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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

The OZX Grumman Goose HD Redux Now Released!

Hi Pam:

I just realized, maybe it makes a difference, but I am flying with all the realism sliders full right - did you build the FM tweaked so some should be pulled back?

No, i design and fly with full realism myself. it's the only way i can insure that everyone is going to get an enjoyable flight model no matter what their settings preferences may be..

Kinda sad you know.. i was really proud of this. but the wrong fde may have been included and all anyone is complaining about is that fde..
notreally sure i want to do any more after this one is done..
 
Well, if the wrong FDE was included, then none of us know what we're talking about! Dont worry Pam, that probably explains our confusion! LOL.

Real life stuff comes before FS. No worries here. Looking forward to any fixes. :ernae:
 
Thanks for the prop and the sound update! With the HD repaints and all the improvements it's a totally new airplane. Amazing :applause:

Wow and 2x wow, those screenys speak to me, congrats, :medals::ernae: Any clue of the whereabouts?

This freeware just gets better. It's fine to see the paints and their details (plenty), and water effects. Lots to discover, nice cabin pictures, lol.:guinness::icon29:
 
Yep, no problem at all here Pam and thank goodness for the extra eyes, I'm enjoying the hard work! :applause::applause::applause:
 
Well, i may owe you one hell of an apology.. I'm seeing an old pre-release problem we had in the development cycle popping up on other forums and i'm trying to get things here at home finished up as quickly as possible ( i have a housing inspection tomorrow and am majorly busy ) so i can make some checks and get the actual release fde uploaded..
bear with me please,,
Thanks
Pam<!-- / message -->

No apologies.. there was never any angst.. just the never-ending pursuit of realism. Any apology due is for my obsessive-ness LOL .. but I hope you know this is all constructive. I just couldn't not say anything.. mostly I respond so that things get fixed (even if I do the fixing, for myself and share it only with those who ask directly).

Kinda sad you know.. i was really proud of this. but the wrong fde may have been included and all anyone is complaining about is that fde..
notreally sure i want to do any more after this one is done..

I'm not complaining.. just observing and responding. If this were payware.. and the vendor just blew me off.. THEN I'd complain..LOL. If it was a pre-release, test cfg file.. it's no subtraction from the pride. I know from many projects I've worked on, that no matter HOW hard you try, something gets overlooked.. it just happens.

I've gotten the flight-dynamics where I like them.. performance and function are good.. loading is working nicely... I've shared it all, and the modified fuel gauge with piperarcherpilot .. And I've worked up a hi-res, modified DC3 airspeed indicator that reads in knots...

You're welcome to have a look at any of it..

ABOVE ALL.. if this weren't such a stunning package; I wouldn't be this inspired to spend this much time on it.

:applause:
 
Brett: Would you share the new files with us? PM or personal email would be great...Thanks for your efforts...

Steve
 
Thanks to you all for the feedback a 1.0 patch will be released as soon as possible for current users and a new 1.1 full install will be available for new users of course.

@Pam, pls dont beat yourself up over this ok? Mistakes are made and as OZx admin I take full resposibility, so ..

@all, my apologies for the omission
 
Jay?? could you let the folks over at FSE know?? i havent been able to log in there, and would like to tell them..
Thanks..
Pam
 
You folks have done an amazing job on this one!

Thanks very much for your many hours of hard work. I like it just the way it is!

:applause:
 
@Pam, pls dont beat yourself up over this ok? Mistakes are made and as OZx admin I take full resposibility, so ..
a mistake i have never made one of those:engel016:
now fifty or sixty over a few days maybe
but never one
LOL

if you dont make mistakes then you are not trying
to do your best
(Enerys Dad)
H
thanks:applause::applause:
 
it was a logistical error on my part i'm afraid. i wasnt as careful as i should have been in naming the fde version files and theres more than 20 of them. I've uploaded the correct set to the server with a distinctive name and that fde will be released with the fix that is coming out.
The fde does not however address the rpm gauge sticking at 2700 rpm. If i remember correctley from our experiences with the HP version, that was an issue with the gauge file itself, and is over my head. I am sorry for that..
Load balancing will still have to be done with a piece of paper and a pencil i'm afraid. i made no effort to make this a beginners aircraft even though i myself am terrible at load balancing.. However, you will now get the full 2700 rpm for takeoff. I leatrned to use manifold pressure instead of rpm, but if you want to bring the rpm down, simply pull back on the pitch levers.. Why that works, i dont know.. It's like FSX has it's props backwards and for some reason reducing pitch increases prop drag or something along those lines..
Truly a bizar airplane, but i love it..

As for Mistakes.. Thanks henry, and everyone. please understand though, it's embarrasing to me when something less than my very best is what people see.. I'm not perfect, i'm certainly no expert, but i i do my very best, and want people to have that, not my second best..
Pam
 
Load balancing will still have to be done with a piece of paper and a pencil i'm afraid. i made no effort to make this a beginners aircraft even though i myself am terrible at load balancing.. However, you will now get the full 2700 rpm for takeoff. I leatrned to use manifold pressure instead of rpm, but if you want to bring the rpm down, simply pull back on the pitch levers.. Why that works, i dont know.. It's like FSX has it's props backwards and for some reason reducing pitch increases prop drag or something along those lines..
Truly a bizar airplane, but i love it..

