0.00: DllMain - Starting up.
108.78: CreateD3DWrapper - Direct3D 9 Loaded.
108.85: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
108.85: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
108.85: D3DWrapper::CreateDevice - NVIDIA GeForce GT 730 (Driver Version: 10.18.13.5382)
108.85: D3DWrapper::CreateDevice - Hardware Vertex Processing
108.85: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
108.85: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 8
108.85: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
108.85: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: -2147483648
109.16: FakeDevice::FakeDevice - Available Texture Memory 4020 MB
109.16: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
109.16: FakeDevice::FakeDevice - Patching external FOV: 35 (0.610865)
109.16: FakeDevice::FakeDevice - Patching visibility culling.
109.16: EffectBase::CheckShaderCache
109.16: LightArray::ApplyPatch - Patching maximum dynamic light count.
109.17: ModelsThread - Background Thread Started
109.17: AuxThread1 - Background Thread Started
109.18: AuxThread2 - Background Thread Started
109.19: AuxThread3 - Background Thread Started
109.20: ModelBuffer::Init - SSE4.1 is available
109.20: ModelBuffer::CreateBuffers - Capacity = 600000
109.21: ModelBuffer::Init - Available Texture Memory 3998 MB
109.21: Models::OnInit - Shadow Map Size: 2048, Filter: On
109.21: Models::OnInit - Available Texture Memory 3948 MB
109.21: DrawRecorder::Init - Scenery Shadow Map Size: 8192
109.21: DrawRecorder::Init - Terrain Shadow Map Size: 2048
109.21: DrawRecorder::Init - Available Texture Memory 3836 MB
109.21: DrawRecorder::StartCompileShaders
109.21: CompileShaders - Starting.
109.21: EffectBase::LoadGlobalDefines - Weather: Normal
109.21: SeaWater::CompileShaders - Sea: Calm
109.21: EffectBase::CompileEffectFile - Compiling: SeaWater.fx
109.74: EffectBase::CreateEffect - Loading: Texture.fx
109.75: TextureManager::Init - Loading TextureMagic.ini
116.37: EffectBase::CompileEffectFile - Compiling: SeaWater.fx - Done.
116.37: CompileShaders - Finished.
123.14: DrawRecorder::LoadShaders
123.14: EffectBase::CreateEffect - Loading: Generic.fx
123.18: EffectBase::CreateEffect - Loading: GroundShadow.fx
123.19: SeaWater::LoadShaders - Sea: Calm
123.19: EffectBase::CreateEffect - Loading: SeaWater.fx
123.19: EffectBase::CreateEffect - Loading: Scenery.fx
123.22: EffectBase::CreateEffect - Loading: Terrain.fx
123.26: EffectBase::CreateEffect - Loading: Clouds.fx
123.27: EffectBase::CreateEffect - Loading: Skybox.fx
123.30: EffectBase::CreateEffect - Loading: Models.fx
123.34: EffectBase::CreateEffect - Loading: RenderShadows.fx
123.37: DrawCalls buffer resized to 1024
124.96: DrawCalls buffer resized to 2048
124.96: ModelDrawData buffer resized to 512
124.98: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 524288
124.98: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x142, Size = 16384
124.99: SeaWater::SetupNormals - Normal Map #1: 512 x 512
125.18: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x102, Size = 65536
125.22: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x102, Size = 16384
125.24: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
125.24: DrawRecorder::LogStats - T:1869.9 (264.7 0) MD:132 (4.14) SC:183 TE:365 CL:0 (0;0) SP:675 SH:0 UI:6 Oth:226 LT:59
125.53: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x142, Size = 32768
125.53: SeaWater::SetupNormals - Normal Map #2: 512 x 512
125.96: Clouds buffer resized to 512
126.33: SeaWater::SetupNormals - Normal Map #3: 512 x 512
126.43: SeaWater::SetupNormals - Normal Map #4: 512 x 512
126.49: SeaWater::SetupNormals - Normal Map #5: 512 x 512
126.61: SeaWater::SetupNormals - Normal Map #6: 512 x 512
126.69: SeaWater::SetupNormals - Normal Map #7: 512 x 512
126.81: SeaWater::SetupNormals - Normal Map #8: 512 x 512
126.96: SeaWater::SetupNormals - Normal Map #9: 512 x 512
127.02: DrawCalls buffer resized to 3072
127.08: SeaWater::SetupNormals - Normal Map #10: 512 x 512
587.11: FakeDevice::TestCooperativeLevel - Device State: 0x88760869
587.15: FakeDevice::Reset
587.15: TextureManager::Release
587.15: DrawRecorder::ReleaseBuffers
587.15: DrawRecorder::ReleaseEffects
587.15: SeaWater::Release - SeaWater::Release
587.15: Clouds::Release
587.15: Models::Release - Models::Release
587.15: ModelBuffer::Release - ModelBuffer::Release
587.63: EffectBase::CreateEffect - Loading: Texture.fx
587.63: ModelBuffer::Init - SSE4.1 is available
