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Update Douglas_C-47_Beta_V3.14 feedback and support topic

Yes, as far as I can tell, your observations are all spot on. Apparently FSX maintains a cache of textures, and when you reload what it thinks is the same plane, it doesn't always reload all textures. Repainters come across this often, for instance they change the general shine of the surfaces, reload the plane, see no change at all, add some more shine, reload, see no change etc etc. I mainly use two ways of forcing FSX to display the current set of textures: restarting FSX or loading another texture-intensive plane that clears FSX's texture memory and then reload the plane you want. This second option is slightly less time consuming than a wholesale restart but can only be done safely when on the ground.....

Thanks this confirms a suspicion of mine that was what was happening with some repaints I was attempting.

And what can I say to the TEAM that made this wonderful aircraft come to life in FSX but thank you. Made an old aviator very happy indeed. A quick flight about a bit sloppy on the speed and attitude control and yep it bounces like a demon just like the real thing did, I had forgotten this one vice, don't get it right your going to kangaroo down the runway or go around.
 
panel Bufallo Airways C-GPNR

Hallo,

I have the following question,

I like to install the panel and the aircraft from the V2 version (Bufallo_Airways_C-GPNR) in the new V3.1405 version.
I did some attemps like normal when you instal a panel but nothing seems to work here.

I needs to change something in the texture.cfg and in de aircraft. cfg but i think i foregot something but what?

hope you can help
 
Hello,

Probably this line in the aircraft.cfg entry
sim=Douglas_DC3_v1.5

and maybe the texture.cfg to

[fltsim]


fallback.1=..\texture
fallback.2=..\..\..\..\Texture
fallback.3=..\..\..\..\Scenery\Global\texture
 
Gray Eagle, yes, we need to get or make a better P3D parachute effect..


Hoping for a fix for the P3D parachute effect.

BTW, the plane has a dedicated paratrooper door, doors 1 and 2 should never be open in flight because they would tear off.

Now it makes since, when I would open Door 4 only a tiny area would open but as I now find out, that's all that is needed for the paratrooper
to use to jump out.
 
Last edited:
Hello,

Probably this line in the aircraft.cfg entry
sim=Douglas_DC3_v1.5

and maybe the texture.cfg to

[fltsim]


fallback.1=..\texture
fallback.2=..\..\..\..\Texture
fallback.3=..\..\..\..\Scenery\Global\texture

yes but i like to use the modern bufallo panel with this liverie if i do this the old time panel is visible.
 
Sorry, I misunderstood.
You will need the interior model from the earlier version.
Perhaps easier just to install the earlier version if you want the modern cockpit.
 
Last edited:
Yes, as far as I can tell, your observations are all spot on. Apparently FSX maintains a cache of textures, and when you reload what it thinks is the same plane, it doesn't always reload all textures. Repainters come across this often, for instance they change the general shine of the surfaces, reload the plane, see no change at all, add some more shine, reload, see no change etc etc. I mainly use two ways of forcing FSX to display the current set of textures: restarting FSX or loading another texture-intensive plane that clears FSX's texture memory and then reload the plane you want. This second option is slightly less time consuming than a wholesale restart but can only be done safely when on the ground.


Thank-you, very much for the prompt reply, Manfred.

I run my FSX with minimal 'tweaks' and as far as addons go, I value quality vs quantity, and hence my sim is fairly lean, although sometimes I go a bit overboard with repaints (this C-47 has 16 total to date ... and counting..).

I was beginning to wonder if that was too many for one particular aircraft and perhaps I should get rid of a few, but I figure if they're installed correctly, then the only limiting factor is memory space of which I have enough on my 2 TB HDD.

Just wanted you guys over at DDW to know that this aircraft already more than rivals many top-end payware models, and to think that it is still in the 'development phase' just blows my mind !

Cheers,
MZ.
 
Thank you to all involved for these updates and enhancements.

Now, how do I get my F12 key to show "View down/ plan view" rather than looking at the starboard engine and wing please? I had it working on my last install but for the life of me I can not seem to remember how it was done...!?

