0.00: DllMain - Starting up.
3.80: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
3.80: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
3.80: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 660 (Driver Version: 24.21.13.9924)
3.80: D3DWrapper::CreateDevice - Hardware Vertex Processing
3.80: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
3.80: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 0
3.80: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
3.80: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0
4.44: FakeDevice::FakeDevice - Available Texture Memory 4072 MB
4.44: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
4.44: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
4.44: FakeDevice::FakeDevice - Patching visibility culling.
4.44: EffectBase::CheckShaderCache
4.44: VirtualCockpit::EnableEnhancements - Patching cockpit view.
4.44: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
4.44: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
4.44: LightArray::ApplyPatch - Patching maximum dynamic light count.
4.44: DrawRecorder:
rawRecorder - Starting worker threads.
4.44: WorkerThread::WorkerThread - Number of Processors: 4
4.48: ModelBuffer::Init - SSE4.1 NOT available
4.48: ModelBuffer::CreateBuffers - Capacity = 600000
4.48: ModelBuffer::Init - Available Texture Memory 4050 MB
4.49: Models::OnInit - Shadow Map Size: 2048, Filter: On
4.49: Models::OnInit - Available Texture Memory 4002 MB
4.49: DrawRecorder::Init - Scenery Shadow Map Size: 8192
4.49: DrawRecorder::Init - Terrain Shadow Map Size: 2048
4.49: DrawRecorder::Init - Available Texture Memory 3890 MB
4.49: DrawRecorder::StartCompileShaders
4.49: CompileShaders - Starting.
4.49: CompileShaders - Finished.
4.59: EffectBase::CreateEffect - Loading: Texture.fx
4.60: TextureManager::Init - Loading TextureMagic.ini
5.30: DrawRecorder::LoadShaders
5.30: EffectBase::CreateEffect - Loading: Generic.fx
5.31: EffectBase::CreateEffect - Loading: GroundShadow.fx
5.31: EffectBase::CreateEffect - Loading: SeaWater.fx
5.33: EffectBase::CreateEffect - Loading: Scenery.fx
5.36: EffectBase::CreateEffect - Loading: Terrain.fx
5.41: EffectBase::CreateEffect - Loading: Clouds.fx
5.42: EffectBase::CreateEffect - Loading: Skybox.fx
5.42: EffectBase::CreateEffect - Loading: Models.fx
5.44: EffectBase::CreateEffect - Loading: RenderShadows.fx
5.45: DrawRecorder::LogStats - T:0.9 (0.0 0) MD:0 (0.00) SC:0 TE:0 CL:0 (0;0) SP:0 SH:0 UI:0 Oth:0 LT:0
5.51: DrawCalls buffer resized to 1024
5.51: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
10.93: WaterBuffer::AddIndexed - Realloc Vertex Capacity: 16384
10.93: WaterBuffer::AddIndexed - Realloc Index Capacity: 16384
10.93: ModelDrawData buffer resized to 512
11.06: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 524288
11.06: GeometryBuffer:
opulateBuffers - Resize Index Buffer FVF = 0x142, Size = 16384
11.07: SeaWater::SetupNormals - Normal Map #1: 256 x 256
11.09: WaterBuffer:
opulateBuffers - Water Vertex Buffer, Capacity = 16384
11.09: WaterBuffer:
opulateBuffers - Water Index Buffer, Capacity = 16384
11.15: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x102, Size = 32768
11.15: GeometryBuffer:
opulateBuffers - Resize Index Buffer FVF = 0x102, Size = 16384
19.25: DllMain - Exiting
Now run , but can't move the graphic setting slider on full quality , becouse give me a graphic error