• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

UKMIL Buccaneer: payloads help!

A New Addition To The RNHF

I found that I was missing a member of the RNHF when it was flying and that was a Hawker Seahawk. I searched and found the exact model at Steve Beeny's NACZA Studios which is a fantastic site--so comprehensive and well done. I wrote to Steve to ask his permission to include it and he generously agreed so here it is at Hanger 4 in the row.

asFKpii.jpg
 
Thank you Paul for the correction. Old eyes and small type probably LOL. Thank you Pete for your insight. Like I said before to Paul, it's always interesting and fun to hear from the "guys that were there". When we have a fellowship at Church or a Thanksgiving gathering at friends and us servicemen get talking, its always fun to share memories. I will be sure that my file says 237OCU and not 287. Thank's again to all of you and especially Ian for the Scenery. That is really interesting about the RN Historic Flight. We have the Collins Foundation over here in the USA and also the Commemorative Air Force to name two groups. I am replacing the Swordfish.

At the time I was there; Honington was a very busy place; 12 Sqn had just moved to Scotland; 208 Sqn and 237 OCU were in residence; along with the Tornado Weapons Unit TWCU, and 9 Sqn; there wasn't enough space on camp to accommodate all the personnel so some of us lived at Barnham camp (6 miles away) and some at Watton (25 miles away)

Barnham was an interesting little place; it had been the accommodation camp for the nearby Nuclear bomb depot ( now disused) of same name in 1950's ; there were still places we weren't allowed to wander

ttfn

Pete
 
Memories

At the time I was there; Honington was a very busy place; 12 Sqn had just moved to Scotland; 208 Sqn and 237 OCU were in residence; along with the Tornado Weapons Unit TWCU, and 9 Sqn; there wasn't enough space on camp to accommodate all the personnel so some of us lived at Barnham camp (6 miles away) and some at Watton (25 miles away)

Barnham was an interesting little place; it had been the accommodation camp for the nearby Nuclear bomb depot ( now disused) of same name in 1950's ; there were still places we weren't allowed to wander

ttfn

Pete
Isn't it interesting (and fun) all the memories that a thread can awaken of times long past.
Richard
 
Not Satisfied

I was not satisfied with the incorrect texture on the Sea Fury and after a lot of site searching I found the proper exact texture for it in an update on flightim-dot-com. Now it looks good! They are all in the correct paint schemes.

vwzbTGu.jpg
 
Crazy-this has become an RNAS Yeovelton thread

I didn't mean to hijack this and change it into a RNAS thread and not just about Buccaneers, it just happened. I have just received permission to convert the Westland Wessex FAA helicopters and add them into a couple of Helicopter Parking Spots. I may also use with them as AI with the technique I used at Denton, TX airport which I think would be cool too. I am going to truncate the ai traffic file to a few of the FG1 Phantoms and the Sea Vixens so as not to kill the frame rates which extensive traffic does in FSX. Watch for the updates. Its just about dinner time and time to take a break. :jump:
 
I didn't mean to hijack this and change it into a RNAS thread and not just about Buccaneers, it just happened. I have just received permission to convert the Westland Wessex FAA helicopters and add them into a couple of Helicopter Parking Spots. I may also use with them as AI with the technique I used at Denton, TX airport which I think would be cool too. I am going to truncate the ai traffic file to a few of the FG1 Phantoms and the Sea Vixens so as not to kill the frame rates which extensive traffic does in FSX. Watch for the updates. Its just about dinner time and time to take a break. :jump:


IIRC,RN Buccaneers were shore based at Lossiemouth ( from reading Winkle Brown's book); Phantoms at Yeovilton

Skippy Bing would know

Ttfn

Pete
 
Rescue Helicopters

Here are two Westland Wessex Royal Navy static helicopters converted with permission by Brian Franklin who designed the models when he was SIMSHED but is no longer designing for flight simulation. I am also going to see if I can make an ai Wessex helicopter in a different scheme using the method I used before which was quite successful. MAIW designs their helicopters from scratch with the ai capability built in I was informed that is why they can take off vertical and hover which mine won't/can't but they will take off and return. BTW they do not have a Wessex only a Seaking. Note that one model is ready to take off and the other has the tail and main rotor blades folded.


ogFLYMy.jpg
 
Here are two Westland Wessex Royal Navy static helicopters converted with permission by Brian Franklin who designed the models when he was SIMSHED but is no longer designing for flight simulation. I am also going to see if I can make an ai Wessex helicopter in a different scheme using the method I used before which was quite successful. MAIW designs their helicopters from scratch with the ai capability built in I was informed that is why they can take off vertical and hover which mine won't/can't but they will take off and return. BTW they do not have a Wessex only a Seaking. Note that one model is ready to take off and the other has the tail and main rotor blades folded.


ogFLYMy.jpg

I recall an AI Wessex being available as part of the 64-66 refit of the Flying Stations HMS Victorious.

EDIT - yes - that's the case. This might help:

https://www.dropbox.com/s/vxl72642gova0k5/Victorious_66.exe?dl=0

from here:

https://bravozulu.blog/2019/12/18/flying-stations-freeware/

dl

2nd EDIT - that was technically a "ship" for AI Carriers, so maybe not helpful ....
 
