This Could Be Very Interesting - AnKor's Shaders

I assume it will load and run if you delete the d3d8.dll?

In d3d8.ini, near the bottom, set

WriteLog=1

and then post the resulting log file text here.
 
Code:
0.00: DllMain - Starting up.
5.69: CreateD3DWrapper - Direct3D 9 Loaded.
5.87: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
5.87: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
5.87: D3DWrapper::CreateDevice - NVIDIA GeForce 9500 GT (Driver Version: 9.18.13.4195)
5.87: D3DWrapper::CreateDevice - Hardware Vertex Processing
5.87: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
5.87: D3DWrapper::CreateDevice - Windowed: 0, Width: 1440, Height: 900, Refresh: 0, Format: 22, Multisampling: 0
5.87: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
5.87: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0
6.05: FakeDevice::FakeDevice - Available Texture Memory 4050 MB
6.05: FakeDevice::FakeDevice - cfs3.exe version: 3.0.0.21007
6.05: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
6.05: FakeDevice::FakeDevice - Warning! Unexpected CFS3.exe version. FOV cannot be patched.
6.05: FakeDevice::FakeDevice - Patching visibility culling.
6.05: FakeDevice::FakeDevice - Warning! Unexpected CFS3.exe version. Culling cannot be patched.
6.05: EffectBase::CheckShaderCache
6.05: VirtualCockpit::EnableEnhancements - Patching cockpit view.
6.05: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
6.05: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
6.05: LightArray::ApplyPatch - Patching maximum dynamic light count.
6.05: LightArray::ApplyPatch - Warning! Unexpected CFS3.exe version. Extended dynamic lights are unavailable.
6.05: DrawRecorder::DrawRecorder - Starting worker threads.
6.05: WorkerThread::WorkerThread - Number of Processors: 4
6.09: ModelBuffer::Init - SSE4.1 is available
6.09: ModelBuffer::CreateBuffers - Capacity = 600000
6.09: ModelBuffer::Init - Available Texture Memory 4028 MB
6.10: Models::OnInit - Shadow Map Size: 2048, Filter: On
6.10: Models::OnInit - Available Texture Memory 3980 MB
6.10: DrawRecorder::Init - Scenery Shadow Map Size: 8192
6.10: DrawRecorder::Init - Terrain Shadow Map Size: 2048
6.10: DrawRecorder::Init - Available Texture Memory 3868 MB
6.10: DrawRecorder::StartCompileShaders
6.10: CompileShaders - Starting.
6.10: CompileShaders - Finished.
6.42: EffectBase::CreateEffect - Loading: Texture.fx
6.43: TextureManager::Init - Loading TextureMagic.ini
7.62: DrawRecorder::LoadShaders
7.62: EffectBase::CreateEffect - Loading: Generic.fx
7.63: EffectBase::CreateEffect - Loading: GroundShadow.fx
7.63: EffectBase::CreateEffect - Loading: SeaWater.fx
7.65: EffectBase::CreateEffect - Loading: Scenery.fx
7.67: EffectBase::CreateEffect - Loading: Terrain.fx
7.73: EffectBase::CreateEffect - Loading: Clouds.fx
7.73: EffectBase::CreateEffect - Loading: Skybox.fx
7.74: EffectBase::CreateEffect - Loading: Models.fx
7.76: EffectBase::CreateEffect - Loading: RenderShadows.fx
7.76: DrawRecorder::LogStats - T:0.6 (0.0 0) MD:0 (0.00) SC:0 TE:0 CL:0 (0;0) SP:0 SH:0 UI:0 Oth:0 LT:212945408
7.83: DrawCalls buffer resized to 1024
7.83: GeometryBuffer::PopulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
15.31: WaterBuffer::AddIndexed - Realloc Vertex Capacity: 16384
15.31: WaterBuffer::AddIndexed - Realloc Index Capacity: 16384
22.74: DllMain - Exiting
 
Last edited by a moderator:
I am on Windows 10 and have to use the "unmentionable exe", could that be the problem?

Edit:I should be 3.1a, my stock install was updated before I installed MAW.
 
