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USS Nimitz released

Hi Javier,
Any interest in adopting an Admiral Kuznetsov carrier model..?
It needs a new home.

tc

After I release the service-pack I have to complete the 80's version of the carriers (with an accurate airwing) and my new USS Midway model (2010). Only after that I'll consider another project like the Kuznetsov.

As for N332DW's question about the elevators, the technique I used is quite simple. Just link the platform to an animated part. As you said, platforms can't be animated, but hierarchy and links work beautifuly.

Javier
 
yes thats what we need an admiral kuznetsov to the standard of the nimitz then us ruskophiles will be over the moon!!
 
Mr. Javier "Thrawn",
... I'll start working on the next update release.

This new steam effect seems very interesting, I´ll get in touch with the author to request permission to include it. Well, I just wanted to let you guys know that this project is still alive :)
Thank you for the update; no worries about needing a break...you've definitely earned it. :applause:

Also, Mr. Voodoo can be reached over at FSDreamTeams site here: http://www.fsdreamteam.com/forum/index.php?action=profile;u=513

Next, I do want to mention a "bug" (which you may or may not be aware of) in the "hardening of the deck" near the rear elevator. If I park an aircraft onto the elevator and it is lower to the hanger deck below, if I reverse the aircraft (using SHIFT + P "Pushback"), about half way between the lower deck and the elevator (horizontally), the aircraft drops to the waterline (triggering a crash in FSX). I don't believe the lower deck is hardened enough in this area; I've noticed that if I drive it forward it can cause this too; am I wrong in this? :blind:


PS: If you add/animate a catapult shuttle with the vapor effect connect to the FSX function of Arm Capatult ( " SHIFT + I " animate shuttle and bring it to aircraft nose wheel) & ( " SHIFT + SPACEBAR " launch shuttle forward and trigger vapor effect) and fix the above "Hardening deck" issue in the next service pack; I'll buy you a :guinness: or :icon29:. :wavey:



:engel016: Finally, in my dreams :sleep: , I'd like to see some "real activity" on the deck with, a Fuel pumping location and manned crew on deck, animated tow vehicles moving aircraft around (above what you've already done), and crew giving hand signals directions (perhaps connected to your use of default FSX function keys to say raise the tailhook) to the pilot, etc. [i.e. If you make a trap (landing) the yellow-shirt clears you to raise your tailhook, fold/sweep your wings, and to taxi and park, etc. ... AND, if you approach the catapult, the animated crew line you up correctly ... and if you arm the catapult, the shooter launches you, etc.] ... I have dreams to :USA-flag:...

PS: I'd like more USA/CCCP/UK Carriers too; when you have the time, after your 80's versions.

Thank you for your time and consideration to my rather "large" requests.
 
I don't wish to contradict James -- and it's not in my power to countermand. But if I had my druthers, an update would not add new animations. One of the great things about Thrawn's existing Nimitz model is the framerates. I can fly on and off all day long, enjoy the eyecandy, and still get high FPS. I like eyecandy! But if framerates aren't smooth, I end up flying something else. Right now, the Nimitz is perfect, so far as I'm concerned: lots of visual interest, working wires, working cats, and it's all smooth.

Steam would be cool...
 
I see your point Mr. David "Dswo" ... Would you be accepting of at least this animation (below), if it doesn't eat-up too many FPS' ?

PS: If you add/animate a catapult shuttle with the vapor effect connect to the FSX function of Arm Capatult ( " SHIFT + I " animate shuttle and bring it to aircraft nose wheel) & ( " SHIFT + SPACEBAR " launch shuttle forward and trigger vapor effect) and fix the above "Hardening deck" issue in the next service pack.
 
James,

Thanks for the link to MrVoodoo, I'll definitely try to add his steam effect. I wanted to include the shuttle animation in the initial release but currently I don't know to animate it. I can bring the shuttle to player's aircraft nose with SHIFT+I but I have no idea how to sinchronize it with the plane as it is launched. If someone has an idea... The "hardening deck" issue was on top of the list and it is already fixed.

The service pack will address some issues, add some more features and an additional UNREP configuration, but I agree with you David, keeping it FPS friendly has always been one of my top priorities, so you can rest assured, the new version performance will remain the same.

Javier
 
Mr. Javier,
Thank you for all this work...