Any help would be fantastic! I have even scrolled through my last .cfg file but can not see any difference (in the cameradefinition logs) anywhere?

Cheers,
Tim.
 
Hello,
If you look for
HotKeySelect=
at the bottom of any camera definition entries and delete or comment out that line, it should
do what you want and still have the extra views.
 
Hello,
If you look for
HotKeySelect=
at the bottom of any camera definition entries and delete or comment out that line, it should
do what you want and still have the extra views.

Thank you very much Nick. I found that I had not done the two back strokes to the hotkey=4....

Cheers,
Tim.
 
Kid on a DC-3

Really great aircraft, will there ever be a civil version of this (DC-3). I flew on an Ozark DC-3 from Cedar Rapids to Chicago when I was a kid and always hoped for a great version of this plane to come to flightsim.

A long time ago I was helping my cousins at the farm in Hermiston, Oregon, and I stepped on a nail. OUCH! They "med evaced" me to my home in Portland on a DC-3 out of Pendleton. I got to go up to the cockpit as we were flying over the Columbia River. I wonder what airline that was? Maybe I can find out on the DC-3 Airways forum. Thank you for all your efforts here, and on the A2A forum!

Seeya
ATB
 
Thank you for this wonderful aircraft!

I just wanted to thank the developers for this wonderful aircraft! It's right up there with my A2A favorites! My trusty old MAAM DC-3 has been traded off for this fine machine. Looking forward to a flight from KJFK to Martha's Vineyard today.

Seeya
ATB
 
P3D fsuipc button map and primer switch in VR (flyinside)

I have some questions on the Manfred C-47 and a request.

1) I fly in VR and with FSUIPC on p3d. I have trouble with mapping my buttons to known functions (fsuipc list) for the starting sequence. How can I map my buttons to operate the fuel pump, boost pump, starter, and primer.

2) with flyinside I cannot operate the primer switch because it is a spring and hold switch. I need it to be an on off like the other switches.

3) I recently flew DC-3 owned by airborne imaging. I do not have the time or knowledge to do a repaint. Can someone help me out.

https://www.flickr.com/photos/billword/17204909777/

Search N92578 for more images. Current paint is two tone grey.

A uniquely outfitted aircraft as it is fitted to carry two MTS sensor balls for testing purposes.

An awesome freeware aircraft for sure. It was pretty easy for me to get in the VR environment and feel like I was right back in the real aircraft.
 
In P3D Can't See Paratrooper Textures

Great aircraft, one of my favorites . . prior to the last update, myself and three others struggled to get the Paratrooper 'Spooky' texture to work. Now with this update, it's the same issue.
We are running in P3D and we only see the Eastern Air Transport Services . . . try the download for the MAAM and it crashed P3D.

Any help with the textures would be great. This aircraft is being used in the not yet released SEA FSX@War Campaign . . it's in beta testing now. See attached picture were the C-47 is used during a re-supply mission in Laos.

https://cdn.discordapp.com/attachme...95330237594468354/2017-3-25_18-21-46-121.jpeg

Thanks,
Chopper
 
"Spooky" is a gunship not a paratroopers aircraft!!!!

I think you mean European air transport service not eastern air transport service.

If you add a copy of your aircraft.cfg file I will try to help.

Cheers Chris
 
"Spooky" is a gunship not a paratroopers aircraft!!!!

I think you mean European air transport service not eastern air transport service.

If you add a copy of your aircraft.cfg file I will try to help.

Cheers Chris


Chris . . thanks for the reply . . I got the Spooky textures to load.
It's hard to get everything right on these aircraft being just a dumb old pilot.
Any suggestions for Navy or other US military textures for the C-47??
Thanks,
Chopper
 
During a dusk flight, I've noticed that the fluorescent instruments light doesn't work:mixed-smiley-027:
Someone else has esperienced the same?
FSX+Acc + update installed as instructions:dizzy:
 
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