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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Brett, your numbers work great.. thank you..![]()
Very well put. You know, some of these discussions should be made into FAQ's on its own or something...that would help a lot of people.When we say "prop RPM", it's synonomous with engine RPM (on airplanes like this where the prop is mounted directly to the shaft..i.e..no gear reduction)... I remember many of these discussions where people still walk away thinking that the throttle controls engine-RPM, and the prop-control controls prop-RPM.. That little thing lingers and confuses.
The throttle controls manifold pressure (think of it as potential RPMs).. the prop-control makes the prop "hold" a selected RPM.
This is the kind of information that makes people (like me) who think of FSX as a game realize that it is much more. This note, as well as the others, has helped me to fly my FLIGHT SIMULATOR more as a training aid and less as a game.You're quite welcome.. but aside form min/max weights, they're your numbers.. you're the one who poured over the blueprints.. so thank YOU !
One last note on constant-speed props.. and I only keep at this thread-hijacking out of love (honest)..LOL
When we say "prop RPM", it's synonomous with engine RPM (on airplanes like this where the prop is mounted directly to the shaft..i.e..no gear reduction)... I remember many of these discussions where people still walk away thinking that the throttle controls engine-RPM, and the prop-control controls prop-RPM.. That little thing lingers and confuses.
The throttle controls manifold pressure (think of it as potential RPMs).. the prop-control makes the prop "hold" itself (and the engine) at the selected RPM.
@Paul.
Thank you.. If the goose hadnt been one of the better aircraft in the fsx package, it's my opinion that it probably wouldnt have gotten chosen as a plane to ramp up by OzX. In truth, i didnt touch the aileron or elevator force's. I did however add in a whole lotta stuff that MS left out ( main wing, MAC, etc ) and therein lies the changes in flight characteristics. The work you guys did was awesome. no doubt there, but i also believe you were working inside of microsofts cacoon and not really able to take the plane as far as you would have liked. Just my personal opinion there.
Over the last year, it's been my sole intention to drive flight models out of the "game" mentality and into real world simulation. The goose is part of that. I also personally believe that with the goose, we have gotten so close to that that it's spawned this whole group of people who want to se it be real. Otherwise, it would just be ignored like so many other planes are. All of this nit picking that you see, is really a complement, not only to OzX myself and the JFTC team, but to microsoft as well. It means, we all did great, but it can be made better, and the folks that are posting in this thread right now; pilots, Flight instructors, you name it; are all just trying to help me make this the very best flying aircraft available to anyone anywhere. And such a deal on the price..
I admit, i'm proud, i have an ego, but i try to leave it at the door. We all have the same goal here ( i think ) and it's simply on my shoulders to take what the others offer and apply it as best i can with what i have to work with. In the end, we should have a pretty good plane. What most people forget however, is that planes are not designed by pilots. They're designed by groups of people in closed rooms with slide rules, pencils and a drafting table. I'm really in no different position than they are. like them, i can only take pilot reports and make modifications based on those reports, but in the end. i think we'll have done ok..
OH, btw. I've got a P-51 coming up in the near future.. PM me if you'd like to be in on it..


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