hunter
Charter Member
Hard to tell what could it be. Maybe a driver issue?
GTX 660 should be perfectly ok, back when I started working on these shaders I had GTX 285 1GB made in 2009.
Make sure you've installed the latest version of DirectX 9, available here: https://www.microsoft.com/en-us/download/details.aspx?id=8109
What seems weird is that you are using 16-bit mode. It is not supported by DX9 shaders and (if I remember it correctly) should not even appear in CFS3Config, only 32 bit modes should be visible.
Can you find d3d8.log in your CFS3 folder and post its contents here? It is just a text file which will open in Notepad (and Windows will likely show it simply as "d3d8" with an icon like a text file)
Thank you , AnKor for your support and this is my log file.
0.00: DllMain - Starting up.
98.08: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
98.09: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
98.09: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 660 (Driver Version: 24.21.13.9924)
98.09: D3DWrapper::CreateDevice - Hardware Vertex Processing
98.09: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
98.09: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 0
98.09: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
98.09: D3DWrapper::CreateDevice - SwapEffect: 3, PresentationInterval: 0
98.68: FakeDevice::FakeDevice - Available Texture Memory 4072 MB
98.68: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
98.68: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
98.68: FakeDevice::FakeDevice - Patching visibility culling.
98.68: EffectBase::CheckShaderCache
98.70: VirtualCockpit::EnableEnhancements - Patching cockpit view.
98.70: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
98.70: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
98.70: LightArray::ApplyPatch - Patching maximum dynamic light count.
98.70: DrawRecorder:
98.70: WorkerThread::WorkerThread - Number of Processors: 4
98.74: ModelBuffer::Init - SSE4.1 NOT available
98.74: ModelBuffer::CreateBuffers - Capacity = 600000
98.74: ModelBuffer::Init - Available Texture Memory 4050 MB
98.74: Models::OnInit - Shadow Map Size: 2048, Filter: On
98.75: Models::OnInit - Available Texture Memory 4002 MB
98.75: DrawRecorder::Init - Scenery Shadow Map Size: 8192
98.75: DrawRecorder::Init - Terrain Shadow Map Size: 2048
98.75: DrawRecorder::Init - Available Texture Memory 3890 MB
98.75: DrawRecorder::StartCompileShaders
98.75: CompileShaders - Starting.
98.75: SeaWater::CompileShaders - Sea: Light
98.75: CompileShaders - Finished.
108.57: EffectBase::CreateEffect - Loading: Texture.fx
108.59: TextureManager::Init - Loading TextureMagic.ini
113.12: DrawRecorder::LoadShaders
113.12: EffectBase::CreateEffect - Loading: Generic.fx
113.14: EffectBase::CreateEffect - Loading: GroundShadow.fx
113.15: SeaWater::LoadShaders - Sea: Light
113.15: EffectBase::CreateEffect - Loading: SeaWater.fx
113.17: EffectBase::CreateEffect - Loading: Scenery.fx
113.21: EffectBase::CreateEffect - Loading: Terrain.fx
113.28: EffectBase::CreateEffect - Loading: Clouds.fx
113.29: EffectBase::CreateEffect - Loading: Skybox.fx
113.29: EffectBase::CreateEffect - Loading: Models.fx
113.32: EffectBase::CreateEffect - Loading: RenderShadows.fx
113.32: DrawRecorder::LogStats - T:0.9 (0.0 0) MD:0 (0.00) SC:0 TE:0 CL:0 (0;0) SP:0 SH:0 UI:0 Oth:0 LT:0
113.70: DrawCalls buffer resized to 1024
113.70: GeometryBuffer:
after the last line , of course , CTD.