Flight Model
UPDATED FLIGHT MODEL for the Wozza T-6
Progress Report:
In cooperation with Mr. Chris Brisland, and his forthcoming 4096 textures, I am putting together a modified .cfg/.air(s) to match the T-6's that compete at the Reno Circuit. It's a 5.0693 Mile oval course, and is very easily manageable with the Texan. As has been mentioned, the original flight dynamics are much too sluggish, even at 36 in. of manifold pressure, and mixtures set accordingly, I could only muster laps in the high 180's, and topping off at one lap of just over 195mph. For the last several years, the majority of the field has qualified faster than that. So, some editing was due. (In fact, I found it hard to approach the level flight speed of 205, as is listed for the T-6)
Here's what I've done so far:
Brought the empty weight down to 4,000lbs, which is the minimum allowed for racing. (less about 200lbs from stock)
Added 20hp, to simulate tuned racing engine, though the PW-1340 is essentially to remain stock.
Cleaned, smoothed, and polished panel lines and rivets, bringing the overall aerodynamics into something a little more workable.
I have the option of using simultaneously, a couple different .air files, within one folder, so that depending on the livery depicted, the aircraft could be very slick, mostly stock, or anywhere in between. It may broaden the field just enough. Am testing with 55gal of fuel on board, 50 is the minimum required at Reno.
With the stocker version, I'm running high 190's. This might still be a bit slow for today's standards.
With the semi-clean version, am near 215mph lap speeds, which is well into the mid-field range at Reno.
With the very clean version, Mid 220's, and approaching 230mph.
The course record is 244.539mph, and speeds in the mid 230's are not very uncommon. So, I may tune the aerodynamics just a bit more yet.
I am thinking, if I established 3 distinct profiles, then a livery could directed to whichever FD suits the aircraft best. For example, an aircraft like "Six Cat", or "TinkerToy" would utilize the speedier profile, while a less-modified aircraft would bounce off the less-modified .air. What do you guys think? This would allow enjoyment for you guys that don't race, to enjoy an aircraft that is closer to a typical civilian owned Texan, while us speed-demons can at least turn laps similar to those at Reno.
These dynamics will be compiled with Mr. Brisland's texture sets, once finished, for a complete package.
Any suggestions are much appreciated.
Joseph