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Unsuccesful conversion

kelticheart

Charter Member
Hi everybody!

I just tried converting MVG3d's splendid Macchi C.205V for FS9 to dress it up with Manuele's new ANR repaint.

I used Morton's mkMDL utility but the below is the best I could get. After all the passages, Convert back to FS2002-Convert to CFS2-Fix Animations, control surfaces are permanently stuck in unnatural positions and aren't animated, the tail gear remains permanently retracted and shock absorbers animation sometimes shoots the right wheel up in the air and stays like that.
The only animations I could get to work properly are the cockpit canopy and the ventral radiator flap.....:boxing:....:black_eyed:

Is this model so advanced that's beyond conversion limits or is there something that can be done?

Obviously, by someone more skilled than yours truly...:stupid:

Thank you!
KH
:ernaehrung004:
 

Attachments

  • MVG_C205_CFS2.jpg
    MVG_C205_CFS2.jpg
    40.5 KB · Views: 3
KH,
I managed to get the ailerons level, but the other surfaces such as the rudder and the elevators are now fixed. The tailwheel retracts, but I can't get rid of the main wheel prob. I've tried several things but nothing.
We've visited this prob before and I can't remember the answer, if there is one!

If not, then scasm is the way or MVG letting us have the source file and make it for CFS2............OR there is another way....but a lot of work..;)

Cheers

Shessi
 
Much better!

KH,
I managed to get the ailerons level, but the other surfaces such as the rudder and the elevators are now fixed. The tailwheel retracts, but I can't get rid of the main wheel prob. I've tried several things but nothing.
We've visited this prob before and I can't remember the answer, if there is one!

If not, then scasm is the way or MVG letting us have the source file and make it for CFS2............OR there is another way....but a lot of work..;)

Cheers

Shessi

Well Shessi, yours sure looks better than mine! In my conversion the tailwheel retracts too, but look at the shot I posted: it does not extend fully, does yours extend like it should?

I'd be already glad to have your conversion. By the same token, should I beg on my knees Manuele for a CFS2-workable mdl?

Cheers!
KH
:ernaehrung004:
 
Yes and no, I don't think it fully extends, but certainly it's better than the initial conversion.

Yes, you're most welcome to it, nice looking bird.

Re-the source file. Manuelle works in Gmax, so you would have to get his Gmax source file, and then someone work on it. I doubt he would do a CFS2 mdl, you could ask though??

The other prob is that the main model is a big 2.6Mb (for a small fighter), so you would have to make it multi-LOD, to be really usuable.

Maybe time fitting the texs you want onto another more usable C205, would do the job?

Cheers

Shessi
 
The model prob uses L_Aileron_Key, R_Aileron_Key for the ailerons. Rudder_Key for the Rudder and L_Elevator_Key, R_Elevator_Key for the Elevators. These keys don't work in CFS2 and I don't think MDLC knows that they need to have the _Key removed from them and the animation needs to be moved to 50% up/down.
 
Yeah, you're right Allen.

And then the Keyframe Animation (in scasm) needs to be converted to Transform_Mat.
Similar to this example from a Sepecat Jaguar.

