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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just letting you know guys, the patch will include:
- Sound fix
- The Flight model for the 450hp version, somewhere it took a wrong turn, so Pam corrected it
- Corrected hatch bump map
- Something else hopefully which I cannot disclose yet
TPet:
I don't know about the way they did it but you can operate the floats individually it works (somewhat) for me.
Thanks i appreciate yall thinking of meOne posters comments about joysticks affecting flight models is spot on. We (MS) have to design for the lowest common denominator,

Thanks i appreciate yall thinking of me
It is tough modeling for everyone
there are experts out here who can tell what they are talking about
some people like I have no clue
and we just want to have fun
I do like the new version and to be honest
have not had a problem with the FD's.
sometimes new aircraft with as real as it gets
Fd's i cannot fly so i do not
there is a need for both
H



Pam.. you are correct.. the Goose (especially after what y'all have done to it), is a model that begs to made more realistic. This thread and the attention paid to it says as much..
As for the weight stuff. I wasn't suggesting that you change the stations. I trust your work and accuracy.. I've left them as is in my own, personal (very realistic.. too realistic for joysticks) version.. I was refering to the fact that syntax errors in the cfg file (all those erroneous "//" ) rendered most of them void.. and none of the descriptions show up... it's just generic "stations".. and the max/min weights used, left something like 40 pounds to add before the Fuel and Payload screen, warned you that you were over MGTW.
Well, theres always room for me to learn things.. it's truethat i left the comments in on purpose. I probably could have made thwem all zero weight, but truth told, i'd watched the plane do enough backflips on the runway atthat point that all i wanted to do was make it stable and eliminate all but the most basic things till i got it stable.. Afterwards it just seemed like a prudent excersize to leave them commented out, but i didnt know the descriptions wouldnt show up.. There's others that were completely left out, like the pyrotechnics position, that i couldnt estimate a weight for.
I think my mistake here, is in adding weight for the weights that were already part of the equation, like the water tank and chain locker etc. I can work with it a bit and see if i can come up with something better..
Henry.Thanks i appreciate yall thinking of me
It is tough modeling for everyone
there are experts out here who can tell what they are talking about
some people like I have no clue
and we just want to have fun
I do like the new version and to be honest
have not had a problem with the FD's.
sometimes new aircraft with as real as it gets
Fd's i cannot fly so i do not
there is a need for both
H
The modified text that I posted earlier works well. It shows all the stations you normally use for loading...and it uses all of your coordinates.. I didn't change any of them.. your work is odviously accurate, as I've loaded this thing every way from Sunday, and it always behaves accordingly (i.e.. too many people bags too far aft , or too far forward leaves the pilot with his hands full.. LOL.. but it seems quite realistic.
:ernae:
Pam as a tweaker of fd's myselfHenry.
i once tried to fly oneof those real as it gets airplanes. incredible systems detailing all around. I couldnt even start it, and i tried for months. perhaps if i read russian?? But that lesson stuck with me. I will make the handling of an aircraft as close to the blueprints as i possibly can, but no one should have to use what little free time they have pressing buttons and flipping switches. We're all in this to fly, bottom line, and i'll never make an aircraft so complex that it cant be enjoyed by everyone.
Pam
This is all correct, and another good way of explaining it. The last paragraph develops more detail where I left off. I didnt want to 'overload' anyone with details - just the on-the-surface function.The mis-conceptions start in training, where pilots start thinking that the prop-control is a blade-pitch control. They start thinking (and eventually pass on) erroneous ideas like, "In level flight, you can trim the prop so that it can "bite" a little more air"... when in fact, a constant-speed prop is always biting as much air as it can.. THAT is what keeps it AT a selected RPM. The prop itself is the RPM governor. If you try to get it to "bite more air", all you're really doing is forcing it into a lower RPM.
Another misconception is that for takeoff, you select the finest pitch by pushing the control all the way in (forward). All you're doing is selecting the highest RPM. Sure, at the onset of a takeoff roll, that will be the finest pitch, but as airspeed increases, so does prop pitch. You can takeoff.. go into a steep climb, and then a steep dive, and the constant-speed prop will go from finest, to coarser, to finest and then coarest, pitches.. all without you ever touching the prop-control.
I know, I've heard this too...and much worse from people who 'know' what they're doing. lol...."In level flight, you can trim the prop so that it can "bite" a little more air"