euroastar350
SOH-CM-2023
More helicopters, more helicopters and more helicopters. Did I mention more helicopters:costumes:
And we also know that simmers are NOT the target audience of the FS franchise. If programming and coding is so easy I am sure that other flight sim programs are just around the corner. If you ever meet the ACES team you may gain a better understanding of what they are up against and their limitations.
Whoa, ok I think that was taken a little too literally, I am sure that MudMarine was generalizing there - After all a lot of what FS simmers have been craving for nigh on 10 years has been completely ignored by MS and the MSFS devs, that is undeniable fact.
I am in agreement with MM to an extent, whilst FSX was, somewhat, developed inline with user feedback a LOT of what a MAJORITY of sim users would have liked to have seen was, almost deliberately, omitted - Most of these omissions would have been relatively straight forward to incorporate with a minimum of program size impact (given decent coding techniques).
So if 2 users want moving blades of grass worldwide that should be in there?
How about the 3 users who want individual tree leaves to blow in the wind? That would be interesting.
I read that 4 users want to see fish in the waters around Alaska. I wonder if that will make the cut?
Starting with FSX, Microsoft has listened to users more than ever before. Programming choices will always need to be made and all things will not ever be included to everyone's liking.
.......
All I ever asked for FS9/FSX is to be able to do the same thing "real" pilots do. I don't want it to be a combat sim. But I'm a military pilot at heart. I want to be able to file a flight plan and practice at the bombing range. I want to mid-air refuel; and I'd like to be able to talk to ATC to get clearances, etc.
It's interesting that Aces have moved FS Developer resources from FSInsider to the MSDN ESP site. http://www.fsinsider.com/developers/Pages/default.aspx That raises some interesting speculative questions about future 3rd party development e.g. will an MSDN subscription be required to develop for FS11 or even TS2?
Lionheart your comments regarding the Flight Dynamics and Graphics engine are spot on and I hope that what you have spoken of here becomes reality.
Pultacatt
eeeeeks!
Already, its expensive enough for developers. 3D Max is $4,000.00 USD, Photoshop CS3 Pro is either $1,000.00 or $2,000.00 USD. Cessna via EMI demand an annual charge of $2500.00 USD (besides royalties) to even 'think' about doing payware Cessna aircraft for FS. We cant be stretched to much more, especially with a dwindling market. If more companies go to EMI for annual 'club' charges, and other expenses creep in, it will be too expensive to create payware. An average payware aircraft could go from $25.00 to $200.00.
Bill
I 100% agree with you on that one Mud.Also shoot at a few targets and the occasional drone with a missile. Of course that plus the mission system would give us basic combat capability.
More helicopters, more helicopters and more helicopters. Did I mention more helicopters:costumes:
- More variation in tiles, plants (Speedtree!!!!), houses, roads, cars, etc...
- NO (real) COMBAT CAPABILITIES (like in X-Plane would be okay; if someone wants to go fully military, they should get dedicated combat sims instead of half-arsed implementations)
- NO (real) COMBAT CAPABILITIES (like in X-Plane would be okay; if someone wants to go fully military, they should get dedicated combat sims instead of half-arsed implementations)
- More variation in tiles
Bjoern
...Oh, and Mud -- buddy, FS is now and always has been a civilian flight sim, and also a civil flight sim. I like a good combat sim as much as anybody, but I think adding the ability to shoot down another plane is not part of the FS mindset. They may be developing a combat sim as well (I hope they are, in fact), but I wouldn't expect to see blazing guns in FSnext anytime soon. Not adding combat doesn't constitute ignoring you. They heard you, they just don't agree that it's a priority.