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The 20th Fighter Group is now available!

Reply...

Good afternoon,

I updated Gien a little bit, and also added the town of Sully-sur-Loire. :redfire:
 
Reply...

Good morning,

Here are two new French towns, this time along the Somme River. The one with the large church is Péronne, the other is Corbie.

Geographically for you World War I buffs, both towns were within earshot of the two Battles of the Somme.
 
Reply...

Very pretty work Rami. Thanks for the snaps.

Worthless,

Thank you, and no problem.

Good news...I will have an auto-installer of this campaign package that will run off the "base" ETO scenery, just like Captain Kurt did with the 354th. However, a manual version will also be included.
 
Reply...

Blood_Hawk23,

I could do that, sure. The only trouble is that they are not cookie-cutter towns, each one is crafted to fit that particular geographical area. (Especially the bridges, for example)

You would just have to modify the particular layout for wherever you wanted the scenery to be.
 
Blood_Hawk23,

I could do that, sure. The only trouble is that they are not cookie-cutter towns, each one if crafted to fit that particular geographical area. (Especially the bridges, for example)

You would just have to modify the particular layout for wherever you wanted the scenery to be.


Thats fine. Once I see how you do the layouts then I could figure out how to get mine Looking better. I have done a few around my aerodromes. All i do is match up the buildings to the textures. They look OK but there is no historical accuracy doing that.

Some day I need to get back to my WWI campaign. I keep bouncing around LOL Maybe its the French in me. Who knows.
 
Reply...

Good morning,

Here is Moulins, France. I noticed this morning, though, that I'll have to do more work on that bridge. I can't believe such a glaring oversight slipped by!
 
It looks like one of your engineering groups got a little to excited. I don't know if it was your road crew or your bridge.
 
Reply...

Blood_Hawk23,

The road I can't do anything about, those are Sander's files. I was specifically referring to the structural engineers who forgot the bridge supports under the main span. I guess they forgot about what happened to "Galloping Gertie."
 
Reply...

Good evening,

While problems persist at Beirut, I am happy to say I finished Tours for the 20th Fighter Group. However, for those who are astute like Captain Kurt, you may notice that the cityscape landclass provided by Sander places Tours on the wrong side of the Loire River; the actual city is located primarily on the southern side of the Loire River, not the north. (With today's sprawl, it has expanded)

However, in this case, I decided to use the cityscape mesh and tolerate the inaccuracy. The rail station is to the south of the city, in its approximate historical location. You may also notice that for the bridges over the Loire at Tours, I used three different bridge layouts to provide some variety. Canion's bridge parts can be a challenge, though, to make them fit just right. It takes practice and a steady hand!
 
LOL at 380 mph on the deck and flak coming at you, who's gonna notice what side of the river it's coming from?? :biggrin-new:
 
I should know how to do this, but I don't...

Hey guys,

Regarding Canion's bridges, I have tried to use them in my French towns while maintaining the natural contours of the landscape. (In other words, using the hills and valleys in the building area without resorting to flattens)

However, it appears that in this case, if there is a minor disparity in elevation from one side to the other, the pieces just will not fit right.

So with regard to creating flattens in the scenery.cfg file...

1) How to I make them?

2) How large or small can they be?
 
-----------------------------
[h=3]How to Use the Flatten Switch[/h]-----------------------------
The Flatten switch syntax is as follows:
Flatten.X=Elevation,Latitude1,Longitude1,Latitude2,Longitude2,Latitude3,Longitude3,Latitude4,Longitude4
X is equal to a number between 0 and 9, but you must start with Flatten.0, then Flatten.1, and so on, up to Flatten.9. You are allowed a maximum of 10 Flatten switches per Scenery Area (thus the numbers 0-9).
The Elevation is in feet above or below mean sea level (msl) and can be any number between -2000 and 99999.
The Latitude and Longitude of points 1, 2, 3, and 4 must be entered in a clockwise or counter clockwise fashion about the four sided area such as:

1 +-------------+ 2
| |
| |
| |
4 +-------------+ 3
-Or-

1 +-------------+ 4
| |
| |
| |
2 +-------------+ 3

and must be in the form of degrees and minutes. You do not need to add the * or ' symbols to indicate degrees and minutes, and the shape does not have to be a rectangle. Any four-sided shape will work.
The maximum size of a flattened area is 90 degrees of longitude and 45 degrees of latitude.
EXAMPLE: This example flattens two separate but adjacent regions inside the scenery area to an elevation of 1000' MSL.

