F-15 Eagle Update #1 is out folks, lots of bug fixes and improvements. Some things are still under investigation ( why VOR / ILS not moving indicators despite being detected, for instance ) but most things fixed
DC Designs F-15 Eagles package Changelog for v0.2.0
BUG FIXES PHASE 1
Gauge performance issue in virtual cockpit that was cutting frame rates in half: Fixed for F-15C and D, improved for E and I models.
Canopy Reflections in virtual cockpit too high: Reflective surface reduced
Missing cameras in cockpit: New camera views added
I and D models hidden in liveries: Models now all have separate folders
Polygon shadowing on ailerons: Fixed
Engine start issue on runway, gate, apron etc: Fixed
Texture fall back issue: Fixed
Canopy able to open in flight: Fixed
Gear handle lever mouse-rect INOP: Fixed
Aircraft restricted to Mach 1: Fixed, now Mach 2 + capable ( further aerodynamic and engine work in progress )
Lights "move" from positions: fixed
LOD models appear at wrong times or too early: fixed
Polygon shading on control column: fixed
Landing gear lever INOP: Fixed
F-15E / I faint HUD: Fixed
Incorrect heirachy on throttle switches: Fixed
Throttles failing to move independently per engine: Fixed
Beacon light switch corrected to "Strobe"
Removed wing "G-vapor" effect due to general user opinion
ADDITIONS PHASE 1
New aerodynamics and engine settings ( with permission of and many thanks to enthusiast and modder CodenameJack447! )
New camera views added to Virtual Cockpit
NAV-HOLD switch added to cockpit
NAV SWAP switch added to F-15C and D side panels
Switch material modified for less "shine"
New afterburner visibility coding ( with permission of and many thanks to SilentG37 and Severus! )
TEXTURE UPGRADE PHASE 1
Several FSX and P3D platform textures replaced, PBR added to cockpit surfaces along with weathering
Resolution of texture maps increased
UV maps re-done to support higher resolution without performance degredation.
MODELING UPGRADE PHASE 1
Cockpit modeling enhanced, extra detail added to cockpit walls, canopy frame and canopy handle areas
Polygon and Ngon shadowing issues fixed
Rudder pedals re-modeled and textured
KNOWN ISSUES
TAA mode still tears all and any projected-gauge displays. This is a current limitation within MSFS, and at this time Asobo have not issued a fix.
MFD Displays limited to what MSFS can reasonably reproduce, no FLIR or RADAR yet that were featured in Prepar3D versions, but working on replacements.
NAV functions coded correctly but sometimes failing to respond to VOR / ILS frequencies. Investigating to fix for next update.
F-15E and I still suffering from some FPS loss due to many glass screen displays, caused by MSFS incompatibility with XML coding. Investigating further
how to improve performance, with a view to ultimately re-coding displays in HTML for ideal compatibility
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FUTURE UPGRADES
PHASE 2
New aerodynamics and engine files for higher accuracy in handling and performance at all altitudes
More cockpit modeling and texturing improvements, further bug fixes as required, implementation of extra features and animations
Further performance optimisation wherever possible
PHASE 3
Final sound package, full kinetic and stereo 3D WWise custom F-15 Eagle sound package from Sim Accoustics
Any required further bug fixes and refinements.