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The 20th Fighter Group is now available!

Re Lufbery Circle tactic

An observation noted from QC JAP bomber interecepts

Try hand editing the AI unit family to 2 (bomber) in the mission. In Quick Combat, after an initial pass if you leave a target formation of bombers alone & watch them, they will slowly form into a "lufbery circle".

Obviously this will have downsides at other points in a mission, but might work in faking it?
 
The most frustrating one I ran into was a corrupt CDP , couldn,t see a thing wrong with the DP , altered it several times , CTD occured only on crash of BF-109 , Of course you haven,t time to watch it crash , when 2 are pulling your 6 , After months of hunting and swaping out controlers , redoing to many things to list here , I finally swaped out the Dp from an earlier install , Be damned if I could spot the error , commas and dots were their ,, I blamed it on this guy:a1310:
 
Reply...

Sarg Willy,

It could have also been from a model file where the light bug might not have been removed, especially if you're referring to the SU Bf-109.
 
Here's a switch...I can't find something...

Hey guys,

For the airfield at Kings Cliffe, Captain Kurt included underground fuel tanks by Cees Donker. I have them, but I can't find them in the library to give you a link in the readme. Any ideas?
 
Looking for a few P-38 enthusiasts...

Good afternoon,

After modifying the missions to accommodate the new airfield at Kings Cliffe, I have a total of twenty-eight missions ready for testing. It looks like the campaign will end up being thirty-eight missions in length when it is finished. The missions that you will have for testing will vary from straight intercepts and bomber escort to airfield strikes, fighter sweeps, fleet patrols, and even "mixed" missions where you fly bomber escort for the first half and low-level sweeps in the second half.

You'll also have the challenge of asymmetrical payload takeoffs during a couple of missions, as well as realistic weather starting with mission eight. My main testing concerns are fuel usage and bomber formations. (Captain Kurt gave me a couple of ideas if the fuel continues to be a problem)

Shadow Wolf 07 is already sighed on as one of the testers, but I would like at least two others. Beta testing for these missions will require detailed feedback, because these missions are by far the most complicated I've done yet.

I'm also going to explore an auto-installer version in the final release.

Please send me a PM or leave a note in the thread, if you are interested.

Thanks in advance,
 
A question for Cody...

Cody Coyote,

I have a question for you. Talon and I were discussing a mission scenario where the lead pilot suffers a turbo failure on an escort run to Frankfurt and must descend to 12,000 feet.

Are there any engine, throttle, or altitude triggers that can be used to facilitate this?

The other option is to have that pilot fly as a solo flight, and at a given waypoint, have the pilot descend with a message about his turbo failure, and have the rest of the flight of six follow him and get him home.

Your thoughts?
 
Rami,

I know you're asking CC's advice on this and I don't want to step on anyone's toes but there might be a simple solution for this scenario.

Have the lead pilot fly as a solo flight.

1) create a waypoint trigger

2) create an event for the waypoint trigger where the piot declares an emergency (written or spoken)

3) create a waypoint change event (altitude and direction) triggerd by the "declare emergency" event since events can be used as triggers also.

BTW I have recorded .wav files for event specific radio calls based on events instead of written text. Just another way to have a little more realism. I use them with the "play priority sound" events and have specific triggers for them. I use a .wav file generator, record the voice message then edit it to sound like an old radio. Works great.
 
Reply...

Rami,

I know you're asking CC's advice on this and I don't want to step on anyone's toes but there might be a simple solution for this scenario.

Have the lead pilot fly as a solo flight.

1) create a waypoint trigger

2) create an event for the waypoint trigger where the piot declares an emergency (written or spoken)

3) create a waypoint change event (altitude and direction) triggerd by the "declare emergency" event since events can be used as triggers also.

BTW I have recorded .wav files for event specific radio calls based on events instead of written text. Just another way to have a little more realism. I use them with the "play priority sound" events and have specific triggers for them. I use a .wav file generator, record the voice message then edit it to sound like an old radio. Works great.

Wolf,

That's similar to what I had in mind...
 
Cody may have some ideas of how to do it differently, but I have done several missions where there is an abort. Once when it is the players flight and a couple where it is the AI who reports a problem and peels off for home. I use triggers keyed to way points and have the AI report a problems with a .wav file (I use wav files from CFS1 and CFS2) and then set up way points for the AI to leave the formation and return to base. The AI flight can be set up as a single flight or as a section withing a larger AI flight which would continue on without the aborting section.
 
