinking, if I established 3 distinct profiles, then a livery could directed to whichever FD suits the aircraft best. For example, an aircraft like "Six Cat", or "TinkerToy" would utilize the speedier profile, while a less-modified aircraft would bounce off the less-modified .air. What do you guys think? This would allow enjoyment for you guys that don't race, to enjoy an aircraft that is closer to a typical civilian owned Texan, while us speed-demons can at least turn laps similar to those at Reno.

These dynamics will be compiled with Mr. Brisland's texture sets, once finished, for a complete package.

Any suggestions are much appreciated.

Joseph
 
I "borrowed" the Wasp engine sound from my GAS Boeing Model40 - together with Accu-feel that is better than music!
Thanks again Wozza and Co for this jewel.

I can't seem to find the GAS Boeing Model40. Went shopping at the two big freeware site and left with the cart empty.
Any hints please..
Thanks.
 
Well there's a surprise - I was taken by surprise by Joseph's announcement. After all - I am having to re-create a full new paintkit and also sort out all the devs' little annoying stretches and scales of the texture maps...

...and trying to figure out why my bumpmap techniques don't work anymore :pop4:

Still...

View attachment 62771View attachment 62772

I think I am getting there
 
Chris,

Looking mighty fine...

Hehehe, someone had to tell 'em. - And nobody ever said there was a rush!

I've got a bit more tweaking to do, and I'll send you some updated FD's... I think I'm pretty close, Mr. Carter did an excellent Job on the overall dynamics, and systems.

What type of bump issues are there?

Let me know if there's anything I can do.

Joseph
 
Bump issues all centre around me rediscovering forgotten black magic... Bloody arcane stuff!
 
Chris, I take back my words that I spoke earlier about your redesigning a paint kit for this T-6.
I've never known about this model. Actually I had no interest in it whatsoever when I did make my comment.
I have to admit that I've been watching the topic. Following along in your efforts with excitement actually.
Even more so since I've downloaded and installed Wozza's masterpiece. This thing is gorgeous!
I'm fascinated by the details all the way round. And the VC, very nice! So I understand the lure to paint her.
She's a great subject of excellent quality.

Payware quality by gosh! And even more so by you adding your talents dressing her up.

A little off topic, but those into having more realistic sounds, have a listen here. Put the drool bib on first :icon_lol: http://www.sounddogs.com/results.asp?Type=1&CategoryID=1005&SubcategoryID=91
 
Chris, I take back my words that I spoke earlier about your redesigning a paint kit for this T-6.
I've never known about this model.

...

Payware quality by gosh! And even more so by you adding your talents dressing her up.

A little off topic, but those into having more realistic sounds, have a listen here. Put the drool bib on first :icon_lol: http://www.sounddogs.com/results.asp?Type=1&CategoryID=1005&SubcategoryID=91

She's definitely in need of new clothes, that much is certain, but as I say - the model is mapped like a dog's dinner - sorry Wozza and co. "Pigs Ear" doesn't go half way to describe the mapping. BUT at least it is done in a way that I can recognise the oddities in stretch and scale and that is half the battle. All objects on the cowl need to be compressed in the vertical plane, the wing root leading edge panels are so expanded that the texture part needs careful scaling. The wing fillet fairings stretch along the length of the aircraft...

But it is doable.

Also - I looked at a couple of the real world photos. As you can see #12 has a silver painted fuselage - I think I got that right ish. Then there's a highly polished version - that will need a different cube map. I think I have one ready. All in all, she's looking good.
 
It definitely sounds like a laborious affair to me. I've had my share and experiences that's for sure. And the numerous "save as", hit the "X", I'll talk to you later moments. LOL!
You'll get it. I got faith in ya. And she'll shine pretty.
 
Oh the pain...

N12KY (the "12" livery I am working on) crashed in May 2008 :eek: - engine stopped and there was only rough terrain. It had "dead sticked" before, but the pilot managed to find a handy highway to park on...

I might not finish this one... "Next Please"
 
The "pain" you tell me! I feel it too...

So I realized, I couldn't just push the throttle full-bore, and expect the R-1340 to hold together for an entire Race. So, now I need to aim for my 230mph lap average mark, running at around 32.5 inches, and 2200rpm, with a max of 36/2250 for that record 240+mph lap. This is getting interesting. So far, at Reno's altitude, with race settings of 32.5/2200, I'm generating about 500 of those 620 horses. Which is to be expected. With everything dialed in this fashion, am only managing laps at around 210mph. But everything is holding together, and my temps are good. So, Time for more tweaking.

Good grief, by the time I'm settled with this, I'm going to feel like the real Texan has given me a work-out! Combined with Wozza's excellent systems modelling already, this is going to be one top-notch simulation!

More updates soon,
Joseph
 
I've been in your shoes a few times myself CBris. Only to learn this after I've released the scheme.
Those close to the pilot, or that particular type of aircraft had found my snap shots that I'd posted on the web.
Out of no where I'd receive an email from someone who knew the pilot or passengers that were lost in the unfortunate out come.
Every time my stomach balled up into a knot. Not quite sure what to say for choice of words on a return response on my part.

Each time a situation like this has risen, and as hard as it is to put any condolences to words having not known the people lost, each time has been very rewarding and comforting for everyone.
I look at situations like you're in with this particular scheme as a dedication of remembrance.

I hope to see that you will continue.
 
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