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Update Douglas_C-47_Beta_V3.14 released !

For some reason I am not able to remove the chocks. I see the menu for it and select OFF, but they are not going away. NC
 
i have test with a fresh download now,load the default flight and change to c47.........chokes remove,also parajump work(p3dv3,i have not install parajumpeffect)
remove chockes shift 4 panel misc chockes off remove them......
 
For some reason I am not able to remove the chocks. I see the menu for it and select OFF, but they are not going away. NC
Same here under FSX, Win 8.1 starting with a default Cessna. I can still taxi and take off, but the chocks remain visible on the wheels even after they are retracted. Issue seems to be intermittent as my next flight had no problems.

Excellent update on one of my favorites. Thanks Manfred and team.
 
An excellent update to what is already unquestionably the finest model of the Douglas DC-3 ever done for a flight simulator bar none!! Many thanks to all involved in producing this masterpiece, truly a work of art!
Cheers
:ernaehrung004:
The Old Master Sergeant
 
Magnificent work from all concerned:applause: I notice that the anti-collision light switch is inoperable.

 
Head up on engine start

If you're having trouble starting the aircraft double check that both fuel selectors are on a full tank.

A couple of us discovered that we were left clicking on the right main tank in the Monitor Panel, and then left clicking on the left main tank...which deselected the right tank, leaving the fuel off.

Using the proper #2 then #1 start sequence, therefore, meant we were trying to start an engine with no fuel source.

The right click means right engine, left click mean left engine concept is actually quite slick when selecting fuel tanks in the Monitor Panel. As long as you remember the convention.
 
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Absolutely incredible. Hard to believe this project could be improved upon but there it is! The ambience in the VC is now more addictive than ever, not to mention the many other tasteful improvements. A heartfelt thanks everyone involved in producing this superb gift to the community; it truly is a one of a kind labour of love.

One thing...I really like the default VC textures in this version and intend to make this my main VC. But should one decide to add one or more of the other terrific VC textures produced for v3.12,
how exactly would one go about merging such alternate textures within the latest VC, while keeping all the bells, whistles and lights? A quick tutorial on this would be appreciated, perhaps including a list of texture files that need to be copied from A to B together with identification of any possible conflicts.
 
i have test with a fresh download now,load the default flight and change to c47.........chokes remove,also parajump work(p3dv3,i have not install parajumpeffect)
remove chockes shift 4 panel misc chockes off remove them......
Thanks for looking into my issue Banjoman! :ernaehrung004:

Must be something wrong with my procedure then, I can't make parachuting work in neither P3D nor FSX. Not a big deal, but still odd.
 
how exactly would one go about merging such alternate textures within the latest VC, while keeping all the bells, whistles and lights? A quick tutorial on this would be appreciated, perhaps including a list of texture files that need to be copied from A to B together with identification of any possible conflicts.

Files:
Eleven files, vvc_1.dds to vvc_11.dds.
panel_1a.dds and panel_2a.dds
Four files with the word padding in the file name.
A noseout.dds file to match the repaint's nose colour.

To add the textures to a repaint there are two choices.

1. Copy the preferred VC textures into the repaint's folder.

2. Put the preferred VC textures into a folder of their own and give it a name,
for example texture.myfavouriteVC.
Then go to your chosen repaint texture folder and edit the texture.cfg file like this:

[fltsim]
fallback.1=..\texture.myfavouriteVC
fallback.2=..\texture
fallback.3=..\..\..\..\Scenery\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture

Just as it always has been.
 
This is a hell of a plane ! Great job gents !
Being myself in mission building and making similar things in missions,
I greatly appreciate - apart of all other stuff - the interactive co-pilot !... :very_drunk:

I wish I could have such a feature in two sitter planes (like F-4 or F-14) for the additional
immersion.
 
Files:
Eleven files, vvc_1.dds to vvc_11.dds.
panel_1a.dds and panel_2a.dds
Four files with the word padding in the file name.
A noseout.dds file to match the repaint's nose colour.

To add the textures to a repaint there are two choices.

1. Copy the preferred VC textures into the repaint's folder.

2. Put the preferred VC textures into a folder of their own and give it a name,
for example texture.myfavouriteVC.
Then go to your chosen repaint texture folder and edit the texture.cfg file like this:

[fltsim]
fallback.1=..\texture.myfavouriteVC
fallback.2=..\texture
fallback.3=..\..\..\..\Scenery\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture

Just as it always has been.

Nick, thanks for your reply. I remain a little unclear on the following:

There are now actually 30 files in the default v3.14 texture folder containing 'vvc.' The 11 you have identified and others that contain 'vvc' and also include 'LM' 'spec' and 'bump' terminology.
Are these other files also to be copied to the target folder?

Similarly, the 'padding' and 'panel' files you identify also appear to have related files containing LM, spec and bump .dds'. What is to be done with those, if anything?

I note that apart from the files you identify, others exist with the 'LM' terminology, which, if I'm not mistaken, deal with light maps? Should these also be copied to target folder (i.e.,gaugestest_01_LM.dds, metal_LM.dds) ?

Finally, in respect to your method 2., I note that the naming convention of the texture.cfg file now included in the the default livery EATS_315221 contains only three lines:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Texture
fallback.3=..\..\..\..\Scenery\Global\texture
Whereas your example indicates 4 lines. Is this of any significance?

Just want to be sure I do all this correctly so as not to muck up such a fine piece of work, and unfortunately I only have limited knowledge of these details.
 
Hello again.

Without launching into a detailed explanation of how these things work,
if you just follow the advice given, you will see the textures that you want to.
 
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