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The EAGLE is out ........

I did that one for FS9 and I did it for the correct model - the Icarus Pitts and as I have alredy said...

I shall probably do it again for the Eagle ;)

As for the downloads - well I am waiting for the owner of the real plane and as mentioned on the site - I am also working on the bumps too - and there I need IRIS Input too. I might just fictionalise "MAD" a bit this time - the silver bits are aluminium paint on the real - I may just "foil" it this time around. We shall see....

Edit: ooops, of course I mean JAG - although MAD is on the list too.
 
Thankyou Chris look forward to seeing JAG and MAD paints on your website :)
Oh an you might meed a few rolls of Foil for that job :icon_lol:
Blake (waka172rg)
 
Almost...Still a few bits to go...

sl3.jpg


sl2.jpg


sl1.jpg


Jeff
 
Hi Chris - tx for your post 130+1 Just to let you know that I will try later today when i have more time and a clear head (and patience LOL)

Again - much apprechiated.
 
Just warming her up for you...



More pics after first flight... OK... "bridged it" and am back down on the ground at 2B2








http://i7.photobucket.com/albums/y276/CBris/Eagles Galore/GSTYL_10.jpg

Oh you rotten s##! That last photo was under a better light and it is apparent I used the wrong red... In your first pictures the red was not so red. In that last nose-on shot it is real red... Oh well.

Don't you wish you'd bought a Christen now?

[edit] ooops! Single pipe exhaust....


:applause: That's just superb - thank you so much. I have sent you a PM Chris.

Cheers,
CH.
 
I see there is one thing some folks are still doing - er - "not quite right", shall we say...

White and black should never really be the RGB values 255, 255, 255 or 0, 0, 0

If you flood fill areas at full black or full white, the finished planes look too white or too black - there is no room for contrast left. You should try a white that is around 10% black, or a black that is around 90%

Values of 233, 233, 233 or 23, 23, 23 will stll give white and black, but you will have far more definition - it's worth trying.
 
I see there is one thing some folks are still doing - er - "not quite right", shall we say...

White and black should never really be the RGB values 255, 255, 255 or 0, 0, 0

If you flood fill areas at full black or full white, the finished planes look too white or too black - there is no room for contrast left. You should try a white that is around 10% black, or a black that is around 90%

Values of 233, 233, 233 or 23, 23, 23 will stll give white and black, but you will have far more definition - it's worth trying.

Great advice - tx
 
"Non-repaint" question

Hi, experts!
Can anyone tell me please, where to place some VC-lights?
I kow acrobats don`t do it at night, but in the northern hemisphere the days are getting pretty short now...

Cheers, Thilo
 
I see there is one thing some folks are still doing - er - "not quite right", shall we say...

White and black should never really be the RGB values 255, 255, 255 or 0, 0, 0

If you flood fill areas at full black or full white, the finished planes look too white or too black - there is no room for contrast left. You should try a white that is around 10% black, or a black that is around 90%

Values of 233, 233, 233 or 23, 23, 23 will stll give white and black, but you will have far more definition - it's worth trying.

Gotta agree with you Chris...I always find myself using a 'Grayer' black.
Never thought about the 'White' though...
In aluminum skinned planes a dash of 'Blueish/White' seems right, but with a doped/fabric surface white seems to be white...at least to me?
I know when you look at pictures from real life you have to look at the whole picture....the colors of the grass and sky and such can tell you how true the colors are to your own eye...
A long time ago we had this kinda talk about 'Red' in the 'CoolSky' forum...I never really thought about how a photo maybe filtered...

Jeff
 
Thing is, FSX will change the reflections according to time of day too - at dusk, the globalenv_AC_Chrome will be changed too, so you have to look at all aspects of the paint when you colourise a new skin, not just the noontime colours...

Anyway - I have a problem too - posting in the general FSX forum below...
 
Sorry to be a pain,guys but I've a repaint request too...for yet another Pitts. The aircraft in question is pictured below...an S-2A

http://i491.photobucket.com/albums/rr278/hugoj_air/EI-BKAforKDonFII07-10-2009111.jpg

http://i123.photobucket.com/albums/o304/xatco/Arthur001.jpg

more here... http://www.irishairpics.com/results.php?q=EI-BKA&fields=all&sort=latest&limit=10&ft=yes

I was sponsored by HARP lager and I think that their logo is available in .eps format should it be required.
Unfortunately a few months after these images were taken (in 1984) the aircraft was destroyed during an air show, killing the pilot. The repaint would be a nice tribute to the pilot.
 
Sorry to be a pain,guys but I've a repaint request too...for yet another Pitts. The aircraft in question is pictured below...an S-2A

http://i491.photobucket.com/albums/rr278/hugoj_air/EI-BKAforKDonFII07-10-2009111.jpg

http://i123.photobucket.com/albums/o304/xatco/Arthur001.jpg

more here... http://www.irishairpics.com/results.php?q=EI-BKA&fields=all&sort=latest&limit=10&ft=yes

I was sponsored by HARP lager and I think that their logo is available in .eps format should it be required.
Unfortunately a few months after these images were taken (in 1984) the aircraft was destroyed during an air show, killing the pilot. The repaint would be a nice tribute to the pilot.

Well.....If you wanna give me some time I'll take a swing at it...
But I do want to warn you...the way the stripe goes up over the spine of the fuse around the tail maybe a problem.
I'm working on 2 re-paints that do something similar...and there is texture pulling/tearing up there...So it may cause a problem.

tearing.jpg


Jeff
 
Right... now that I have fixed my understanding of the cubic environment maps and how they work with respect to the Eagle, I now have two more textures nearing completion. The bumps are looking right - maybe I need to reduce the layering a tad. I don't like the orange peel paint effect but that is almost a necessary evil in FSX. (Leave a bumpmap flat and the reflections are awfully streaky. Maybe I can fiddle with the cubemaps...? If I add some "waver" there...?

All in all I am getting happier. OK, with the new cubemap I need to adjust the alpha again (done on the red one).

What a learning session this has been!



 
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