I kinda like the, "ornery" props. I've never flown (as PIC), any piston aircraft bigger than a Cessna 310.. but I have sat right-seat in a Convair 240 (kinda like a tricycle geared DC-3). Those big, old, grumpy radial-engines, and their equally grumpy props are NOT the precision instruments you'll find on modern GA. It's more fun (and actually more realistic), to NOT be able to just dial in an RPM and count on it holding.. I like the "hands-on" prop management.

As for the loading.. yeah, loading the aircraft is as much a part of flying, as navigating. Paper and pencil (or experienced guessing) is good.. so long as the weight-stations are there at the 'Fuel and Payload' screen.., with at least a basic description for each... and the difference between empty weight, and max weight (useable load) allows for loading. ... I.E.. 6 passengers and their baggage means not only deciding where they'll sit (and where the bags go), it also means less than full tanks (110 gallons each). Let all the passengers sit in the forward part of the cabin.. and prepare yourself for a twitchy airplane.. LOL .. Pile in 10 passengers (aux seating) with bags, and you aint going very far...

As for actual in-flight handling.. it gets tricky. You have to compromise, because much depends on the hardware. A person with a springy, joystick and twist-grip rudder won't be able to realistically control a model that is set up for realistic handling. That requires more subtle and precise controlling of a yoke and pedals.. and ideally, you'd have a throttle for each engine... not only for ground/water steering, but for yaw management, and even crosswing landing. A person concerned enough about accuracy there, will figure out how to tweak the cfg file. "My" Goose would be almost unflyable by twisting joystick and single throttle... and if you don't manage airspeed/manifold-pressure during a climb.. the engines will overheat :isadizzy:
 
My avatar? I suppose I can do that pat :)

Ok, you guys, we are working hard on the bits and pieces it will be a little while, prolly end of the week or so .. again sorry
 
One of the things I experience with this bird is a very strange/sensitive prop control behavior...

I have CH yoke & pedals, though not with an extra throttle controller. When I 'play' with the prop lever - forward & back (either yoke or VC), the plane pitches nose up & down quite violently. Almost all my non fixed prop aircraft do this, but not to this extent.

Is this normal?
 
One of the things I experience with this bird is a very strange/sensitive prop control behavior...

I have CH yoke & pedals, though not with an extra throttle controller. When I 'play' with the prop lever - forward & back (either yoke or VC), the plane pitches nose up & down quite violently. Almost all my non fixed prop aircraft do this, but not to this extent.

Is this normal?

It depends on how much you pull the throttle or prop levers back. When you reduce thrust, you reduce lift and increase drag. Part of that drag is acting on the bottom of the fuselage and wings and willl momentarily push the plane up. That will give you the effect your seeing and depending onthe weather it can be pretty extreme, but in general shouldnt be any more than three to ten degrees ( with ten degrees being extreme ).
 
I kinda like the, "ornery" props. I've never flown (as PIC), any piston aircraft bigger than a Cessna 310.. but I have sat right-seat in a Convair 240 (kinda like a tricycle geared DC-3). Those big, old, grumpy radial-engines, and their equally grumpy props are NOT the precision instruments you'll find on modern GA. It's more fun (and actually more realistic), to NOT be able to just dial in an RPM and count on it holding.. I like the "hands-on" prop management.

As for the loading.. yeah, loading the aircraft is as much a part of flying, as navigating. Paper and pencil (or experienced guessing) is good.. so long as the weight-stations are there at the 'Fuel and Payload' screen.., with at least a basic description for each... and the difference between empty weight, and max weight (useable load) allows for loading. ... I.E.. 6 passengers and their baggage means not only deciding where they'll sit (and where the bags go), it also means less than full tanks (110 gallons each). Let all the passengers sit in the forward part of the cabin.. and prepare yourself for a twitchy airplane.. LOL .. Pile in 10 passengers (aux seating) with bags, and you aint going very far...

As for actual in-flight handling.. it gets tricky. You have to compromise, because much depends on the hardware. A person with a springy, joystick and twist-grip rudder won't be able to realistically control a model that is set up for realistic handling. That requires more subtle and precise controlling of a yoke and pedals.. and ideally, you'd have a throttle for each engine... not only for ground/water steering, but for yaw management, and even crosswing landing. A person concerned enough about accuracy there, will figure out how to tweak the cfg file. "My" Goose would be almost unflyable by twisting joystick and single throttle... and if you don't manage airspeed/manifold-pressure during a climb.. the engines will overheat :isadizzy:

::Looks at her 3D springy joystick thingy and blushes:: Wellllllllll, i cant afford all that other equipment soi'm one of those with the twisty handled joysticks.

One of the main problems i have with props is fsx itself. As you know, theres three kinds of props. Fixed, variable pitch,and constant speed. But FSX only accounts for fixed and constant speed, so we have to fudge it when we have a prop like on the goose thats variable pitch, but direct drive off the engine. It's not difficult to fudge it, but i worry that the accuracy of it suffers..
 
It depends on how much you pull the throttle or prop levers back. When you reduce thrust, you reduce lift and increase drag. Part of that drag is acting on the bottom of the fuselage and wings and willl momentarily push the plane up. That will give you the effect your seeing and depending onthe weather it can be pretty extreme, but in general shouldnt be any more than three to ten degrees ( with ten degrees being extreme ).

It is pretty extreme, but don't know how many degrees. If I had to guess, i'd say between 15-20! I wish i knew how to make videos - i'd show you. I thought at first I thought it must be the yoke calibration, but it's the same if i move the VC lever.
 
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