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The Balkans Project finally released!

Rami,

I had the same trouble with the Blenheim in my missions. What I did about it, I just made a copy of the whole aircraft folder, renamed it to something like Blenheim 4 AI, and used the airfile from the stock Betty in that one.

Not elegant at all, I know, but it flies straight and maintains formation. And I figured that in an AI bomber, accurate performance is not so important, as you just want it to fly along the plotted route at the assigned speed and drop ist bombs at some waypoint.

This could also work for the Z-1007, but you could try the airfile from the other Z-1007 that is available first.
 
Reply...

Skylane,

I was thinking about asking Peperez or Captain Kurt to help.
 
Hi Rami,

A few quick things you can try.

In the cfg. file try changing the flight tuning section.

You can increase the elevator_effectiveness,aileron_effectiveness, and rudder_effectiveness.

You can reduce the pitch_stability,roll_stability, and yaw_stability.

These types of changes will make the AC more nimble.

Regards,

B24Guy
 
Rami,

Fiddled with the Malta Gladiator a bit, as I'm used to messing with biplanes, fixed props, and such. Did a reconfigure on the engine and prop. That model is beautiful and really well done. Managed to get it up to ceiling with a clean loadout, I think. Not sure how the AI will react to it, though: most of my CFS2 setup is WWI so I don't have a mission to test it with. If interested, PM me with your email addy and I'll send you the redo airfile
set that I came up with.

Regards, AER_DaddyO

"Don't just stand there.. get one up!"
 

Attachments

  • GLAD.jpg
    GLAD.jpg
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perhaps these will help ...

Good morning Andrew,

There's lot's awry with the Gladiator II airfile. Try the one attached to this post. It's built on the one from your BoF install.

The major issue seems to be records 511 & 512. These prop tables just don't look right, so I pinched the fixed prop tables from the Glad Mk1 & adjusted from there.

Section 1101 is the key for tweaking, but only after you have an aircraft you can fly on autopilot.

The key parameter for affecting maximum altitude is Record 505 "Boost Gain". Forget any published data you might discover for this, just take the plane for flight & see where she stalls out. Pro rata the figure in this record until you get the performance you need in the sim. I also cleared out a lot from the aircraft.cfg, just in case it was affecting the AI.

This gladiator will reach 31-33000ft before stalling out, & max level speed at 14500ft is 223kts TRUE AIR SPEED. She feels a bit lively to me, but it's a start.

Similarly try the Blenheim IV-1 airfile attached. This is built on the modified airfiles I did for the BoF install. I made a quick level bombing mission & watched a Veteran, High Aggression formation of 8 (box). I noted that, as you stated, after bomb drop & during any significant turns, the formation wallows from side to side, with aircraft struggling to regain position. I lost 2 a/c from the 8 due to collisions, after 2 turns close to each other.
All I did with these was compare Section 1101 with the G4M2 Betty. The Blenheim has much lower MOI, so I doubled the Roll MOI. I re-ran the mission, & got the whole formation home safe. They still wallow, but regain composure more quickly. As a side note, I noticed that small altitude changes at waypoints seem to help the formation regain composure - maybe that helps too. Perhaps x 2 Roll MOI isn't quite enough, but it seems to be the key variable.
 
Reply...

John,

I will test this, but AER_DaddyO sent me a wonderful set of air and .cfg for the Malta Sea Gladiator that really do a great job, and offered to work on the whole set.

I will look at the Blenheim airfile set, but you should also know I recruited Peprez as well to help with the Blenheim and Cant Z Alcione.

Thank you!
 
Reply...

John / others,

Here are his notes...