587.63: ModelBuffer::CreateBuffers - Capacity = 600000
587.63: ModelBuffer::Init - Available Texture Memory 3998 MB
587.63: Models::OnInit - Shadow Map Size: 2048, Filter: On
587.63: Models::OnInit - Available Texture Memory 3948 MB
587.63: DrawRecorder::Init - Scenery Shadow Map Size: 8192
587.63: DrawRecorder::Init - Terrain Shadow Map Size: 2048
587.63: DrawRecorder::Init - Available Texture Memory 3836 MB
587.63: FakeDevice::Reset - Available Texture Memory 3836 MB
588.01: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 524288
588.01: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x142, Size = 32768
588.03: SeaWater::SetupNormals - Normal Map #1: 512 x 512
588.32: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x102, Size = 65536
588.32: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x102, Size = 16384
588.32: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
588.32: DrawRecorder::LogStats - T:522.1 (316.1 0) MD:164 (4.72) SC:184 TE:14 CL:429 (13;376) SP:674 SH:0 UI:7 Oth:233 LT:59
588.38: SeaWater::SetupNormals - Normal Map #2: 512 x 512
588.45: SeaWater::SetupNormals - Normal Map #3: 512 x 512
588.57: SeaWater::SetupNormals - Normal Map #4: 512 x 512
588.70: SeaWater::SetupNormals - Normal Map #5: 512 x 512
588.83: SeaWater::SetupNormals - Normal Map #6: 512 x 512
588.95: SeaWater::SetupNormals - Normal Map #7: 512 x 512
589.08: SeaWater::SetupNormals - Normal Map #8: 512 x 512
589.21: SeaWater::SetupNormals - Normal Map #9: 512 x 512
589.34: SeaWater::SetupNormals - Normal Map #10: 512 x 512
589.47: SeaWater::SetupNormals - Normal Map #11: 512 x 512
589.60: SeaWater::SetupNormals - Normal Map #12: 512 x 512
589.70: SeaWater::SetupNormals - Normal Map #13: 512 x 512
589.94: SeaWater::SetupNormals - Normal Map #14: 512 x 512
590.08: SeaWater::SetupNormals - Normal Map #15: 512 x 512
590.22: SeaWater::SetupNormals - Normal Map #16: 512 x 512
599.20: FakeDevice::TestCooperativeLevel - Device State: 0x88760869
599.22: FakeDevice::Reset
599.22: TextureManager::Release
599.22: DrawRecorder::ReleaseBuffers
599.22: DrawRecorder::ReleaseEffects
599.22: SeaWater::Release - SeaWater::Release
599.22: Clouds::Release
599.22: Models::Release - Models::Release
599.22: ModelBuffer::Release - ModelBuffer::Release
599.59: EffectBase::CreateEffect - Loading: Texture.fx
599.59: ModelBuffer::Init - SSE4.1 is available
599.59: ModelBuffer::CreateBuffers - Capacity = 600000
599.59: ModelBuffer::Init - Available Texture Memory 3998 MB
599.60: Models::OnInit - Shadow Map Size: 2048, Filter: On
599.60: Models::OnInit - Available Texture Memory 3948 MB
599.60: DrawRecorder::Init - Scenery Shadow Map Size: 8192
599.60: DrawRecorder::Init - Terrain Shadow Map Size: 2048
599.60: DrawRecorder::Init - Available Texture Memory 3836 MB
599.60: FakeDevice::Reset - Available Texture Memory 3836 MB
599.89: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 524288
599.89: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x142, Size = 32768
599.91: SeaWater::SetupNormals - Normal Map #1: 512 x 512
600.17: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x102, Size = 65536
600.17: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x102, Size = 16384
600.19: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
600.24: SeaWater::SetupNormals - Normal Map #2: 512 x 512
600.29: SeaWater::SetupNormals - Normal Map #3: 512 x 512
600.35: SeaWater::SetupNormals - Normal Map #4: 512 x 512
600.48: SeaWater::SetupNormals - Normal Map #5: 512 x 512
600.63: SeaWater::SetupNormals - Normal Map #6: 512 x 512
600.77: SeaWater::SetupNormals - Normal Map #7: 512 x 512
600.86: SeaWater::SetupNormals - Normal Map #8: 512 x 512
600.99: SeaWater::SetupNormals - Normal Map #9: 512 x 512
601.12: SeaWater::SetupNormals - Normal Map #10: 512 x 512
601.24: SeaWater::SetupNormals - Normal Map #11: 512 x 512
601.36: SeaWater::SetupNormals - Normal Map #12: 512 x 512
601.48: SeaWater::SetupNormals - Normal Map #13: 512 x 512
601.68: SeaWater::SetupNormals - Normal Map #14: 512 x 512
601.87: SeaWater::SetupNormals - Normal Map #15: 512 x 512
601.97: SeaWater::SetupNormals - Normal Map #16: 512 x 512
606.72: Clouds buffer resized to 1024
606.76: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x142, Size = 65536
608.48: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 1048576
608.48: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x142, Size = 131072
610.73: ModelDrawData buffer resized to 1024
615.12: DrawRecorder::BeginScene - World reset.