Reply...

Cody may have some ideas of how to do it differently, but I have done several missions where there is an abort. Once when it is the players flight and a couple where it is the AI who reports a problem and peels off for home. I use triggers keyed to way points and have the AI report a problems with a .wav file (I use wav files from CFS1 and CFS2) and then set up way points for the AI to leave the formation and return to base. The AI flight can be set up as a single flight or as a section withing a larger AI flight which would continue on without the aborting section.

Kurt,

I was thinking something similar, along the lines of "protecting" him, and having mission success hinge, in part, on his ability to reach the English coast intact. "White" flight of the 77th will remain with him, so that will end up being a formation of five plus one = six. The only tricky part was that though he was turbo-less, once at 12,000 he and the other five P-38s had a little fun on the way home, destroying two Fw-190s and an Bf-109. Trying to figure out how to make that work, as well as getting him back intact might be a little challenging.

One of the other runs to Frankfurt also has an abort in bad weather. You end up getting bounced between Ghent and Lille.
 
Will the player be the abort, or lead the rest of the flight escorting the abort? I assume the latter because the first scenario doesn't make much sense from a playability standpoint. Here's how I think I'd do it.

This is another place where an AI version of the P-38 will work for you. Change the dp category of the AI P-38 to unit family 1 (fighter) and category to 10 (fighter-bomber). Assign the AI P-38 mission to Search and Destroy or Strike. Assign the player flight mission to Escort. You can now attach the player flight escort to the AI P-38 and you can warp together to wherever you want to and still be together when you arrive. The AI P-38 is still a fighter and it will attack enemy aircraft.

Now set the triggers up to have the AI abort - first a notification event then a change in flight path with your player flight path matching. From there it it's getting the timing right and setting up the fight on the way home. :encouragement:
 
Reply...

Kurt,

What I'm going to do is have the 77th Fighter Squadron's twelve P-38s split up into five flights. Three of them will be three-ship elements.

On the way back from Frankfurt, each of these three flights will be assigned one of the three specific events which occurred as the 77th made their way back to England. (Ammo train bustin; bouncing an airfield, and a Bf-109 encounter)

Each of these will be positioned far enough away for your two-ship escort element to sneak through and continue bringing Lt. Frakes home. You and your wingman are playing the role of this fourth flight.

Lt. Frakes, the pilot of the malfunctioning P-38, will be an individual flight which you are assigned to escort back to Kings Cliffe.
 
Well, I'm a little late coming to the party, but the recommendations above pretty well match what I do as well. When there are no specific event/trigger combinations available I use on-screen instructions to direct the player to do what I want him to do. It means that you must rely on the player to follow those instructions, but it covers those special situations. I don't hesitate to repeat those instructions at regular intervals, particularly if they are essential to having the mission run properly. And, like previously mentioned, I use a variety of additional radio commands and sounds.

These challenges are what happens when we continue to push the envelope of such an old sim.
 
Making additional progress...

Hey guys,

I'm now entering the final stages of the 20th Fighter Group. I set up some simple, not overdone small towns along the Loire River that I made into GSL. The 20th Fighter Group targeted the railroad bridge at La Possonnière, and a highway bridge at Montjean-sur-Loire. If you look at the Montjean picture, you can see the handiwork of some of the other P-38s assigned to attack Montjean-sur-Loire, the secondary target.
 
Reply...

Good afternoon,

Here are some more screenshots of GSL work...a rail yard along the Loire at Gien, France, and a small town with some railroad bridges at Montargis, France. These will be included as part of the 20th Fighter Group.

At the rail yard, the GSL scenery is on the ground, (rail lines, forest, depot buildings, etc.) the rail cars are not GSL.
 
Very nice work. love the rail yard esp. :)

The rail network was a prime target all thru WWII esp in France, and Germany... nicely modeled indeed.
 
Reply...

Very nice work. love the rail yard esp. :)

The rail network was a prime target all thru WWII esp in France, and Germany... nicely modeled indeed.

Thanks, I appreciate that! I'll tell you...I am glad I saved that layout...building that with the pieces of rail we have, and getting them to line up was tedious and time-consuming like you wouldn't believe. If I had to build it from scratch every time, I'd be in the funny farm by now.

Lord knows I'm halfway there already...:p87:
 
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