Okay, it looks like you're missing the correct file in the the standard game install. The original one from Microsoft was not made correctly (wrong patch sequence, and missing Alpha channel). I probably should have included the corrected one in the shader package, but it hasn't come up as an issue for anyone in a long time so I forgot about it.
http://www.sim-outhouse.com/sohforums/showthread.php/84267-This-Could-Be-Very-Interesting/page4 Post #99 has the file you probably need.
http://www.sim-outhouse.com/sohforums/showthread.php/84267-This-Could-Be-Very-Interesting/page14 Post#332 has an example that looks like yours.
Additionally, since the actual sky and clouds are being used to create the surface reflections, AnKor is no longer using this file for anything in his shaders that I know of, so I'm a little surprised that making the change still matters. Please, let me know if this fixes the issue.
You can try the defaults, or if you want to effectively eliminate the effect use something like 100, 0, 100. (I'm not home to test this so you may have to use 1 instead of 0)
Those look like texture names I used in my environment effects packages. If you had it or part of it installed in ETO you would have it, but for those who haven't, I don't think they are part of the actual ETO install.
-Specular textures don't seem to work with light maps. When using an xxx.+sr.dds with an xxx.+lrgb.dds, the sr gets treated like a light map. Also, using xxx.+lrgb.dds on a texture with a specular texture called for by the m3d appears to disable the specular texture and turn off all specular highlights for that texture.
They came with ETO 1.5 as an option: Ankor-Gecko ETO Exp 1.50 Update Shader Package
And they're Great!
James, since Andy has included the sun effect and textures with the latest build of the shaders, I would say not.
...
Teaser...
[HighAltSprite]
xxx.dds=7500|500
This will make sprites using xxx.dds texture disappear below 7500 meters above sea level.
Above that altitude they will gradually become more and more visible for additional 500 meters, so at 8000 they will appear as normal.
Properly working contrails anyone?
Properly working contrails anyone?
eeek! oh yes, sure!Properly working contrails anyone?