615.12: Clouds::Clear
616.21: DrawRecorder::LockLabelTexture - Creating Label Texture 0, Format = 21
616.61: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x144, Size = 32768
621.11: DrawRecorder::LogStats - T:40.5 (2.2 0) MD:442 (2.26) SC:412 TE:486 CL:0 (0;0) SP:681 SH:0 UI:7 Oth:204 LT:59
624.32: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x102, Size = 131072
624.66: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x242, Size = 32768
624.66: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x242, Size = 16384
636.80: ModelDrawData buffer resized to 1536
653.88: DrawRecorder::LogStats - T:47.5 (2.2 0) MD:391 (2.04) SC:388 TE:537 CL:0 (0;0) SP:666 SH:0 UI:5 Oth:124 LT:59
663.88: DrawCalls buffer resized to 4096
663.88: ModelDrawData buffer resized to 2048
669.77: GeometryBuffer::PopulateBuffers - Resize Index Buffer FVF = 0x102, Size = 32768
686.67: DrawRecorder::LogStats - T:51.1 (32.5 856050) MD:360 (1.73) SC:490 TE:509 CL:0 (0;0) SP:237 SH:0 UI:5 Oth:1 LT:10
686.89: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x102, Size = 262144
719.46: DrawRecorder::LogStats - T:37.2 (2.2 0) MD:441 (1.61) SC:588 TE:497 CL:0 (0;0) SP:711 SH:0 UI:5 Oth:1 LT:59
752.24: DrawRecorder::LogStats - T:30.3 (16.3 0) MD:669 (1.93) SC:587 TE:509 CL:0 (0;0) SP:734 SH:0 UI:5 Oth:291 LT:59
785.04: DrawRecorder::LogStats - T:32.4 (1.3 0) MD:193 (3.06) SC:299 TE:265 CL:0 (0;0) SP:688 SH:0 UI:5 Oth:217 LT:59
803.35: DrawRecorder::BeginScene - World reset.
803.35: Clouds::Clear
803.88: DrawRecorder::BeginScene - World reset.
803.88: Clouds::Clear
817.80: DrawRecorder::LogStats - T:10.8 (3.4 0) MD:91 (2.91) SC:3 TE:426 CL:541 (16;761) SP:4 SH:0 UI:9 Oth:61 LT:0
850.58: DrawRecorder::LogStats - T:15.8 (5.6 13988) MD:88 (3.01) SC:4 TE:460 CL:529 (16;1020) SP:4 SH:0 UI:7 Oth:54 LT:0
883.35: DrawRecorder::LogStats - T:11.2 (1.7 0) MD:23 (3.78) SC:112 TE:352 CL:0 (16;1676) SP:7 SH:0 UI:8 Oth:58 LT:0
885.84: DrawRecorder::BeginScene - World reset.