[Area.100]
Group=Your Area
ID=Your Area
Title=Your Area
Active=TRUE
Layer=100
Local=C:\Your Area
Flatten.0=1000,N45 30,W120,N45 30,W119 30,N45,W119 30,N45,W120
Flatten.1=1000,N45,W120,N45,W119 30, N44 30,W119 30,N44 30,W120

-----------------------------
How to Use the Exclude switch
-----------------------------

The Exclude switch syntax is as follows:

Exclude=North Latitude,West Longitude,South Latitude,East Longitude,category

Exclusion happens only in a rectangular area such as:

North Latitude
+-------------+
| |
West Longitude | |East Longitude
| |
+-------------+
South Latitude

and must follow the form North Latitude, West Longitude, South Latitude, East Longitude. The Latitude and Longitude entries must be in the form of degrees and minutes. You do not need to add the * or ' symbols to indicate degrees and minutes.
The category determines which default scenery type you choose to exclude in the defined area. There are four categories:

· objects-Excludes all default 3-dimensional buildings and objects as well as airports.
· vors-Excludes all default VOR and ILS navigational aids.
· ndbs-Excludes all default NDB navigational aids.
· all-Excludes all default objects and navigational aids.
You can use one or more categories in an Exclude switch.
The maximum size of an Exclude area is 90 degrees of longitude and 45 degrees of latitude.
EXAMPLE: This example excludes all scenery types EXCEPT NDB navigational aids from a rectangular area.

[Area.100]
Group=Your Area
ID=Your Area
Title=Your Area
Active=TRUE
Layer=100
Local=C:\Your Area
Exclude=N45 30,W120,N45,W119 30,objects,vors
 
I luv FSFlatten by Steve Greenwood... you are not limited to 4 corners, as many points as are required can be placed.
The flatten is created in a .BGL so nothing has to be added to the config file.
Just remember to work counter clockwise.

Here:http://www.thefreeflightsite.com/Design.htm

Requires FSUIPC on the same page


Hope that helps,

Dave
 
Hiya Rami,

You can also use FSSC to create an A16 flatten. You can make it any size or shape you want and any elevation- most likely to the elevation of the lower side of the bridge's span. To get the coords for the FSSC scenery center just go into MB and place the bridge infrastructure object at the location and use those coords as the center coords for the scenery in FSSC. Then make your A16 flat area accordingly.

MR
 
Reply...

Hey guys,

I may contact the engineers for a final FSSC flatten, but I was able to accomplish what I needed using the scenery.cfg method.

I tried to make the flattens for Montargis and Corbie so seamless that you wouldn't notice them. Montargis came off outstanding...Corbie is a tougher challenge, but I was able to find an altitude that looked a bit like a "ridge line" to the north and northwest of town, but without too much sharp angular uprising.

Thanks for responding! The only thing I forgot were the importance of the first numbers...the "altitude" setting.

P.S. - Robert John, if I may offer a suggestion for your magazine, I would devote a tutorial (and I can lend assistance with pictures and layouts if you need it) on how to assemble the parts for Canion's bridges to create various types. They are quite literally like building a jigsaw puzzle...everything has to fit exactly right.

And as you may have guessed, they are VERY sensitive to altitude fluctuation.
 
Hey guys,

I may contact the engineers for a final FSSC flatten, but I was able to accomplish what I needed using the scenery.cfg method.

I tried to make the flattens for Montargis and Corbie so seamless that you wouldn't notice them. Montargis came off outstanding...Corbie is a tougher challenge, but I was able to find an altitude that looked a bit like a "ridge line" to the north and northwest of town, but without too much sharp angular uprising.

Thanks for responding! The only thing I forgot were the importance of the first numbers...the "altitude" setting.

P.S. - Robert John, if I may offer a suggestion for your magazine, I would devote a tutorial (and I can lend assistance with pictures and layouts if you need it) on how to assemble the parts for Canion's bridges to create various types. They are quite literally like building a jigsaw puzzle...everything has to fit exactly right.

And as you may have guessed, they are VERY sensitive to altitude fluctuation.

Hi Rami,

I found that happening several times while placing bridges all over ETO, truly wondering why a river bank should be so much higher than the other one, even with Rhumba's more accurate elevation mesh installed.

I too resolved some of them with very small area flattens through scenery.cfg switches. I also recently realised Canion's bridges, by having separate pylons, place more objects into a scenery than Wolfi's, where bridge sections already have pylons. An average or two to four objects more, not counting their textures reflect a "Remagen-like" appearance, with both railroad and roadway depicted, which in some places doesn't look too good.

I still use Canion's bridges, but in lesser number than before to keep the total number of object per gsl file lower, as I did to my latest update of the Po river scenery.

Cheers!
KH
:ernaehrung004:
 
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