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USS Nimitz Ike version2 Out

stovall

Administrator
Staff member
USS Nimitz Ike ver2 is out at Flightsim.com. Thanks Thrawn!!!!

[SIZE=-1]New version of AI moving aircraft carriers USS Nimitz and USS Eisenhower for FSX Acceleration. New features include catapult steam, new animations and underway replenishment (oiler ship model inluded). Features a working elevator, four cables and catapults. Includes multiple deck configurations. Aircraft on the deck include SH-60, E-2C, T-45 and four variants of F/A-18 of CVW7 and CVW11. Recommended usage with Lamont Clark's AIcarriers2. By Javier Fernandez.


[/SIZE]
 
WOOHOO! thanks for the HU Tom!:ernae:

I was just about to announce it :) hope you enjoy it. It´s the final version of this project. From now on I'll be working on the 1980 aka "Final Countdown" version.

http://flightsim.com/kdl.php?fid=140822

Changes in this version:


-New "Underway Replenishment" configurations for Nimitz and Eisenhower. Ideal for VERTREP operations with helos.

-New model of fleet oiler USNS Patuxent T-AO 201. Features landable helipad and night lightning. It works independently as an AI ship that can sail on her own (an additional configuration for AIcarriers is also provided).

-Added steam effects on all catapults (look better with the ship in movement)

-Added sound for catapult launch and jet blast deflectors

-Fixed the issue that caused the player's plane to fall down on the water when entering the hangar deck from #3 elevator.

-Fixed night lightning issues for some planes in "port visit" configurations
-Corrected some inaccuracies in the aft radar tower and in the island.

-Added animated catapult "shooter"

-Additional catapult crew for cats #3 and #4.

-New texture for catapult shuttles.
 
:applause:Muchas Gracias, Mr. Javier "Thrawn"! :applause:

Downloading now... :jump:
:wavey:
 
stovall - Thanks for the HU :applause:

Javier - More beer for you :ernae::guinness::icon29::isadizzy:

Practicing VERTREP between the new tanker and the carrier. Beautiful..:applause: (The ships...not my flying...)
 
I had wanted to check out this package for a long time and now was as good a time as any. Got it installed without a hitch, reinstalled AI Carriers and thought "what do I fly?" Must practice more with the military stuff, so I grabbed my airborne Hummer and set off. One circle to check the ship out and in I went. Tailhook, we don't need no stinkin tailhook!

They told me I was lost and to get off their ship, so I headed back towards Carlsbad. But I'll be back...:kilroy:


I am humbled by the talent involved with a project such as this!
 
I'm loving the new features. Checkout the animated basket transfer between the oiler and the carrier.

Neat catapult steam and sound effects. Seems the steam will only show on the first time a launch is used, so if you land and want to launch again go to one where you've not launched from before. I know all this can be reset if one restarts FSX. Does anyone know how to reset while in FSX.

On the rear of the oiler there are two signs, one on one side one on the onther that read: Self Serve and Full Serve. Great humor!!!:jump:

Just a few pics:
Nimitz01.jpg


Nimitz02.jpg


Nimitz03.jpg
 
Someones about to have a real bad day
2009-11-11_8-1-54-93.jpg

well thats what you get for standing in the landing area when I'm around
 
The first screen shots here show about 8-12 FPS when the oiler is in shot too, is this what most people are getting? if so, I will pass it by.
 
The first screen shots here show about 8-12 FPS when the oiler is in shot too, is this what most people are getting? if so, I will pass it by.


In my computer I get about 50-60 fps in open seas with all set to max except water (level 2 low). Q6600 with Nvidia 8800GT. I´ve tried to keep the model as FPS friendly as possible.

Javier

EDITED: here's a screenshot showing my FPS count under similar conditions:

View attachment 18352
 
Must practice more with the military stuff, so I grabbed my airborne Hummer and set off. One circle to check the ship out and in I went. Tailhook, we don't need no stinkin tailhook!

They told me I was lost and to get off their ship, so I headed back towards Carlsbad. But I'll be back...:kilroy:

Your screenshots reminded me of something from FS 5 - one of the little challenges included in it was to stop a Learjet on whichever carrier (I believe it may have been the Nimitz) was parked outside San Francisco. I spent many hours of my younger days trying to land right on the end of the deck so there'd be enough time to hit the reverse thrust. I'd say the bay ended up with at least a hundred Learjets in it.
 
How would I go about removing or editing the wake effects from the Nimitz package?

On my install and reinstall of both V1 and V2 the ship wakes appear from the stern of each ship and extend vertically in the air above the ship instead of behind. Its a real draw on my framerates as well!

It only occurs in the Nimitz add-ons, none of the other ships I use in AICarriers have the same problem.

If someone could recommend a fix, I would appreciate it!!

2009-11-11_9-15-0-622.jpg

2009-11-11_9-15-22-26.jpg
 
I had reports of some people having that problem in V1 too, but never got to find the reason. I suggest you rename the file called "fx_carrier_wake.fx" (it is located into the effects folder). This will remove the wake, but hopefully you'll get rid of that anoying burst.

Javier

How would I go about removing or editing the wake effects from the Nimitz package?

On my install and reinstall of both V1 and V2 the ship wakes appear from the stern of each ship and extend vertically in the air above the ship instead of behind. Its a real draw on my framerates as well!

It only occurs in the Nimitz add-ons, none of the other ships I use in AICarriers have the same problem.

If someone could recommend a fix, I would appreciate it!!
 
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