Thank you

Thanks for the link. Flying Stations is gone though so I don't think I have someone to ask for permission to use it. If it was just for me that wouldn't be the point, but... I will make my own from Brian's since I have his permission. In the beginning I was a novice and naive about that but as I became a designer I became more aware and am sure I get it and save the emails with the aircrafts/scenery etc. I appreciate you looking and taking the time to write. :encouragement:
 
Thanks for the link. Flying Stations is gone though so I don't think I have someone to ask for permission to use it. If it was just for me that wouldn't be the point, but... I will make my own from Brian's since I have his permission. In the beginning I was a novice and naive about that but as I became a designer I became more aware and am sure I get it and save the emails with the aircrafts/scenery etc. I appreciate you looking and taking the time to write. :encouragement:

My pleasure. @skippy_bing is a member here - shouldn't be too hard to track him down, though I don't think he's active in flight sim stuff these days, certainly for the FSX/P3D sim platforms.

dl

- - - Updated - - -

Thanks for the link. Flying Stations is gone though so I don't think I have someone to ask for permission to use it. If it was just for me that wouldn't be the point, but... I will make my own from Brian's since I have his permission. In the beginning I was a novice and naive about that but as I became a designer I became more aware and am sure I get it and save the emails with the aircrafts/scenery etc. I appreciate you looking and taking the time to write. :encouragement:

My pleasure. @SkippyBing is a member here - shouldn't be too hard to track him down, though I don't think he's active in flight sim stuff these days, certainly for the FSX/P3D sim platforms.

dl
 
I hope you are using the John Young AI Sea vixen, readily available in FSX and FS9 over at MAIW. It includes the Sea Vixen that used to do the flying days a few years back but I seem to remember it was damaged a few years ago. I did my trade training on Sea Vixens at RAF Halton in 1975. I remember they and the Buccaneers were built like brick outhouse's compare to RAF aircraft.

Regards Paul Day.
 
IIRC,RN Buccaneers were shore based at Lossiemouth ( from reading Winkle Brown's book); Phantoms at Yeovilton

Skippy Bing would know

Ttfn

Pete

That's broadly correct although the Phantoms were only at Yeovilton for a couple of years before going to Leuchars where the RAF's FG.1s were.

No problems with you using the Flying Stations Wessex, just drop a credit in the read me or something. I made a HU5 version as well but I'm not sure if that's available anywhere, I gave it to Henrik for the AI ships project.

Re the RNHF, although it was disbanded in 2019 the aircraft now fall under the Navy Wings banner. Essentially this makes them civilian owned and operated, however the elements that were in the RNHF are still based at Yeovilton.
 
Henk,

Perhaps you can answer a question I have on the Flying Stations Buccaneer.

In my readings I understand that the real Bucc had a Boundary Layer Control system. It's likely too sophisticated to be modeled in the sim, but then I was wonder what the BLOW switch does on the right panel (see switch #56 pages 37 and 38 of the S.2 manual).

Any insight as to what this switch does or is it inop?

Thanks
It does work! (Kind of through some sort of gauge trickery.) If you're coming in and you don't keep your power up the sim lets things happen like a wing drop or stall even though your IAS says you should still be flying if you're doing an approach by the numbers. The BLC lets you maintain the lower end of the speed range as long as you have enough bleed air going over the control surfaces. Sim Skunk Works did something similar on their F-104 as well. I took me reading the manual to figure out why the Starfighter rolled into the ground when I'd chop power with full flaps! (Because I wasn't flying it correctly. Imagine that!) With both of these planes you want to keep the power up and control your speed with the air brakes.
 
It does work! (Kind of through some sort of gauge trickery.) If you're coming in and you don't keep your power up the sim lets things happen like a wing drop or stall even though your IAS says you should still be flying if you're doing an approach by the numbers. The BLC lets you maintain the lower end of the speed range as long as you have enough bleed air going over the control surfaces. Sim Skunk Works did something similar on their F-104 as well. I took me reading the manual to figure out why the Starfighter rolled into the ground when I'd chop power with full flaps! (Because I wasn't flying it correctly. Imagine that!) With both of these planes you want to keep the power up and control your speed with the air brakes.


That's correct, not sure how SSW did it but for the Buccaneer the visual model flaps vary according to what the pilot sets but are really just eye candy. A gauge intercepts the controls and sets the flight model flaps to provide the right coefficient of lift based on flap setting, blow setting, and engine RPM. Fortunately I was able to find some graphs with that level of detail. I also had to set custom flap sounds otherwise you just heard them continuously motoring as RPM varied!
 
RNAS Yeovilton EGDY

Here is the complete base. I was going to start a new thread but decided that since this is the end of my RNAS/RAF for awhile I would just complete it here. I am going to upload it to the Warbirds Library but would like a test in P3D versions including V4 if someone is willing and you can post here or PM me either way that it is ok to go or what do I need to fix.

Here is the mediafire link to the folder: https://www.mediafire.com/file/zutwiqdrzju04cs/RNAS+Yeovilton+V5+2022.zip/file :wavey:
 
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