Let the stupid questions begin....... Does this need to be installed into each individual add-on ie MAW, Rising Sun, ETO? and where does one find SweetFX?
 
Yes, you will need to follow the install instructions for each individual add-on you have. Anywhere you have cfs3.exe installed you can use AnKor's shaders to reap the benefits of this upgrade.

SweetFX is not required to use these shaders to improve CFS3. It adds complications to the install of this package that may not be worth it just to get the special effects it provides you with. Most users will not want to change the basic look of CFS3, in the ways that SweetFX can. (see post #511 above)

If you choose to use SweetFX to access these special effects the developer ReadMe includes the instructions in Chapter 10.
The version of SweetFX you want is still available here. http://forums.guru3d.com/showthread.php?t=381912

BTW, I have been unsuccessful in ever getting the replacement for SweetFX, called Reshade, to work with CFS3 and AnKor's shaders.
 
My thanks for very clear instructions in the 2 readmes/ they will require some digestion as very detailed :applause:


Re High_Resolution_Dynamic_Reticle_Collection, I assume from your current Ankor readme that one does NOT add any of the old Ankor stuff in the High_Resolution_Dynamic_Reticle_Collection download. i.e. effects d3d8 and shaders 30. That seems very clear there!:jump:

I am using the Cfs3config.exe (ConfigOverrides.xml) of yours from the other post. Assume that's OK?

Looking at your instructions re SweetFX. Let's try it! Seems http://riseofflight.com/Forum/viewtopic.php?f=49&t=34103 is dead though.
 
I'm looking at 2 SweetFX down loads I seem to have ( Thsese are folders with the same name as the zip files into which I extracted the zips. Which to use?

SweetFX-Configurator_standalone_with_SweetFX_1.5.1
and
SweetFX 1_5-23364-1-5-[Guru3D.com]
 
SweetFX-Configurator_standalone_with_SweetFX_1.5.1 seems different in that there is an application "SweetFX_config"

Otherwise my other download is as yours.
 
Well my C:\ ETO install didn't much like Sweet FX. It stopped after the opening screen. Uninstalled and works again. I'll try later on another install.
 
installed got everything as advertised except the water, tried changing SeaWater.fx settings as described no joy!
 
If you have the shaders installed, you have the new water. It may look different than what you want, but if anything else is working the new water is working. Please post a picture of what you're seeing, and we'll see if we can help you out with the settings.
 
If you have the shaders installed, you have the new water. It may look different than what you want, but if anything else is working the new water is working. Please post a picture of what you're seeing, and we'll see if we can help you out with the settings.
This is what i get water wise
attachment.php


attachment.php
 

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Okay, it looks like you're missing the correct file in the the standard game install. The original one from Microsoft was not made correctly (wrong patch sequence, and missing Alpha channel). I probably should have included the corrected one in the shader package, but it hasn't come up as an issue for anyone in a long time so I forgot about it.

http://www.sim-outhouse.com/sohforums/showthread.php/84267-This-Could-Be-Very-Interesting/page4 Post #99 has the file you probably need.

http://www.sim-outhouse.com/sohforums/showthread.php/84267-This-Could-Be-Very-Interesting/page14 Post#332 has an example that looks like yours.

Additionally, since the actual sky and clouds are being used to create the surface reflections, AnKor is no longer using this file for anything in his shaders that I know of, so I'm a little surprised that making the change still matters. Please, let me know if this fixes the issue.
 
I just checked, and in at least one of my installs where the water is working fine, I still have the original panoramic files and not the revised ones, so that may not be your problem after all. Either way let me know what happens.
 
Hi ijay from a fellow south-westerner :wavey: I recognise where you're flying over, on your way to beat up Rick Stein-ville no doubt ;0)
 
I just checked, and in at least one of my installs where the water is working fine, I still have the original panoramic files and not the revised ones, so that may not be your problem after all. Either way let me know what happens.
Thanks for the help, initial trying shows the same results, unfortunately real life (work) has now intervened for the next few days but I will get to it eventually
 
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