navychief8
Charter Member
Unrep
All you need is the model, texture, sound folders, the attached Config file and this entry for the AICarriers config. If you don't have them the FFG, CG and 688 sub are at fs-shipyards.org
SIM folder
[fltsim.0]
title=VEH_USS_Mispillion_AO_105
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=1.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)
[Effects]
wake = fx_wake_xl
AICarrier Config
[formation.XX]
title=USS Eisenhower (CVN69) UNREP
unit.0=CVN69_5, 0, 0
unit.1=VEH_USS_Mispillion_AO_105, 80, -10
unit.2=_AIV_FFG_Oliver_Hazard_Perry, 130, -500
unit.3=_AIV_CG_Ticonderoga, 130, -10
unit.4=SH-60_guard, 110, -90
unit.5=688, -300, 0
All you need is the model, texture, sound folders, the attached Config file and this entry for the AICarriers config. If you don't have them the FFG, CG and 688 sub are at fs-shipyards.org
SIM folder
[fltsim.0]
title=VEH_USS_Mispillion_AO_105
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=1.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)
[Effects]
wake = fx_wake_xl
AICarrier Config
[formation.XX]
title=USS Eisenhower (CVN69) UNREP
unit.0=CVN69_5, 0, 0
unit.1=VEH_USS_Mispillion_AO_105, 80, -10
unit.2=_AIV_FFG_Oliver_Hazard_Perry, 130, -500
unit.3=_AIV_CG_Ticonderoga, 130, -10
unit.4=SH-60_guard, 110, -90
unit.5=688, -300, 0