Changes to Airfile - 2016 revision:

Sections Revised-

330 - Changed from 1 {Fixed} to 2 [auto adjust] helps AI

404 - Revised slighty to help bring nose up

430 - Total revision

433 - Total revision

473 - Revised slighty to bring nose up

505 - Changed MP 50 to 30 / revised boost for CA @ 14,500

506 - Tweeked for lower Idle RPM [ie lower approach speeds]

508 - Total Revision for new MP at 30

509 - Total Revision for new MP at 30

510 - Revised MOI and tweeks for speeds

511 - replaced [from old Ju87-R revision I made]

512 - " " " "

524 - From 1 to 4 [flaps now work with engine off]

Aircraft.cfg

Reversed Prop direction ie torque/pfactor
[AI don't seem to like it at -1 on single engine]

[Propeller]
rotation=1 [was at -1]

Generally cleaned out the fs9 specific stuff not used by CFS2

DITCHABLE:

as per above, plus the following

Airfile

1004 - Made gear retractable [for ditching at sea]

Aicraft.cfg

Added "ditch" contact points; revised for gear retraction

Note: once gear is retracted, it will NOT relower for 150 minutes!
 
Nik112 or others, I need your help, please!

Good afternoon,

I have hit a wall with the Greek campaign I am building, and need the help of a Greek native. The issue that I am having is that a lot of the towns and villages I am searching for have names that seem to translate differently depending on whether the name is Greek-based, Albanian-based, Anglicized, or Romanized.
banghead.gif


The locations in Greece/Albania I am looking for are...Cajazza, Suka, and Ostravo. I have scoured every internet search engine and used Google Earth extensively to try and find these, but to no avail.

The only one I may have a lead on is Suhë, which (if my guess is right) is what is named "Suka" in my text, and is located in the Gjirokastër (Argyrokastron) region.

Any help would be appreciated, this has been really frustrating for me!
 
Nik112 or others, I need your help, please!

Good afternoon,

I have hit a wall with the Greek campaign I am building, and need the help of a Greek native. The issue that I am having is that a lot of the towns and villages I am searching for have names that seem to translate differently depending on whether the name is Greek-based, Albanian-based, Anglicized, or Romanized.
banghead.gif


The locations in Greece/Albania I am looking for are...Cajazza, Suka, and Ostravo. I have scoured every internet search engine and used Google Earth extensively to try and find these, but to no avail.

The only one I may have a lead on is Suhë, which (if my guess is right) is what is named "Suka" in my text, and is located in the Gjirokastër (Argyrokastron) region.

Any help would be appreciated, this has been really frustrating for me!
 
Reply...

John,

It's theoretically possible, but unlikely. The active frontline in January of 1941 during the Greco-Albanian war extended roughly from just north of Corfu and Argyrokastron northeast (in a roughly convex shape) toward Koritza, which was now inside Greek territory, before heading east along the southern border of Bulgaria.

I don't see logistically how attacking that far east would have any real gain for the Italians. Events in the Dodecanese focused on Crete and shipping, not in extreme Eastern Macedonia.

Given the location of Suhë, (Suka, I think) and the fact that the two (Cajazza-Suka) are linked with a hyphen in the primary source, I'm inclined to believe that the town or city is some sort of Greek / Roman / Italian / Anglicized version of a town or village somewhere in the valleys of the Pindus Mountains within the Epirus region, either in Greece or Albania.

Ostravo still befuddles me, but I can be fairly certain that the town or city named at that time wasn't there.

Thanks though!
 
Reply...

John,

Logistically that fits exactly in the frontline, along with Suhë. The latter is located about seven or eight kilometers due east of Argyrokastron. (Gjirokaster)

Thanks!
very_drunk.png
 
Reply...

John,

The latter island is logistically possible, given the fact that it is an island that had military value and was built up by the Italians prior to WWII. But that immediately brings to mind two questions or thoughts...(post #6)

1) The source by Christopher Shores, et al lists Ostravo as being in Greece.

2) Given the fact that Sazan island was held by the Italians as territory won in World War I, I don't think Mussolini would be crazy enough to order the bombing of his own territory.
 
Reply...

John,

Thanks. I'm going to go with the top one of those three...it's the closest to the front and in an area where there was occasional combat. I appreciate the help!
 
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