885.84: Clouds::Clear
916.14: DrawRecorder::LogStats - T:31.2 (1.1 0) MD:180 (2.17) SC:79 TE:119 CL:11 (1;25) SP:35 SH:0 UI:15 Oth:5 LT:0
948.90: DrawRecorder::LogStats - T:45.0 (1.2 0) MD:159 (2.02) SC:294 TE:279 CL:9 (1;25) SP:15 SH:0 UI:11 Oth:5 LT:0
981.69: DrawRecorder::LogStats - T:27.0 (1.1 0) MD:174 (2.25) SC:122 TE:152 CL:8 (1;25) SP:37 SH:0 UI:5 Oth:5 LT:2
1014.47: DrawRecorder::LogStats - T:31.1 (1.3 808086) MD:231 (1.83) SC:235 TE:218 CL:12 (1;25) SP:70 SH:0 UI:5 Oth:5 LT:0
1047.27: DrawRecorder::LogStats - T:36.2 (0.9 0) MD:159 (1.98) SC:6 TE:116 CL:3 (1;25) SP:40 SH:0 UI:41 Oth:1 LT:0
1080.05: DrawRecorder::LogStats - T:23.3 (0.6 0) MD:26 (4.77) SC:9 TE:133 CL:2 (1;25) SP:87 SH:0 UI:13 Oth:0 LT:0
1112.83: DrawRecorder::LogStats - T:12.4 (0.5 0) MD:27 (4.59) SC:0 TE:0 CL:12 (1;25) SP:92 SH:0 UI:13 Oth:5 LT:0
1145.61: DrawRecorder::LogStats - T:43.5 (1.1 0) MD:28 (4.25) SC:432 TE:430 CL:8 (1;25) SP:99 SH:0 UI:13 Oth:1 LT:0
1178.42: DrawRecorder::LogStats - T:55.5 (1.0 0) MD:166 (12.31) SC:325 TE:331 CL:8 (1;25) SP:45 SH:0 UI:13 Oth:5 LT:0
1196.55: DrawRecorder::BeginScene - World reset.
1196.55: Clouds::Clear
1200.54: DrawRecorder::BeginScene - World reset.
1200.54: Clouds::Clear
1211.19: DrawRecorder::LogStats - T:51.1 (1.2 0) MD:177 (2.47) SC:208 TE:190 CL:8 (1;15) SP:86 SH:0 UI:24 Oth:1 LT:0
1243.99: DrawRecorder::LogStats - T:38.1 (1.1 0) MD:173 (2.23) SC:126 TE:143 CL:9 (1;25) SP:47 SH:0 UI:5 Oth:1 LT:0
1276.78: DrawRecorder::LogStats - T:64.2 (1.1 0) MD:35 (4.43) SC:343 TE:334 CL:7 (1;25) SP:49 SH:0 UI:13 Oth:1 LT:0
1309.57: DrawRecorder::LogStats - T:19.1 (0.6 9353) MD:30 (4.13) SC:33 TE:203 CL:2 (1;25) SP:46 SH:0 UI:13 Oth:0 LT:0
1342.35: DrawRecorder::LogStats - T:27.0 (0.9 0) MD:35 (4.43) SC:297 TE:267 CL:8 (1;25) SP:57 SH:0 UI:13 Oth:0 LT:0
1373.06: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
1375.13: DrawRecorder::LogStats - T:33.9 (0.9 0) MD:35 (4.57) SC:308 TE:281 CL:8 (1;25) SP:56 SH:0 UI:13 Oth:0 LT:0
1399.01: DrawRecorder::BeginScene - World reset.
1399.01: Clouds::Clear
1399.15: DrawRecorder::BeginScene - World reset.
1399.15: Clouds::Clear
1407.35: DrawRecorder::BeginScene - World reset.
1407.35: Clouds::Clear
1408.59: DrawRecorder::LogStats - T:1233.9 (0.6 0) MD:27 (4.59) SC:134 TE:54 CL:0 (0;0) SP:24 SH:0 UI:15 Oth:0 LT:0
1441.38: DrawRecorder::LogStats - T:46.6 (1.2 0) MD:165 (2.33) SC:309 TE:273 CL:9 (1;25) SP:43 SH:0 UI:17 Oth:0 LT:0
1474.15: DrawRecorder::LogStats - T:41.9 (1.1 0) MD:166 (1.90) SC:158 TE:262 CL:7 (1;25) SP:16 SH:0 UI:8 Oth:1 LT:0
1506.96: DrawRecorder::LogStats - T:47.4 (1.1 0) MD:167 (2.14) SC:187 TE:203 CL:8 (1;25) SP:17 SH:0 UI:10 Oth:6 LT:0
1539.73: DrawRecorder::LogStats - T:29.0 (1.2 0) MD:162 (1.98) SC:203 TE:283 CL:11 (1;25) SP:24 SH:0 UI:8 Oth:5 LT:0
1572.50: DrawRecorder::LogStats - T:49.1 (1.3 0) MD:166 (1.93) SC:321 TE:315 CL:9 (1;25) SP:6 SH:0 UI:5 Oth:5 LT:0