Flamingskull5000
SOH-CM-2024
In a perfect world, when this package has all the kinks worked out, it would have an auto-installer so dummies like myself could install it........just saying.
You need to be using the new February dated dll, and generic.fx files.
TextureMagic.ini has
[HighAltSprite]
tr_condenstrail_basis1.dds=7500|500
tr_condenstrail_basis2.dds=7500|500
effects.xml has
<high_contrail_1 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="-0.5" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis1.dds" ZBias=".03"/>
<high_contrail_2 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="0.5" PosZ="0" CountSegments="2743" SegmentLength="8.75" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis2.dds" ZBias=".03"/>
<fx_high_contrail ClassName="GroupEffect" Effect0="high_contrail_1" Effect1="high_contrail_2" Effect2=""/>
the ETO_P_51d_100_45 aircraft xdp has these lines in the effects section
<Effect Type="Track" EffectName="fx_high_contrail" PosX="0.52" PosZ="2.2" PosY="0.0"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-0.52" PosZ="2.2" PosY="0.0"/>
the effects\fxtextures folder has
tr_condenstrail_basis1.dds and tr_condenstrail_basis2.dds
You need to be using the new February dated dll, and generic.fx files.
TextureMagic.ini has
[HighAltSprite]
tr_condenstrail_basis1.dds=7500|500
tr_condenstrail_basis2.dds=7500|500
effects.xml has
<high_contrail_1 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="-0.5" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis1.dds" ZBias=".03"/>
<high_contrail_2 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="0.5" PosZ="0" CountSegments="2743" SegmentLength="8.75" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis2.dds" ZBias=".03"/>
<fx_high_contrail ClassName="GroupEffect" Effect0="high_contrail_1" Effect1="high_contrail_2" Effect2=""/>
the ETO_P_51d_100_45 aircraft xdp has these lines in the effects section
<Effect Type="Track" EffectName="fx_high_contrail" PosX="0.52" PosZ="2.2" PosY="0.0"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-0.52" PosZ="2.2" PosY="0.0"/>
the effects\fxtextures folder has
tr_condenstrail_basis1.dds and tr_condenstrail_basis2.dds
Andrey simply told his shaders to ignore the system driver value, and to use a fixed value he provided.
Besides the skywriter look, the other thing I notice that is different from what I'm getting is that the contrail starts to show up full strength right at the exhaust ports, where with my install there is a delay of about a hundred yards behind the aircraft before it brightens from transparent to white (modeled to look like what I see happening in the sky with real contrails).
I had an older version of the contrail effect I published for the P-38 some years ago that looked like your pictures, and it was speed based so it would work all the way down to ground level.