[D3D8]
; Change to NoMultisampling=1 for SweetFX compatibility, but it will disable ingame antialiasing.
NoMultisampling=1
; Aircraft shadows. 0 - No Shadows; 1 - Low; 2 - Medium; 3 - Good; 4 - High; 5 - Best
ShadowQuality=5
; Terrain shadows. 0 - Disabled; 1 - Low Quality; 2 - Medium; 3 - High
TerrainShadows=3
; 0 - Disabled; 1 - Enabled
TerrainBumpMapping=1
; 0 - No shadows; 1 - 10%; 2 - 20%; ...; 10 - 100%. Doesn't make much sense to go below 50%.
CloudShadowScale=10
; 0 - No shadows; 1 - 10%; 2 - 20%; ...; 10 - 100%. Smaller values cause brighter shadows.
CloudShadowDensity=5
; -1 - Off; 0 - Default; 1 - VSync On
VSyncMode=0
; 0 - Use default (which is 60 degrees); 1...180 - override FOV for external views.
ExternalFOV=30
; Sun glare and lens flares. 0 - Off. 1 - On.
SunGlare=1
; Weather tuning (might be overwritten by WOFF)
; Range 0...100 as percentage of sunlight reduction.
CloudShadowOvercast=10
CloudShadowHeavy=90
; Tweaks strength of environment reflection. 0 - off. 1 minimum, 9 maximum.
EnvReflection=5
; Tweak sharpness of sun and environment reflections. 1 dullest, 9 sharpest.
Glossiness=1
; Enable dynamic lights (gun flashes, etc) for scenery objects. 0 - Off. 1 - On.
SceneryDynamicLighting=1
; Adjust sprite (smoke, dust, etc) brightness according to time of day. 0 - Off (always bright). 1 - On.
SpriteLighting=1
; Ambient+sun light amount when night sprites are enabled
NightLightThreshold=0.35
; Troubleshooting options
Enabled=1
ForceHardwareVertexProcessing=1
ForceRenderTargetTextures=1
EnumAllDisplayModes=1
AutoGenMipMaps=1
WriteLog=0
Numpad0Switch=1