TinMouse II with VC (unofficial)

Hi Bjoern,
Great effort and I love your VC for my favourite FS plane! I've modified the panels for ILS-TCAS, the RealityXP radar, and also a homebrew XML Trimble TLN2101 if you're interested.


I do have a problem though, and that is that the upper pedestal gauges (transponder, radar, PDC, etc) are not clickable. I ran through the install procedure twice so I really have to ask: should they be? And if they should, any indication as to what I could be doing wrong?

Thanks,
louis
 
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Hi Bjoern,
Great effort and I love your VC for my favourite FS plane! I've modified the panels for ILS-TCAS, the RealityXP radar, and also a homebrew XML Trimble TLN2101 if you're interested.

No, thanks. That's what the panel configuration SDK is for.

I'd have to include way over 20 panel.cfg files to cover each possible configuration, which makes applying possible changes to the panel.cfg really tedious.
I'm already getting a headache every time I need to change something to the VC panel bitmap, as I need to export it in all configuration variations.

P.S: You'll need to redo your panel.cfg for RC4 as some possibly important items have changed in there. (Sorry.)


I do have a problem though, and that is that the upper pedestal gauges (transponder, radar, PDC, etc) are not clickable. I ran through the install procedure twice so I really have to ask: should they be? And if they should, any indication as to what I could be doing wrong?

You haven't done anything wrong. It is a bug in RC3 which I've already fixed.


I wanted to release RC4 last friday but got busy painting.
If no one minds and trusts my XML programming skills enough, I could upload RC4 today or tomorrow.
 
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You haven't done anything wrong. It is a bug in RC3 which I've already fixed.


I wanted to release RC4 last friday but got busy painting.
If no one minds and trusts my XML programming skills enough, I could upload RC4 today or tomorrow.


Thanks for the prompt reply Bjoern. Looking forward to RC4 then!
 
Looking foward to RC4! Excellent work. I love the 737-200.
Thanks Bjoern.

P.S. Are the wings+flaps and engines visible? It would be good to have them visible for pax viewing.
 
P.S. Are the wings+flaps and engines visible? It would be good to have them visible for pax viewing.

No wingviews per se, there's only so much visible that one can check for ice from the VC.



Part count is already well over 400 in GMax (with according awful performance when everything is displayed). I'd probably go crazy if I had to clone the whole rest of the wing-engine assembly as well.


As the virtual pilot, you're not supposed to leave the cockpit anyway.
 
Here is RC4; it's an all-in-one release with permission from Bob Scott (TM2 team)
No more complicated installation and the biggest update yet with tons of new stuff.
Remove any older versions you have installed before you install this one!

Make sure to read the readme!

http://www.mediafire.com/?0vvlgxluohe5vt0

~90MB -> ~224 MB unzipped




And the SDK. All texture source files are now in .psd format instead of .xcf.

http://www.mediafire.com/?pcixoz3z05qm30l

~197 MB -> ~ 597 MB unzipped



Sample screenshots:
VC_Interactive_Areas.jpg


Preview_WAL_1.jpg
 
Looking good, but I must reiterate these windows never ice up in any conditions for which theplane is certified to fly if the window heat is on as they are electrically heated. The wipers should be removing rain but not slush, if that is the case the plane wasn't properly deiced to start with. The chronometer above the glare shield should be the whisky compass.

Cheers: T
 
Looking good, but I must reiterate these windows never ice up in any conditions for which theplane is certified to fly if the window heat is on as they are electrically heated. The wipers should be removing rain but not slush, if that is the case the plane wasn't properly deiced to start with. The chronometer above the glare shield should be the whisky compass.

Well, the ailerons and elevators don't droop either, it's all artistic license. Same for the compass-turned-clock. :p

Also, that's the reason why a SDK exists. You can alter everything about this model to your liking.
 
How do you activate the spoilers tried almost everything, but Í can not ativate the spoilers through a command on my joystick.

pemor2
 
How do you activate the spoilers tried almost everything, but Í can not ativate the spoilers through a command on my joystick.

Full joystick/keyboard control (anything other than arming/disarming) is (and will be) not supported for the spoilers. Mouse dragging only.

(Should've mentioned that in the readme.)

I had to work around the TinMouse's and FS9's systems and any try to implement keyboard control so far has failed miserably.
 
If you want auto spoilers and reverse (only will activate on landing) it's a gauge for this at Flightsim !
Work fine with the Tinmouse B737

FS2004 (ACOF) - FS2004 Panels FS2004 Gauge--Airspeed Reduction Monitor
[SIZE=-1] [ Download | View ] [/SIZE]
Name: arm_1.zip
Size: 112,382 Date: 03-14-2006 Downloads: 1,296

[SIZE=-1]
arm_1.gif

FS2004 Gauge--Airspeed Reduction Monitor (ARM). This small, but fully animated gauge arms the spoilers and reverse thrusters so both deploy upon landing. The gauge does not extend spoilers or activate reverse thrusters until the nose wheel is safely on the runway. This overcomes the pitch-up tendency in some jets caused when the spoilers deploy as soon as the main gear touches down. As IAS decreases to preset limits, r/thrusters auto-deactivate followed later by spoiler retraction. By Glenn Copeland.
[/SIZE]
 
Note: The spoilers come up when...
- the handle is in the "ARM" position and the right main gear is compressed (real 732 feature)
- they are NOT armed, the main gear is compressed and the reversers are deployed (at least true for the 733 and up; possbly for later 732s, hence the implementation)

Also, they need hydraulic pressure to operate at all.
 
Then at landing it looks like some part of the spoilers are still up, even after i have put the spoilers back to 0 postion when using the handling in the 3d view.
 
Then at landing it looks like some part of the spoilers are still up, even after i have put the spoilers back to 0 postion when using the handling in the 3d view.

Yeah, I think I know where the problem is within the spoiler code.


They do deploy upon touchdown though, right?
 
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