... I wanted to include the shuttle animation in the initial release but currently I don't know to animate it. I can bring the shuttle to player's aircraft nose with SHIFT+I but I have no idea how to sinchronize it with the plane as it is launched. If someone has an idea...
Might I make a suggest... How about connecting (animations) to the preset function keys for Catapult arm and launch?

i.e. the Cat. Shuttle to retract (go from the front of the Launch track to the Aircraft's nose) using the [ SHIFT + I ] keys (which triggers the Arm/Catapult and raises the blast shield also) and the [ SHIFT + SPACEBAR ] (which launches the Aircraft forward in FSX) which would then animate the shuttle to go forward, simulating the pulling of the aircraft, and the vapor effect makes steam. All it would then need is the correct timing to make it all look correct and the function would be modeled and transparent to the user. The shuttle would need only go forward (to the bow of ship) and retract to the launch point (Aircraft's nose wheel area of the Catapult) ONLY when the users aircraft is in the correct position for launch and ONLY by the use of those Function Key-code Parameters. It would need to be coded into the model as Key Press Events etc. Fred "Horten229" and I are doing this for the F-16 new AN/APG-68 & EHSI and it works very nicely and is independant of user-key assignments (so it doesn't matter which keys users have the function works based on both default and user keys assignments).
Thanks for your consideration. :ernae:

Also, regarding the animated Crew... would it be possible to make a version of them as an Add-in during installation. So, that user can choose wheather or not they want to have them, for issues like FPS, etc. This way they would be optional and still available should someone, like me, would want them?

PS: Thank you for fixing the "broken/Harden" deck issue. :applause:
 
James,
I can bring the shuttle to player's aircraft nose with SHIFT+I but I have no idea how to sinchronize it with the plane as it is launched. If someone has an idea...
Javier

Hi Javier,
May be you already know that, but there a FSX animation for the shuttle called "shuttle_0_pct, which is linked to the variable "CATAPULT STROKE POSITION". So, it's trigger by the catapult shot... but (there always a "but" with the SDK...), but I never manage to make the shuttle stay close/linked to the launchbar during the launch...

By the way, I would like to have some explanation: when steam is supposed to appear? With FSX carrier, the steam appears during the launch, along the rail and following the plane movement. Is there steam at other moment, I mean in the real life?

Regards,
Sylvain
 
Hi NavyChief8,
The release is now ready. I packaged it yesterday, and it is already available on my favourite French site (100% on navy FSX stuff : http://perso.numericable.fr/sonny3/RFN/ then click on "FSX Navires").
Unfortunately, I didn't have time to finish the English package for main FS web sites. I will post some news soon , next week I hope, because I'm off for few days :jump:...

Regards
Sylvain

PS: this thread is impressive, more then 35 000 views!!!
 
this is a wonderful project and many thanks for its sharing with us. I have a question about how to run the EZWalk cam add on along with it, as i would love to be able to explore the ship....

do you have to have both programs running at the same time? ie...does it change how the cam works in FS without any more adjustments... sort of making the camera a 'no collision" camera? i am slow so did not understand what Javier meant by saying...."then you go to FS" if that meant to start up EZWalk first, then start up FS and then use that function....???

any help much appreciated.<!-- / message --><!-- sig -->
__________________
 
James, I notice that some of the animations you mentioned here are implemented in the Parouty Clemenceau. What a great summer when we can have this and the Nimitz!
 
Someone need to model the new HMS Queen Elizabeth II class carriers currently being built in the UK, there gunna be the worlds most advanced carriers specifically built for the JSF, thats what us Brits want!!
 
James, I notice that some of the animations you mentioned here are implemented in the Parouty Clemenceau. What a great summer when we can have this and the Nimitz!
Yes, Mr. David "DSWO"!!! That is exactly why I thanked him; Also, if you notice he's animated the crew and the shuttle and there is NO FPS hit. :pop4: :ernae:

Now, all we have to do is get Mr. Javier and Mr. Sylvain to exchange ideas some more and we'll have everything we want in these packages and it will be user/PC-friendly too.:applause:

PS: I second the request for the HMS Queen Elizabeth's Carrier to go along with Mr. Dino's upcoming F-35.
 
Mr. Javier,

Here are some screenshots, that I took, of Mr. Sylvain's Carrier model having animated Crew and Cat. Shuttle with Vapor effects; please see the frame rates readout; they were exactly the same before I did the Catapult-Arm key-stroke [SHIFT + I] then the launch [SHIFT + SPACEBAR] and it looks really awesome ("cool" :applause:) to have them included in these models. I would love to see that in your next update of your Nimitz/Esienhower and a :icon29: is waiting for you.:ernae:

Gracious! :mixedsmi:

PS: Monsieur Sylvain - Très bien, merci. :applause:



Carrier_Animations_2.jpg


Carrier_Animations_3.jpg


Carrier_Vapor_Effect_1.jpg


 
Mr. Javier,

After the above information that I posted (above), is it now possible to include the animated crew and vapor effects into the Nimitz and still keep it FPS friendly?

A Donationware version with all those features would be welcomed by me... but, I don't speak for everyone here...and I'm sure that they would also want it to be frame rate (FPS) for mid-to-low end systems.

Thanks! :wavey:
 
Hi,
For steam effects I'm using attached points effects with visibility properties.
But (there's always a "but" with the SDK...), it seems that the steam doesn't showing up all the times :frown:

Another precision, the shooter animation I added is triggered/linked by the the blastshield animation and so it is limited to 100 frames which is short for a complex movement...
Javier, let me know if you want an sample of my captapult animations?
Regards
Sylvain
 
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