_________________________________________________________________________________

FROM SCASM, JAGUAR ELEVATOR BEFORE Q2T
:L0A6874
Jump( :L0A6974 )
;Translation Table
Dwx( 0x01 )
Dr4( -1.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dwd( 3 )
Dr4( 0.0000000000 164.3520050049 -27.1359996796 -3496.4479980469 )
Dr4( 50.0000000000 164.3520050049 -27.1359996796 -3496.4479980469 )
Dr4( 100.0000000000 164.3520050049 -27.1359996796 -3496.4479980469 )
;Rotation Table
Dwx( 0x03 )
Dr4( -1.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dr4( 0.0000000000 0.0000000000 0.0000000000 0.0000000000 )
Dwd( 3 )
Dr4( 0.0000000000 0.1081670746 -0.1125303730 -0.0123240799 0.9876663685 )
Dr4( 50.0000000000 0.0000000000 -0.1132032052 0.0000000000 0.9935718179 )
Dr4( 100.0000000000 -0.0822758973 -0.1128144190 0.0093741538 0.9901594520 )
:L0A6974
VarBase( :[ -252 ] )
;uName: lever_stick_fore_aft uOffset: 0x020C
Animate( :[ -1 ] 0x020C 0x01 0x00 0.0000000000 0.0000000000 0.0000000000 )
VarBase( :[ -1 ] )
VarBase( :[ -174 ] )
;uName: lever_stick_fore_aft uOffset: 0x020C
Animate( :[ -1 ] 0x020C 0x01 0x00 0.0000000000 0.0000000000 0.0000000000 )
VarBase( :[ -1 ] )
SetMaterial( 7 2 )
;Model000000/ Part000103 Object000103
DrawTriList( 5085
18 19 20 ;5103 5104 5105 PH8 PH8 PH3
18 20 21 ;5103 5105 5106 PH8 PH3 PH3
22 23 24 ;5107 5108 5109 PH8 PH8 PH0


FROM SCASM, JAGUAR ELEVATOR AFTER Q2T
:L0A6874
Transform_Mat(
164.3520050049 -27.1359996796 -3496.4479980469 ;0.0000000000 0.0000000000 0.0000000000
0.9743700624 -0.0000000000 -0.2249510288 ;0.0000000000 -12.9999980927 0.0000000000
0.0000000000 1.0000000000 -0.0000000000 ;1.0000000000
0.2249510288 0.0000000000 0.9743700624
)
;uName: elevator uOffset: 0x76
TransformCall( :L0A6974 0 0 0 0.0000000000 0x76 0.0000000000 0x00 0.0000000000 0x00 )
Return
:L0A6974
SetMaterial( 7 2 )
;Model000000/ Part000103 Object000103
DrawTriList( 5085
18 19 20 ;5103 5104 5105 PH8 PH8 PH3
18 20 21 ;5103 5105 5106 PH8 PH3 PH3
22 23 24 ;5107 5108 5109 PH8 PH8 PH0

_________________________________________________________________________________

Then there is also scasm's auto function explained several times by Simonu. It's in the threads here.

;Animate( :[ -1 ] 0x98 0x01 0x00 656.5705566406 259.0955505371 929.3594360352 )
Transform_Mat( a 656.5705566406 259.0955505371 929.3594360352 0 0 0 )

Jumps and calls need to be checked and corrected also. It can add up to a huge chore on some models.
Child parts and such. Guess it all depends on how much a person wants the aircraft. :emmersed:

Dave
 
Yes and no, I don't think it fully extends, but certainly it's better than the initial conversion.

Yes, you're most welcome to it, nice looking bird.

Re-the source file. Manuelle works in Gmax, so you would have to get his Gmax source file, and then someone work on it. I doubt he would do a CFS2 mdl, you could ask though??

The other prob is that the main model is a big 2.6Mb (for a small fighter), so you would have to make it multi-LOD, to be really usuable.

Maybe time fitting the texs you want onto another more usable C205, would do the job?

Cheers

Shessi

Hi,

like other conversions uploaded I don't think the framerate performance of this model would be an issue. It can always be used for the real sim-pilot only, while having IS4G's old Macchi C.205 in ANR colours flying as AI.
B.T.W.: IS4G's livery depicts Adriano Visconti's C.205, Commander of 1st Gruppo ANR and Gorrini's direct superior officer, thus making a perfect AI wingmate for MVG3d's C.205.

Besides, should anyone come up with missions/campaign for the air war over Northern Italy during 1943-45 period, ANR patrols would never be composed by more than two-three aircraft at a time, such was the historical capability of Aeronautica Nazionale Repubblicana. I don't think the presence of just one non multi-LOD model would degrade CFS2 performance significantly, particularly with the power of recent computers.

