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Texans and Harvards FSX released

C

Cerberus

Guest
SkyUnlimited is proud to announce the release of Legacy of the Sky: Texans and Harvards Volume 1 for Flight Simulator X

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The T-6 Texans, and their Harvard counterparts, are perhaps some of the most important and crucial aircraft in the Allied Victory of WWII. They were the cornerstones of allied training aircraft, thus earning them the nickname “The Pilot Maker.” Thousands of these beautiful aircraft were produced, and over 54 nations used this aircraft. Another testament to the Texan can be found in the fact that it was one of the few WWII aircraft to see service in the Korean War. In addition, the Texan has become a very popular racing platform, earning acclaim especially in the Reno Stead Air races. SkyUnlimited Productions has taken great measures to replicate these great aircraft in the most historic and accurate fashion for your enjoyment. The Texans and Harvards are truly a Legacy of the Sky.

SkyUnlimited's Texans and Harvards have been designed with strong emphasis on realistic flying and operations. All switches, levers, and buttons have been animated and labeled. Flight information and procedures are included in the checklist, and we have done our best to make this a true “Pilot Maker” experience.

Read more at http://www.skyunlimited.net/


A true FSX SP2 aircraft with self-shadows, specular, reflection, and bump maps

Newly designed custom gauges by Dwight Furleigh that are a huge improvement over the ones released in the Fs2004 version.

Highly detailed exterior models by John MacKay, including the At6D and Harvard Mk.II

Beautifully rendered Virtual Cockpits by John MacKay, including new custom gauges.

Stunning paint schemes with an included Paint Kit.

"By the Book" flight dynamics built with the latest in airfile design technology by the acclaimed Jerry Beckwith

Conditional Parts like Chocks, Standing Pilots, and Cargo Bay Doors.

Highly Detailed Panels by John MacKay and Jesse Lambert

Custom Exhaust effects, wingtip vortices effects, and contrail effects

Custom Sound sets by Jesse Lambert

Checklists, References, and Flight Information are Included

Photoshop Templates for Repainting
 
That looks fantastic, Ime going to have to save money for it now.:ernae:
 
:wavey:

Purdy !!

Good Price too, Headin there now !!

Many Cheers !! :applause::ernae::applause:
 
Nice job and a great panel. I noticed while flying it is very frame rate friendly and purty too:applause:
 
Gosh, I hate to rain on a good parade, but - I bought it and flew it. The 2D panel view looks like it is taken from the base of the stick. While I have never been in a real T-6 (something I intend to fix someday), I have studied the pilot's eye point at various air shows. My guess is the eyepoint in this airplane would be about what a 10 year old would see. I can't see over the nose even in the pattern with the nose down.

But - the panel and exterious views are otherwise gorgeous and it flies very well.

I don't mind making the donations to great outfits, and I expect Jesse will fix the 2D panel quickly.

Glenn
 
I don't care about 2d panels and never fly from them. FSX planes shouldn't have them.....but that's my preference. If the seat is too low I jack it up or tinker with my TrackIR....no more problems. It's a STEAL for 20 bucks! I love it in FS9 and I haven't had a chance to fly it in FSX yet but I'm sure it's well worth the money.
 
I'll need to go fly it around a bit with the 2D panel viewpoint in mind. I am betting if we raise the view we will not be able to fit all of the gauges on it, or we would have to make them so small that they can not be read.

It might be possible to have the viewpoint pointing unnaturally downward in relation to the current 2d panel, but this would make it pretty difficult to fly relative to the horizon. After the John and I get some rest we might put some more thought into it. Thanks
 
:wavey:

Great Fun flyer, Enjoyed the Animation of the Pilots too, Expecially when they blink !! LOL !! Very Cool Indeed !! :ernae:


Cheers !!
 
If you play around with the different visibility buttons located in the front and back cockpit you can turn the mesh for the pilot and guy in back on and off. The pilot was modeled to be 6'2" tall. You'll find the default setting for the eyepoint of the pilot is actually located in the base of his throat. This was done by design as I wanted a viewpoint that gave the clearest view of the instruments and still had a bit of a view forward. Eye viewpoint is one of those items that depend a lot on personal preferences, which I think is one of the reasons why the programmers at Microsoft made it so easy to adjust.

In my readings about the Texan and Harvard I found that while on the ground the view forward was quite restricted as it often was in tail-dragger aircraft and that pilots would have to weave back and forth to see the runway or taxiway clearly.

Some of the accounts that I read about the WASP pilots said that they had to carry extra seat pads to boost them up in the pilot seat. Amongst themselves they would take note of how many pads each WASP carried out to the plane. The woman writing the account referred to herself as a "3 pad" pilot.

Here's a link to a list of YouTube videos that show the Harvard. One of them shows what looks like home movies taken at a BCATP base during WW2 and it clearly shows the Harvards weaving back and forth as they taxi about.

http://skyunlimited.net/skyboard/YaBB.pl?num=1225498808

The great thing about MSFS is that if you don't like the way the 2d panel is setup, you can easily make your own and not have to wait for Jesse or I to make a new one for you.
 
Jesse,

One screen shot to show what I'mm seeing on the 2D panel and one airborne. The airborne shot is with the seat raised 2 clicks. Point taken about the size of the pilot in the VC. Pilots come in all sizes. I'm a fairly short flying fellow myself. :d I rarely use the 2d panel so this isn't really a big deal.

Glenn
 
Anyone else seeing the 2d panel like that?
Are you running SP1 or SP2?

I guess I misunderstood the panel problem you were having. I didn't know you had a huge black area like that.
 
Looks awesome Jess! That panel in the VC looks brilliant.

Not many developers even offer 2D panels these days. Nice that you guys offered one. I am considering not having them anymore.

:ernae:


Bill
 
Jesse,

Acceleration. The monitor is 1680x1050 on an Nvidea 8600GT, but that might change this weekend. I'd be perfectly happy if the 2D just disappeared. Now, its just irritating for the 2 seconds it takes me to get past it. The flight for the photos was one time around the pattern - just long enough to get what I needed. Now, I need to go a little farther. I hope my airborne shot makes another point - the panel is gorgeous.

Glenn
 
What 2d cockpit should look like

Here's a couple screenshots of what the 2d cockpits should look like (except for the faint type across the top).

I've had the 2d art scrunch up on me like that a couple of times. It's usually the result of a saved flight file getting corrupted. If that's the case, then creating a new flight file will reset things to their default position.

You can put your mouse cursor along the bottom edge of the 2d panel artwork and click and drag downward and the window should stretch out to it's proper shape. But thats just a temp fix.
 
Turning off 2d panel

If you want to turn off the 2d panel, one option is to open the panel cfg file with a text editor like Wordpad and put a couple "//" slashes in front to the text that gives the sim instructions concerning the 2d panel. The lines are at the very beginning of the cfg so you won't have to hunt for them. The nice thing about doing it this way is that you still have access to the mini panel by hitting the "W" key.

If you decide later you want the 2d panel back, just re-open the panel cfg file and remove the "//".
 
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