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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

The Mirage 2000 by Rollus is out!

It's "Le Chevaliers du Ciel" :) Or "The Skywarriors" =O.

Has anyone else by the way noticed his site has gone offline? :X

And peter, could you post a how-to for your vapor modification?
 
ok, here we go
refer to post #140

1. create a 'texture.common' folder and copy the 26 common textures into it (I've kept vetvol.bmp as an unique texture for each repaint)
2. delete these common textures from the repaint folders
3. create inside each repaint folder (but not inside the texture.common!), a texture.cfg file containing the text:

[fltsim]
fallback.1=..\texture.common

4. each repaint folder has a sub-folder called 1024x1024; cut and paste the 6 bmp files from this folder to the repaint folder, deleting the 6 dds related files
5. (optional) rename the original 'texture' folder as 'texture.2-EA', but don't forget to change the [fltsim.0] texture entry of the aircraft.cfg file...

Now you have 26 files inside 'texture.common' and 12 files inside the repaint folders. Go to the recycle bin and see how much memory you're about to wipe out from your system!

I hope this makes some sense!
 
Has anyone else by the way noticed his site has gone offline? :X
He most likely exceeded his allotted bandwidth for the month. At 290MB a pop it doesn't last long. Luckily for those who don't have a copy yet a new month begins next week. Following the procedures outlined above for using a common texture folder and then repackaging would help in that regard for the next month.
:ernae:
 
The Vapor mod uses the payware Skysim mirage vapor effect! (Doesn't look good at night as it is a light effect)

Put this under the lights section in your aircraft.cfg
light.9 = 6, 6.25, -0.00, -0.4, fx_Mir_G.fx ,
light.10 = 6, 6.25, 0.00, -0.4, fx_Mir_G.fx ,

In the panel.cfg put
gauge92=Skysim!Mir_G_Flare, 1,1,1,1
In the panel folder you will need to put the Skysim.cab from the mirage III panel folder and thats it!

(I have the vapor coming off the intake strakes because thats where I saw it on the real thing, just change the numbers in the aircraft.cfg to put it where you want it!)
 
ok, here we go
refer to post #140

1. create a 'texture.common' folder and copy the 26 common textures into it (I've kept vetvol.bmp as an unique texture for each repaint)
2. delete these common textures from the repaint folders
3. create inside each repaint folder (but not inside the texture.common!), a texture.cfg file containing the text:

[fltsim]
fallback.1=..\texture.common

4. each repaint folder has a sub-folder called 1024x1024; cut and paste the 6 bmp files from this folder to the repaint folder, deleting the 6 dds related files
5. (optional) rename the original 'texture' folder as 'texture.2-EA', but don't forget to change the [fltsim.0] texture entry of the aircraft.cfg file...

Now you have 26 files inside 'texture.common' and 12 files inside the repaint folders. Go to the recycle bin and see how much memory you're about to wipe out from your system!

I hope this makes some sense!

Ive just done this and it worked great, except for one thing, the centre tank what texture file is it that controls that!
 
Ive just done this and it worked great, except for one thing, the centre tank what texture file is it that controls that!

look for LAUCHER.bmp

PS: Having read your thougths about the upcoming A2A F-4 Phantom, I hope you don't mind my avatar.

Cheers, Henk.
 
Have we found a place to D/L and install this thing with English directions yet? I could never register on that site not to mention even with the Google translations its hard to follow.
 
He most likely exceeded his allotted bandwidth for the month. At 290MB a pop it doesn't last long. Luckily for those who don't have a copy yet a new month begins next week. Following the procedures outlined above for using a common texture folder and then repackaging would help in that regard for the next month.
:ernae:

Well, there's no rule for the case that his site goes offline, so maybe one could "bridge the supply gap" to help spreading this masterful piece of freeware... *Halo of innocence*
 
Well, there's no rule for the case that his site goes offline, so maybe one could "bridge the supply gap" to help spreading this masterful piece of freeware... *Halo of innocence*
:engel016:
For a second there I actually thought you were being serious. :applause:
The author's written request/instructions trump any and all "rules" or
scenarios people can dream up.
:ernae:
 
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