I just wrote a PM to Manuele Villa, aka MVG3d, asking him if he could kindly help with this conversion. Hopefully, he will.

Cheers!
KH
:ernaehrung004:
 
Hi Stefano,
I'm sending You the GMax source files, take a look at Your E-Mail......

:wavey::wavey::wavey::wavey:
 
MVG3d's C.205 Gmax source files

The model prob uses L_Aileron_Key, R_Aileron_Key for the ailerons. Rudder_Key for the Rudder and L_Elevator_Key, R_Elevator_Key for the Elevators. These keys don't work in CFS2 and I don't think MDLC knows that they need to have the _Key removed from them and the animation needs to be moved to 50% up/down.

Hi Allen,

please don't :tommygun2: me. After the exhausting work you did turning CD's RAF object library into Gmax objects, I am here again to bug you.

I just received from Manuele Villa, aka MVG3d, the Gmax source files for all of the Macchi C.205V he designed for FS9. I offered them to Shessi first, knowing how overloaded with CFS2 projects you are, but, alas!, he does not work with Gmax.

Could I please forward them over to you, so that you could see if it's possible fixing the MVG3d's C.205V conversion bugs?

There's no need to convert all of them for the time being, just the Series 3 C.205 armed with 20mm wing MG151 cannons. I could then pack it with Manuele's fine repaint he just did for me in the colours of the aircraft flown by F.O. Luigi Gorrini for ANR. I already converted the repaint for CFS2.

My intention is to upload a conversion for CFS2 dedicated to the memory of F.O. Luigi Gorrini, MOVM, the last surviving Italian WWII fighter pilot recently passed away.

If you kindly agree, you could send me a PM with your e-mail address or mail it to me at kelticheart@libero.it, I was able to reduce the two Gmax source files size I received to a 5.07Mb zip file. It shouldn't be a problem to send it out as an e-mail attachment.
Manuele was so kind to send me also the Excel worksheet he uses that includes all the animation keys, which I duly included in the zip file.

Thank you !
KH
:ernaehrung004:
 
An " interim " solution :Convert the file model with mdlc b117 converter .
Moving surfaces are fixed in neutral ( zero angle ) position.
 
If its all there...

I could take a look. I don't know how to do the animations very well. So they need to be ready to go. It should be just a mater of renaming the parts to match CFS2 right. Or am I way off on this?

Allen, what do you think?

Well either way I could take a look and see what I could or couldn't do. Allen will get involved at some point if I do, I'm sure. Sorry man you're my go to.

Shessi, you need to get into Gmax. LOL Just think of all the fun your missing. :biggrin-new:
 
Edited both gMax files and made them into CFS2 MDL. I just sent them to Kelticheart.
 
A great step forward!

Edited both gMax files and made them into CFS2 MDL. I just sent them to Kelticheart.

Thank you Allen!

I just downloaded them and I'll test them tonight. :redfire:

I sent you Manuele's Gorrini repaint converted for CFS2, the pack includes my CFS2 prop texture.

All I need to do now is tailor IS4G's flight model for Manuele's C.205 and then upload the conversion for everybody's enjoyment. Manuele Villa/Italian Wings' creations are all such beautiful models that they can't be left out of the combat environment of their original counterparts!

Cheers!
KH
:ernaehrung004:
 
Nice one Allen,
Just a little tweak. I modified the pilot to hold the joystick, and if you notive MVG didn't put any joystick in the external model, which is strange? So I've added the joystick and modified pilot, which makes it look a little better.

If you feel so inclined and want to add them, I've attached the gmax file, I'm not sure if it will smoothe though.

Cheers

Shessi
 
Not sure if I will add the stick as it will take about 7 to 10 mins for each model to go from gMax to a CFS2 MDL. My old PC just can't keep up with these new FS models.
 
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